Mirrors

All posts tagged Mirrors

Ashampoo
Ashampoo 3D CAD Architecture 3.0.2 Multilingual | 983.08 MB
Ashampoo 3D CAD Architecture 3 combines easy handling with professional cutting-edge CAD functions. You will quickly create exact models, 3D views, ground-plans and lists for all your construction and furnishing projects.

Plan your renovation, your dream home with garden or even a whole building complex with all necessary 2D and 3D views. Get going immediately with the new start and project wizards. The start wizard offers different possibilities to begin your project. You can watch training videos or edit and extend an already existing sample project. With the project wizard you will quickly and easily create your first ground-plan in a step-by-step process. Moreover you will be able to adjust the basic settings of your project.

Like its predecessors, Ashampoo 3D CAD Architecture 3 provides comfortable handling and even more extensive functions for the whole planning process combined with the new wizards for an easier start.

Ashampoo 3D CAD Architecture 3 contains even more options for 3D construction. For example, you can plan a roof terrace using subtraction solids or design your own 3D flower vase and add it to the object catalogs.

With its numerous CAD functions and editing options Ashampoo 3D CAD Architecture 3 is a real alternative to very expensive CAD software by other manufacturers. This software will also convince you with its easy handling and extensive range of functions.

Software highlight:
– NEW: Start wizard and project wizard
– NEW: Free 3D construction of objects
– NEW: Usage of subtraction solids
– Integrated quantities plug-in
– Surface editor for individually designed surfaces
– Extensive 2D functions
– Construction and input aids
– 2D and 3D views (also parallel)
– Extensive catalogs with objects, materials, textures and symbols
– Adding of own objects to the object catalog
– Export of views, stock lists, objects and buildings
– Creation of ground-plans using an image or a sketch

OS : Win XP/2000/Vista/Win 7
Language : Multilingual

Download:
One file: http://www.url-dead/file/1430012841/Ashampoo3DCAD_Architecture_3_v3.0.2.rar
—or—
http://www.url-dead/file/1430827001/Ashampoo3DCAD_Architecture_3_v3.0.2.part1.rar
http://www.url-dead/file/1430763411/Ashampoo3DCAD_Architecture_3_v3.0.2.part2.rar
http://www.url-dead/file/1430629521/Ashampoo3DCAD_Architecture_3_v3.0.2.part3.rar
http://www.url-dead/file/1430548181/Ashampoo3DCAD_Architecture_3_v3.0.2.part4.rar
—mirror—
http://www.wupload.com/file/54125992/Ashampoo3DCAD_Architecture_3_v3.0.2.part1.rar
http://www.wupload.com/file/54122122/Ashampoo3DCAD_Architecture_3_v3.0.2.part2.rar
http://www.wupload.com/file/54118302/Ashampoo3DCAD_Architecture_3_v3.0.2.part3.rar
http://www.wupload.com/file/54113748/Ashampoo3DCAD_Architecture_3_v3.0.2.part4.rar
—mirror—
http://www.fileserve.com/file/FmwTWyP/Ashampoo3DCAD_Architecture_3_v3.0.2.part1.rar
http://www.fileserve.com/file/W3R3VwW/Ashampoo3DCAD_Architecture_3_v3.0.2.part2.rar
http://www.fileserve.com/file/ySyS4af/Ashampoo3DCAD_Architecture_3_v3.0.2.part3.rar
http://www.fileserve.com/file/hUufXEu/Ashampoo3DCAD_Architecture_3_v3.0.2.part4.rar

Digital Tutors – Creative Development: Artistic Character Modeling in 3ds Max with Jacques Pena
Fileserve ? Filesonic ? Bitshare ? Hotfile ? Uploadstation ? WUpload | 1.25 GB
  • 1 hrs. 8 min.
  • Released on June 15, 2011
  • Project Files Included (115 MB)
  • Required Software: 3ds Max 2011 and Photoshop

Continue Reading


In this bundle you will receive both the Female and Male Pose tutorial. Learn how to paint a male and female in a standard standing pose. Each video has about 5 minutes of additional footage talking about basic measurements and more refining of the painting. Both of these videos are filmed in real-time so that you won’t miss a moment of the action. High res (1500 pixels wide) layered psd files of each painting are included in the bundle along with the brushes used for each painting.

Female Pose
Length – 44:43
Male Pose
Length – 44.50

Format – QuickTime HD 1440×900


http://anonym.to/?http://daarken.com/store/index.php?main_page=product_info&cPath=65&products_id=323&zenid=8ff066f44004854809146951950d29be


http://www.url-dead/file/1304137824/Female_and_Male_Pose.zip
http://www.fileserve.com/file/gjkJnv7/Female_and_Male_Pose.zip
http://www.uploadstation.com/file/F7tQKVq/Female_and_Male_Pose.zip

http://www.wupload.com/file/33275176/Female_and_Male_Pose.zip


http://cgpeers.com/torrents.php?id=3876




Human characters in 3D scenes become ever more important in visualizations, animations and illustrations. Character animation is a specialized area of the animation process and because of its complexity, most of the animation work has catered to very advanced users and programmers, leaving virtually no access to all other users.

an(i)ma is the fastest stand-alone character animation application developed especially for architects and designers, ideal for quickly and easily creating stunning 3D animations in less time.Our motion-editing tools and content make 3D character animation easy and affordable, and enables creative and technical artists to take on demanding animation-intensive projects.


FEATURES HIGHLIGHTS

Ready-To-Run Agent Libraries
an(i)ma uses the award winning line of Metropoly 3D Humans. These digital Actors are controlled by real motion capture data and automatic procedural motions combined with
a motion blending system to achieve
super-realistic animations.

CrowdCloner
You can simulate the behavior of a large number of characters with some simple parameters.
WYSIWYG Interface
an(i)ma uses a simple and intuitive interface that allows for a fast and easy drag and drop editing. A short learning curve allows you to focus on design and visualization without being distracted by the software.

Collision Brain
an(i)ma combines a sophisticated AI brain engine to predict collisions between agents. The animated characters in the scene will behave realistically.


http://www.axyz-design.com/anima/

Contains an(i)ma 1.1.0 all the plugins and manual along with 8 actors
and of coarse the crack from Roocoon!


http://www.url-dead/file/1312610934/Axyz-design_An(i)ma_1.1.0_x32.X64.CGPERSIA.part2.rar
http://www.url-dead/file/1312614834/Axyz-design_An(i)ma_1.1.0_x32.X64.CGPERSIA.part1.rar

http://www.fileserve.com/file/qde75sk/Axyz-design_An(i)ma_1.1.0_x32.X64.CGPERSIA.part1.rar
http://www.fileserve.com/file/zNzFQDU/Axyz-design An(i)ma_1.1.0_x32.X64.CGPERSIA.part2.rar

http://www.uploadstation.com/file/dkhuwfU/Axyz-design_An(i)ma_1.1.0_x32.X64.CGPERSIA.part1.rar

http://www.uploadstation.com/file/g8YC2WH/Axyz-design An(i)ma_1.1.0_x32.X64.CGPERSIA.part2.rar

http://cgpeers.com/torrents.php?id=3902

If anyone has more actors or is interested in buying please pm me on the forum

Special Thanks:

To The PirateMaster who supplied the actors!
To Roocoon who cracked this baby for all of us!

Greatness is always achieved through teamwork.

Always Trust Cgpersia to bring you the best and highest Quality releases.
Nearly all content on crappy copycat sites comes from here.
There’s a reason why we are #1.

ArchiCAD 15 – Broaden Your DESIGN Horizons

ArchiCAD 15 enriches architectural forms available for designers to unleash their creative minds, and it also expands the scope of the BIM workflow to include renovation & refurbishment projects.


Enriched architectural forms

The evolution of forms has always walked hand-in-hand with the evolution of structures. From the simplest barrel vaults to the most sophisticated rib vaults, the architect has always aspired to combine durability, utility and beauty (Vitruvius). These very principles can be seen in the finest examples of Modern architecture as well. ArchiCAD 15 expands the design capabilities of its BIM tools, including new Shell structures, to support the broadest spectrum of architectural shapes and forms found in both classical and modern architecture.

New definition of design space

The evolution of the design process has gone through at least as many revolutionary steps as the forms and structures themselves. During the course of the past few decades, architects have gradually left the “flat-lands” of 2D sketching for the exciting “high-lands” of designing in 3D virtual spaces. The increase in freedom brought about by the third dimension, however, adds a new degree of difficulty to orientation in space as well. ArchiCAD 15 introduces 3D guidelines and editing planes to revolutionize the 3D space definition, making the perspective view the natural, 3D environment for building design.

Renovation workflow support

The advent of modern technology has significantly increased the life-cycle of a building. As a result, renovation and refurbishment projects are nearly equal to the volume of new buildings in most of the developed areas of the world. ArchiCAD 15 expands the design scope to renovation and refurbishment projects with native BIM design and documentation workflow support all the way through.

Best-in-class BIM workflow

In addition to the impressive list of new and refined design tools and workflows, ArchiCAD 15 includes improvements to its IFC interface and OPEN collaboration workflow with engineers

 





http://www.url-dead/file/1308292934/Graphisoft_Archicad_15_32bit_ENGiNE.part1.rar
http://www.url-dead/file/1308290374/Graphisoft_Archicad_15_32bit_ENGiNE.part2.rar

http://www.url-dead/file/1308296504/Graphisoft_Archicad_15_64bit_ENGiNE.part1.rar
http://www.url-dead/file/1308293534/Graphisoft_Archicad_15_64bit_ENGiNE.part2.rar



http://www.fileserve.com/file/k2Qqjqd/Graphisoft_Archicad_15_32bit_ENGiNE.part1.rar
http://www.fileserve.com/file/YNrnxkA/Graphisoft_Archicad_15_32bit_ENGiNE.part2.rar

http://www.fileserve.com/file/66SRZP4/Graphisoft_Archicad_15_64bit_ENGiNE.part1.rar
http://www.fileserve.com/file/CUWnfmz/Graphisoft_Archicad_15_64bit_ENGiNE.part2.rar



http://www.uploadstation.com/file/JXqsjwP/Graphisoft_Archicad_15_32bit_ENGiNE.part1.rar
http://www.uploadstation.com/file/egcDRTC/Graphisoft_Archicad_15_32bit_ENGiNE.part2.rar

http://www.uploadstation.com/file/DtvHxjQ/Graphisoft_Archicad_15_64bit_ENGiNE.part1.rar
http://www.uploadstation.com/file/nbe5GfX/Graphisoft_Archicad_15_64bit_ENGiNE.part2.rar


http://cgpeers.com/torrents.php?id=3881


Thanks to ENGiNE For the Crack and The skyjacker for the original post.

Vue 9.5 xStream offers professional CG artists a complete toolset for creating and rendering

exceptionally rich and realistic natural environments in 3ds Max, Maya, LightWave, Cinema 4D and

Softimage.

Access all the power of the world’s leading 3D Digital Nature solution directly from within your favorite

application. Create and edit beautifully detailed natural environments using your application’s standard

manipulators.

Render everything together inside 3ds Max, Maya, LightWave, Cinema 4D or Softimage, with full interaction

between Vue and native elements, including 2-way mutual shadow casting, reflection, refraction and GI.


http://www.url-dead/file/1021145624/vue95xs.part1.rar
http://www.url-dead/file/1021149194/vue95xs.part2.rar
http://www.url-dead/file/1021133504/vue95xs.part3.rar


http://www.fileserve.com/file/TfGVbkQ/vue95xs.part1.rar
http://www.fileserve.com/file/wKMsr4C/vue95xs.part2.rar
http://www.fileserve.com/file/b4Wh9Tk/vue95xs.part3.rar
http://www.uploadstation.com/file/37GTg3c/vue95xs.part1.rar
http://www.uploadstation.com/file/yqxNwdD/vue95xs.part2.rar
http://www.uploadstation.com/file/dGePMrV/vue95xs.part3.rar
http://www.wupload.com/file/1031326/vue95xs.part1.rar
http://www.wupload.com/file/1031185/vue95xs.part2.rar
http://www.wupload.com/file/1030649/vue95xs.part3.rar


http://bitshare.com/files/vwi1vqer/vue95xs.part1.rar.html
http://bitshare.com/files/ya19erer/vue95xs.part2.rar.html
http://bitshare.com/files/eukhnvw5/vue95xs.part3.rar.html

KEYGEN ONLY

http://www.mediafire.com/file/8wlthcm9lidibfq/Keygen%20only.rar

http://cgpeers.com/torrents.php?id=3098




http://www.url-dead/file/1048708934/ Extras disk.part1.rar
http://www.url-dead/file/1048708924/ Extras disk.part2.rar
http://www.url-dead/file/1048707874/ Extras disk.part3.rar
http://www.fileserve.com/file/xgqXzaA/ Extras disk.part1.rar
http://www.fileserve.com/file/wND6YG6/ Extras disk.part3.rar
http://www.fileserve.com/file/KcZB98d/ Extras disk.part2.rar
http://www.uploadstation.com/file/3ABAx6W/_Extras_disk.part1.rar
http://www.uploadstation.com/file/HkRkfVG/_Extras_disk.part3.rar
http://www.uploadstation.com/file/X25PTAA/_Extras_disk.part2.rar
http://www.wupload.com/file/1677533/ Extras disk.part1.rar
http://www.wupload.com/file/1677616/ Extras disk.part2.rar
http://www.wupload.com/file/1677738/ Extras disk.part3.rar
http://bitshare.com/files/dj85yms2/_Extras-disk.part1.rar.html
http://bitshare.com/files/tq9tpyco/_Extras-disk.part2.rar.html
http://bitshare.com/files/pizzpp98/_Extras-disk.part3.rar.html
http://cgpeers.com/torrents.php?id=3166&torrentid=3163

Special Thanks to Uwe for sending me this


THANKS TO X-FORCE AS USUAL


MAR101 – Introduction to Mari


Professor: Gareth Jensen

Our first ever course in Mari is designed to get everybody up to speed with this new and excitingly powerful 3D painting package from The Foundry. Mari is a great leap forward in professional texture painting by being both users friendly and capable of dealing with a staggering large amount of resolution. Professor Gareth Jensen been working with Mari for the past few years as it was developed at Weta Digital and has continued to use it at Double Negative where he currently works. fxphd members will have access to Mari on Linux via the fxphd VPN.

Jensen comes from a background of physical film effects including make-up/prosthetics and painting ranging from props through to miniatures. Mari allows him to take a similar approach to texturing a digital asset by automatically seaming multi-patch UV’s giving a much more complete hands-on feel, similar to that of painting a physical model.

In this course we will be covering the basics to get you up and running, including a breakdown of the tools and palettes that you will find yourself most often using. We will be covering such great tools as paint through, heal/tow and the remarkable warping tools. We will going through the concept of Mari’s shaders and channels system as well as its comprehensive masking options.

Over the course of the term we will be taking an asset from start to finish. f you work like Jensen you probably like using all the tools at your disposal so we will also show how Mari works easily with other packages. I will be going over basic process of working in conjunction with Nuke and also the wonderfully simple to use camera projection set up for all your Photoshop projections.

In Jensen’s 10 years of experience within the film industry, he has had the opportunity to work for both physical effects as well as digital and even began his career as a creature actor for Lord of the Rings. Having previously studied make-up and prosthetics for film in New Zealand his role in the industry further progressed with the renowned Weta Workshop where he was involved in major productions such as King Kong, 30 Days of Night, District 9, Prince Caspian and more recently Avatar. Developing his skills amongst some of the best artists in the industry, Jensen has also trained as a creature and props painter and it was during the production of Avatar that he made the decision to expand his role into the digital world. Switching over to Weta Digital as a texture and look dev artist on Avatar, Jensen has been able to work with Mari during its development and has now used it for over 2 years and is continuing to use it within Double Negatives production pipeline. His background in physical effects has left him with a strong base understanding of how to paint realistic textures and being able to use Mari as his digital medium has made this transition a lot smoother.

Class 1:
A guided tour of the Mari GUI introducing the contents of the toolbox and a brief overview of the pallets. We will also be looking at setting up your project and talk about the subject of resolution.

Class 2:
Approaching an asset by gathering ideas and putting a solid aim together. We will be covering setting up projectors in Mari and using them with Photoshop to design a paint scheme. I will also show you how to create and store custom palettes inside Mari.

Class 3:
In this class we look at cleaning up our projections and become familiar with object handling and fast paint application using both 3D and UV views.

Class 4:
An introduction to the Mari shader system and a demonstration in how to use Mari with Maya texturing tools.

Class 5:
In this class we will be learning how to version up geometry in the object tab, as well as how to paint a metal mask.

Class 6:
In this class we will start to combine the powerful tools and methods we have learnt so far to create interesting and believable rust masks.

Class 7:
In this class we will be looking at ways to use textures in Mari that have been produced in other applications. We will also be going over techniques for weathering your asset.

Class 8:
In this class I will be showing you how to bake shaders out of Mari and also how to apply the power of Nuke to your texturing workflow.

Class 9:
Painting a human hand, in this class I am going to show you one approach to painting skin in Mari. Part 1 of 2.

Class 10:
Painting a human hand, in this class I am going to show you one approach to painting skin in Mari. Part 2 of 2



http://www.url-dead/file/990791314/Fxphd_mari101.part1.rar
http://www.url-dead/file/990791174/Fxphd_mari101.part2.rar
http://www.url-dead/file/990791194/Fxphd_mari101.part3.rar
http://www.url-dead/file/990802884/Fxphd_mari101.part4.rar
http://www.url-dead/file/990802814/Fxphd_mari101.part5.rar
http://www.url-dead/file/990802774/Fxphd_mari101.part6.rar



http://www.fileserve.com/file/ngV7A6P/Fxphd_mari101.part1.rar
http://www.fileserve.com/file/Agjenb9/Fxphd_mari101.part2.rar
http://www.fileserve.com/file/Y4CJXb5/Fxphd_mari101.part3.rar
http://www.fileserve.com/file/A3A9bzZ/Fxphd_mari101.part4.rar
http://www.fileserve.com/file/hpErstF/Fxphd_mari101.part5.rar
http://www.fileserve.com/file/FQm98RW/Fxphd_mari101.part6.rar


http://www.uploadstation.com/file/HHV5bpn/Fxphd_mari101.part1.rar
http://www.uploadstation.com/file/2bknYPx/Fxphd_mari101.part2.rar
http://www.uploadstation.com/file/x5cWRRd/Fxphd_mari101.part3.rar
http://www.uploadstation.com/file/fDGxDtD/Fxphd_mari101.part4.rar
http://www.uploadstation.com/file/Hh5Q2Rc/Fxphd_mari101.part5.rar
http://www.uploadstation.com/file/W2zuW4q/Fxphd_mari101.part6.rar
 

http://www.wupload.com/file/517291/Fxphd_mari101.part1.rar
http://www.wupload.com/file/517316/Fxphd_mari101.part2.rar
http://www.wupload.com/file/517317/Fxphd_mari101.part3.rar
http://www.wupload.com/file/517363/Fxphd_mari101.part4.rar
http://www.wupload.com/file/517641/Fxphd_mari101.part5.rar
http://www.wupload.com/file/517436/Fxphd_mari101.part6.rar
 


http://bitshare.com/files/2o9qpeym/Fxphd_mari101.part1.rar.html
http://bitshare.com/files/tu952a4v/Fxphd_mari101.part2.rar.html
http://bitshare.com/files/kjr6bymo/Fxphd_mari101.part3.rar.html
http://bitshare.com/files/ld1liabu/Fxphd_mari101.part4.rar.html
http://bitshare.com/files/zt2s5k5y/Fxphd_mari101.part5.rar.html
http://bitshare.com/files/fyrc415y/Fxphd_mari101.part6.rar.html
 

 

http://cgpeers.com/torrents.php?id=3047 

 


Thanks to kinetik-ninja and the clan for this awesome tutorial!

VUE201 – A Comprehensive Guide to Vue Taught by Eran Dinur, this course offers a comprehensive approach to learning Vue, with an emphasis on workflow
and techniques needed for effectively using it in various professional production scenarios.
From creating assets for matte painting and compositing to animating and rendering complete 3D scenes.
Vue has gained a prominent position in the industry as a tool for creating rich and detailed 3D natural scenery
and there’s an ever-growing demand for competent Vue artists.

We will first cover all of the main aspects of Vue – the different atmospheric models, polygonal and procedural terrains,
EcoSystems, animation, materials and plant editing, and then dig deeper into more complex areas such as fractal functions
and multi-layered shaders. Keeping in mind the needs of matte painting and compositing, we will also explore Vue’s extensive
multi-pass rendering, matte generation and export options.

Class 1: Introduction to Vue
– We will look at some of the strengths and unique capabilities of Vue. Then we?ll build a simple scene,
which will allow us to get familiar with the interface and various editors.

Class 2: Plants and EcoSystems
– After examining Vue?s SolidGrowth plants, We?ll take a close look at Vue?s fantastic distribution system.
We?ll explore the different approaches to setting up EcoSystems, from free-hand painting to defining distribution
and interaction rules.

Class 3: Atmosphere and lighting
– Mastering the atmospheric models in Vue is essential for achieving good looking renders.
We will devote most of the class to the Spectral atmosphere and volumetric clouds,
and will also take a short look at the standard model and environment mapping.

Class 4: Terrains
– We?ll go through the different terrain types (height field, procedural, large scale and infinite),
and explore terrain hand-sculpting and erosion techniques, as well as basic function editing,
and spherical terrains.

Class 5: Materials and natural distribution
– We will create textured and procedural materials and layer them using natural distribution rules.
We will also create water material and explore transparency, refraction and murkiness.

Class 6: The function Editor
– In this class we will dig deep inside Vue?s powerful node-based function editor,
and learn how to create elaborate terrains and materials using fractal algorithms and filters.

Class 7: Animation
– Importing cameras from external applications, camera and object animation,
animating atmospheres and clouds, wind animation and ventilators,
animating water materials and terrains.

Class 8: Rendering and exporting
– Vue has an extensive multi-pass rendering system, and we?ll take a close look at the various passes
and their potential usage.
We?ll also look at render quality configurations, as well as object and material export options.

Class 9: Advanced Techniques 1
– Displacement, sub-surface scattering, Hyper textures and camera projection mapping.

Class 10: Advanced Techniques 2
– More lighting, terrain, material, plants and EcoSystem techniques.

Rapidgator

http://rg.to/file/3fde53c027121fd3311ace6a83b331df/FXPHDVUE201.part1.rar.html
http://rg.to/file/40b7bd412355384d8879f9d1b69fdcfa/FXPHDVUE201.part2.rar.html

Oboom

https://www.oboom.com/Q4X0P8GQ
https://www.oboom.com/LS2243N3

Uploaded

http://ul.to/7qzu9jiu
http://ul.to/do3tbr35