Mirrors

All posts tagged Mirrors

Digital-Tutors : 3D Pan and Tile Sky Replacement in NUKE

Digital-Tutors : 3D Pan and Tile Sky Replacement in NUKE
Fileserve ? Filesonic ? Bitshare? ? Uploadstation ? WUpload | 510.64 MB
  • 1 hrs. 31 min.
  • Released on August 1, 2011
  • Project Files Included (12 MB)
  • Required Software: NUKE v6.2

 

In this course we?ll learn how to create a 3d sky using a pan and tile technique in NUKE. By stitching together multiple photographs, we will be able to create a fake sky background for our composite. Continue Reading

Digital-Tutors : Creative Development: Enhanced IK Animal Rigging with Farley Chery

Digital-Tutors : Creative Development: Enhanced IK Animal Rigging with Farley Chery
Fileserve ? Filesonic ? Bitshare? ? Uploadstation ? WUpload | 3.52 GB

 

  • 10 hrs.
  • Released on August 1, 2011
  • Required Software: Maya 2012

This course will teach the viewer how to rig a mountain lion harnessing the power of Enhanced IK in Maya.
Continue Reading

Digital-Tutors : Introduction to MotionBuilder 2012

Digital-Tutors : Introduction to MotionBuilder 2012
Fileserve ? Filesonic ? Bitshare? ? Uploadstation ? WUpload | 921.65 MB

 

  • 2 hrs. 42 min.
  • Released on August 1, 2011
  • Project Files Included (135 MB)
  • Required Software: MotionBuilder 2012

In this series of lessons, you will be provided with the foundations of working inside of MotionBuilder. Continue Reading

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The Techniques of Christian Lorenz Scheurer 2
Advanced Digital Painting in Adobe Photoshop | ISO | 3.85 GB

On DVD in this series – Christian builds. He takes the viewer step-by-step through the creation of a high-end digital painting, which can be used as either the visual base for a digital matte painting, or for an advanced conceptual art presentation. Christian starts with a photographic plate and demonstrates how to create a complete high-concept painting, including architecture, vehicles and characters. He illustrates the shape approach and the concept of combinatory play as creative processes. Christian introduces you to the underlying thought process of high concept design, while giving you a hands-on demonstration of the mechanics of painting in Adobe Photoshop.

Topic Covered:
– Photographic Plate
– Blocking in Shape
– Photo Reference
– Color and Value Adjustments
– Advanced Use of Quick Masks
– Vehicle Creation
– Creative Use of
– Photographic Textures
– Lighting and Mood
– Introduction of Characters
– Combinatory Play

Chapter:
1. Shape Block-in
2. Photo Scrap and Masking
3. Adding the Vehicle
4. Detailing Surfaces
5. Adding Figures and Final Details

Download:
Folder: http://www.url-dead/folder/9287781
—mirror—
Folder: http://www.wupload.com/folder/314444
—mirror—
Folder: http://fileserve.com/list/DWrExcN

Rigid
recoil: Rigid-body Dynamics Plug-in for modo 501 (WIN/MAC) | 162.26 MB/161.59 MB
Simulating rigid body interactions in modo is easily handled with recoil, a fully integrated dynamics simulation plug-in for modo 501 developed by Eric Soulvie.

Utilizing the popular open-source Bullet Physics engine, recoil simplifies the setup and execution of complex physical simulations by combining robust collision detection with a variety of constraints, forces, and controls. By simply tagging any mesh item to be dynamic, it is ready to respond to forces like gravity or collisions from other objects in your modo scene. The recoil plug-in lets you quickly create incredibly complex animations of interacting objects that would be almost impossible to simulate manually. It is also useful for ?stacking? up objects so that they rest against each other (see gumball image below).

More info: http://www.luxology.com/store/recoil/

Download:
WIN: http://www.url-dead/file/1595816371/recoil_for_Modo501_CGP.rar
MAC: http://www.url-dead/file/1595816271/recoil_for_Modo501_OSX_CGP.rar
—mirror—
WIN: http://www.wupload.com/file/77726328/recoil_for_Modo501_CGP.rar
MAC: http://www.wupload.com/file/77727714/recoil_for_Modo501_OSX_CGP.rar
—mirror—
WIN: http://www.fileserve.com/file/3nW9Sqp/recoil_for_Modo501_CGP.rar
MAC: http://www.fileserve.com/file/sUUyWwU/recoil_for_Modo501_OSX_CGP.rar

vehicle
BlenderCookie – Vehicle Training Series Blender
*.mp4 + *.pdf | MPEG4 Video (H264) 1280×720 16:9 | AAC 44100Hz ~90 kb/s stereo | 5.41 GB
Based on another excellent concept from David Revoy, this series is set out to provide an in-depth look at an intense modeling workflow of a Sci-Fi vehicle. The amount of detail we will be modeling is both intimidating and exciting! If you take a look at the couple preview images below you will see what I mean. No tutorial on Blender Cookie has ever reached this amount of detail.

In this series we are taking an exclusive look at modeling only, thus we will be going for more in depth than usual.

List:
Chapter 1 Part 1 – Introduction (Length 00:02:24)
Chapter 1 Part 2 – Setting Up Modeling Sheets (Length 00:05:45)
Chapter 1 Part 3 – Creating Basic Shapes (Length 00:24:30)
Chapter 1 Part 4 – Refining The Silhouette (Length 00:19:22)
Chapter 1 Part 5 – Separating The Pieces (Length 00:08:00)
Chapter 2 Part 1 – Blocking The Front Section (Length 00:32:07)
Chapter 2 Part 2 – Blocking The Mid-Section (Length 00:48:15)
Chapter 2 Part 3 – Blocking The Wings (Length 00:42:36)
Chapter 2 Part 4 – Blocking The Rear and Tail Sections (Length 00:55:26)
Chapter 3 Part 1 – Detailing The Cockpit Windshield (Length 00:26:17)
Chapter 3 Part 2 – Detailing The Nose (Length 00:51:08)
Chapter 3 Part 3 – Detailing The Nose (Length 00:18:33)
Chapter 3 Part 4 – Detailing The Bottom (Length 01:02:41)
Chapter 3 Part 5 – Detailing The Bottom (Length 01:01:40)
Chapter 4 Part 1 – Creating The Paneling (Length 00:36:41)
Chapter 4 Part 2 – Creating The Paneling (Length 00:43:16)
Chapter 4 Part 3 – Modeling The Engine (Length 00:52:12)
Chapter 4 Part 4 – Modeling The Engine (Length 00:55:04)
Chapter 4 Part 5 – Modeling The Engine (Length 00:56:09)
Chapter 5 Part 1 – Detailing The Wing Paneling (Length 00:43:58)
Chapter 5 Part 2 – Detailing Between The Wings (Length 00:57:45)
Chapter 5 Part 3 – Detailing The Propellers (Length 00:34:10)
Chapter 6 Part 1 – Modeling The Front Of The Tail (Length 00:34:45)
Chapter 6 Part 2 – Modeling The Middle Of The Tail (Length 00:25:28)
Chapter 6 Part 3 – Modeling The Tail Fin (Length 00:28:16)
Chapter 7 Part 1 – Blocking The Interior (Length 00:16:37)
Chapter 7 Part 2 – Detailing The Interior (Length 00:22:05)

…and PROJECT FILES(!)

Download:
http://www.url-dead/file/1519489254/BlenderCookie-Vehicle_Training_Series.part01.rar
http://www.url-dead/file/1517882021/BlenderCookie-Vehicle_Training_Series.part02.rar
http://www.url-dead/file/1518461351/BlenderCookie-Vehicle_Training_Series.part03.rar
http://www.url-dead/file/1518192741/BlenderCookie-Vehicle_Training_Series.part04.rar
http://www.url-dead/file/1518048271/BlenderCookie-Vehicle_Training_Series.part05.rar
http://www.url-dead/file/1517882061/BlenderCookie-Vehicle_Training_Series.part06.rar
http://www.url-dead/file/1518468861/BlenderCookie-Vehicle_Training_Series.part07.rar
http://www.url-dead/file/1518192791/BlenderCookie-Vehicle_Training_Series.part08.rar
http://www.url-dead/file/1518056711/BlenderCookie-Vehicle_Training_Series.part09.rar
http://www.url-dead/file/1517882001/BlenderCookie-Vehicle_Training_Series.part10.rar
http://www.url-dead/file/1518397091/BlenderCookie-Vehicle_Training_Series.part11.rar
http://www.url-dead/file/1518152671/BlenderCookie-Vehicle_Training_Series.part12.rar
http://www.url-dead/file/1518012401/BlenderCookie-Vehicle_Training_Series.part13.rar
http://www.url-dead/file/1517840841/BlenderCookie-Vehicle_Training_Series.part14.rar

—mirror—

http://www.wupload.com/file/66657942/BlenderCookie-Vehicle_Training_Series.part01.rar
http://www.wupload.com/file/66671879/BlenderCookie-Vehicle_Training_Series.part02.rar
http://www.wupload.com/file/66657912/BlenderCookie-Vehicle_Training_Series.part03.rar
http://www.wupload.com/file/66657911/BlenderCookie-Vehicle_Training_Series.part04.rar
http://www.wupload.com/file/66657909/BlenderCookie-Vehicle_Training_Series.part05.rar
http://www.wupload.com/file/66673177/BlenderCookie-Vehicle_Training_Series.part06.rar
http://www.wupload.com/file/66655612/BlenderCookie-Vehicle_Training_Series.part07.rar
http://www.wupload.com/file/66657908/BlenderCookie-Vehicle_Training_Series.part08.rar
http://www.wupload.com/file/66658424/BlenderCookie-Vehicle_Training_Series.part09.rar
http://www.wupload.com/file/66671896/BlenderCookie-Vehicle_Training_Series.part10.rar
http://www.wupload.com/file/66657939/BlenderCookie-Vehicle_Training_Series.part11.rar
http://www.wupload.com/file/66657919/BlenderCookie-Vehicle_Training_Series.part12.rar
http://www.wupload.com/file/66671691/BlenderCookie-Vehicle_Training_Series.part13.rar
http://www.wupload.com/file/66673794/BlenderCookie-Vehicle_Training_Series.part14.rar

—mirror—

Folder link:
http://fileserve.com/list/dgj73uY

Modo
Luxology Modo v.501.43413 SP4 (Win / Mac) | 339.17 MB / 288.07 MB
modo 501 – go beyond the traditional 3D workflow to an immersive creative experience. modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.

Luxology MODO ? an innovative program for 3D modeling, painting and rendering in a single working environment. Feature of the program is a powerful but intuitive tool for designing complex geometric shapes using podrazdelnyh surfaces. Over the years the product was gradually transformed into a fully versatile pack. The program interface offers a great setting virtually all work items.
Highly sought will be preinstalled in its navigational styles that best approximate the principles of interaction with the tools to the methods practiced in 3DS Max, Maya and other similar decisions. For convenience, all the key technological transitions (drawing, animation, rendering, etc.) made in separate modules.

What`s new in Service Pack 4 (Build 43413)
– Fixed: Bug causing render errors on certain shader tree setups with multiple shader and bump layers.
– Fixed: A crash bug with an irregular mesh on edge bevel.
– Fixed: Random crash when scanning directories.
– Fixed: Unable to add paths or files with Japanese names to the preset browser.
– Fixed: GL updates on nVidia cards on OSX Lion. (Mac only)
– Fixed: Layer mask wasn’t working when applied as the child of a layer.
– Fixed: Potential crash when a partial freeze of an Adobe Illustrator object is undone.
– Fixed: Potential crash caused by adding a new modifier in the Input Editor.
– Fixed: Potential crash when adding hair guides.
– Fixed: Potential crash when using tools during preview rendering.
– Fixed: Problem with autosave not overwriting correctly.
– Fixed: Shader tree group masking issues when moving items in and out of item masks.
– Fixed: Potential fix for random crash when the brush chooser is selected from a pop-up group.
– Improved: Included the Rhino/3DM plug-in.

Technical Specifications
General System Requirements
– 2 GB RAM
– 2 GB available hard disk space
– Mouse or pointing device (pressure sensitive tablets supported)
– OpenGL 2.0 accelerated graphics (at least 1280 x 800 resolution)
– Internet connection required for product activation
Macintosh
– Mac OS X 10.6 or later (32 and 64-bit)
– Intel processor(s)
– 2 GB available hard disk space (for full content installation)
– 2 GB of RAM
– OpenGL 2.0 accelerated graphics (at least 1280 by 800 resolution)
– Mouse or pointing device (pressure sensitive tablets supported)
– Internet connection (needed for product activation and to access online videos)
Windows
– Windows 7, Vista and XP (32 and 64-bit)
– Intel Xeon/Core 2 Duo or Quad /Core i7 or AMD Opteron/Phenom processor(s)
– 2 GB available hard disk space (for full content installation)
– 2 GB of RAM
– OpenGL 2.0 accelerated graphics (at least 1280 by 800 resolution)
– Mouse or pointing device (pressure sensitive tablets supported)
– Internet connection (needed for product activation and to access online videos)

Download:
WIN: http://www.url-dead/file/1534950941/Luxology.Modo.v501.43413.SP4.rar
MAC: http://www.url-dead/file/1534950931/Luxology.Modo.v501.43413.SP4.MacOSX.rar
—mirror—
WIN: http://www.wupload.com/file/68518244/Luxology.Modo.v501.43413.SP4.rar
MAC: http://www.wupload.com/file/68518243/Luxology.Modo.v501.43413.SP4.MacOSX.rar

Mari
The Foundry Mari 1.3 v.2 (x64) | 4.46 GB
Mari was developed by a New Zealand company Weta Digital, which used to create films like District 9, The Lovely Bones and Avatar. Mari is intended only for texturing 3D-models. From analogues (Zbrush, Mudbox, Blender, 3d-coat) is different for up to several thousands of large textures (32k to 32k pixels) on the model, greater speed of working with large textures, greater opportunities for visualization, flexible brush engine, supports animation and the ability to create animated textures.

The content of the assembly
Mari1.3v2-win-x86-release-64.exe ? The installer program
Crack ? Crack the instructions for licensing (taken from version 1.2v1, performance tested)
Training_resources ? Folder with accompanying teaching materials from the office. site, namely:

Product Tours ? video tours of MARI?s features (Video: MPEG4 Video (H264) 768?480, Audio: AAC 44100Hz mono)

Blacksmith Assets:
– BlacksmithObjects.zip ? blacksmith. Obj files
– BlacksmithTextures_1.zip ? blacksmith colour textures
– BlacksmithTextures_2.zip ? blacksmith dirtColor, dirtMask, dispFine, dispMid
– BlacksmithTextures_3.zip ? blacksmith hairDisp, specGain, specGain_dirt_sweat, sweatMask, tattooColor, tattooMask, veinColor and veinMask
– EyesTextures.zip ? textures for the blacksmith?s eyes
– AnvilTextures.zip ? the full anvil texture set
– ApronTextures.zip ? the full apron texture set
– GogglesTextures.zip ? the full goggles texture set
– HammerTextures.zip ? the full hammer texture set
– TongsTextures.zip ? the full tongs texture set

Animated Sequences:
– Apron_Sequence.zip
– Blacksmith_Body_Sequence.zip
– Blacksmith_Eyes_Sequence.zip
– Goggles_Sequence.zip
– Hammer_Sequence.zip
– Metal_Planc_Sequence.zip
– Metal_Planc_Textures.zip
– Tongs_Sequence.zip

Download:
The Foundry Mari 1.3v2 (x64) Only
http://www.url-dead/file/1459816861/The-Foundry-Mari-1.3v2-x64_Only.rar
—or—
http://www.url-dead/file/1461179371/Foundry.Mari.1.3v2.part01.rar
http://www.url-dead/file/1461008781/Foundry.Mari.1.3v2.part02.rar
http://www.url-dead/file/1460885481/Foundry.Mari.1.3v2.part03.rar
http://www.url-dead/file/1460799791/Foundry.Mari.1.3v2.part04.rar
http://www.url-dead/file/1460643261/Foundry.Mari.1.3v2.part05.rar
http://www.url-dead/file/1460483871/Foundry.Mari.1.3v2.part06.rar
http://www.url-dead/file/1460332651/Foundry.Mari.1.3v2.part07.rar
http://www.url-dead/file/1460154871/Foundry.Mari.1.3v2.part08.rar
http://www.url-dead/file/1460014631/Foundry.Mari.1.3v2.part09.rar
http://www.url-dead/file/1459905271/Foundry.Mari.1.3v2.part10.rar
http://www.url-dead/file/1459782351/Foundry.Mari.1.3v2.part11.rar

—mirror—

The Foundry Mari 1.3v2 (x64) Only
http://www.wupload.com/file/59208295/The-Foundry-Mari-1.3v2-x64_Only.rar
—or—
http://www.wupload.com/file/59287642/Foundry.Mari.1.3v2.part01.rar
http://www.wupload.com/file/59280667/Foundry.Mari.1.3v2.part02.rar
http://www.wupload.com/file/59274144/Foundry.Mari.1.3v2.part03.rar
http://www.wupload.com/file/59265683/Foundry.Mari.1.3v2.part04.rar
http://www.wupload.com/file/59258168/Foundry.Mari.1.3v2.part05.rar
http://www.wupload.com/file/59251906/Foundry.Mari.1.3v2.part06.rar
http://www.wupload.com/file/59242994/Foundry.Mari.1.3v2.part07.rar
http://www.wupload.com/file/59232489/Foundry.Mari.1.3v2.part08.rar
http://www.wupload.com/file/59225711/Foundry.Mari.1.3v2.part09.rar
http://www.wupload.com/file/59216412/Foundry.Mari.1.3v2.part10.rar
http://www.wupload.com/file/59205843/Foundry.Mari.1.3v2.part11.rar

Indigo
Indigo Render & RT v.3.0.12 | x86/x64 | 129.18 MB / 127.82 MB
Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.
Now with the release of Indigo 3.0, new features such as GPU acceleration and realtime material editing make the creation and rendering of photorealistic images faster and easier than ever.

Realtime scene editing
Indigo 3.0 introduces realtime scene editing – now you can tweak your materials, and the results will be displayed nearly instantly.
You can tweak materials, camera position, camera f-stop and focal length, all in realtime, with both a ray-traced and OpenGL preview.

GPU accelerated
Indigo 3.0 is GPU accelerated, resulting in speedups of 2-3x without any loss of the excellent image quality Indigo is famous for.
Both CUDA? and OpenCL? are supported, which means GPU acceleration will work on both AMD and NVidia cards, on OS X and Windows.
—————————–
Glare Technologies is proud to announce the commercial availability of a new physically-based rendering solution which offers unprecedented value in the high end unbiased rendering market: Indigo RT.

The sophisticated technology that lies at the heart of Indigo Renderer is now available to artists who do not require the functionality aimed at specialist applications, but demand the highest rendering quality available on the market.

Download:
Indigo Render v.3.0.12
http://www.url-dead/file/1463238721/IndigoRenderer_3.0.12_x32_x64.rar
Indigo RT v.3.0.12
http://www.url-dead/file/1463238541/IndigoRT_3.0.12_x86_x64.rar

—mirror—

Indigo Render v.3.0.12
http://www.wupload.com/file/59419102/IndigoRenderer_3.0.12_x32_x64.rar
Indigo RT v.3.0.12
http://www.wupload.com/file/59419103/IndigoRT_3.0.12_x86_x64.rar

—mirror—

Indigo Render v.3.0.12
http://www.fileserve.com/file/FwvJgXc/IndigoRenderer_3.0.12_x32_x64.rar
Indigo RT v.3.0.12
http://www.fileserve.com/file/pmHQvXF/IndigoRT_3.0.12_x86_x64.rar