Painting

All posts tagged Painting

PosterDigital-Tutors – Using Texture to Enhance Digital Paintings in Photoshop CS5

Intermediate | 1h 33m | 737 MB | Project Files 281 MB | Required Software: Photoshop CS5

In this tutorial we will learn several different techniques for adding texture to our digital paintings in Photoshop. Texture and surface detail is one area that is often overlooked by digital painters. By strategically implementing texture in your digital paintings, you can not only raise the quality of the image but also the level of realism. With this course we?ll get started by diving into Photoshop?s brushes. We?ll learn how we can create and configure our own custom brushes to paint texture. From here we?ll learn how to create our own patterns and several of the areas where these patterns can be utilized. Next we?ll look at some ways that we can bring images into our paintings, layering them over areas to create texture with the help of blend modes. Finally, we?ll learn a few methods of making our two dimensional textures appear to wrap around the three dimensional forms of our painting. After completing this course, you?ll be well equipped to begin experimenting with texture in your own digital paintings.

Home:
http://www.digitaltutors.com/11/training.php?pid=620

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PAINTING ESSENTIALS
Discover how to set up Adobe Photoshop ready to use as a digital artist. Explore the preferences, settings and various aspects of the applications interface that are crucial when painting. Learn the significance of using a graphics tablet when painting digitally and explore the settings for the paint brushes including those that relate to using the graphics tablet. Learn how to set up your working environment to display the original photograph side by side with a blank canvas of the correct size.

ACCURATE DRAWING
Explore a few new techniques to help you draw more accurately. Lear n how a technique called ‘negative space’ can help you position objects correctly within a painting. Discover some tools within the application that helps to improve accuracy. This will involve the use of a digital grid system and guides to help identify important measurements. Watch at the end as the artist completes the final stages of the drawing so that it is ready to be colored.

ACCURATE COLOR MIXING
Identify ways to simplify the process of mixing color in Adobe Photoshop. Begin by understanding how to use the color selector to discover the shade you need. Then look at using the color panel for making subtle changes to a color. See how to use the swatches panel to save any colors you will need to use again. Finally be guided by the artist as he mixes and paints in the basic colors for the painting project of Kristin Kreuk.


HIGHLIGHTS AND SHADOWS

Discover techniques for adding in highlights and shadow areas in a painting. Learn and understand the significance of highlights and shadows and how they will improve the believability and realistic quality of the digital paintings. The artist will reveal some of the best techniques for introducing such areas into the painting project and will guide you through adding the necessary highlights and shadows to the painting project of Kristin Kreuk.


FINE DETAILS

Discover the crucial part to transforming a project from the mundane to a masterpiece. In this vital section learn about the long process of adding essential details to a painting project and see how this stage can take an ordinary painting and convert it into a realistic image. The artist again will guide you through the process as he focuses on the eye area of the Kristin Kreuk painting. See how the artist paints in individual eyelashes and pours in the skin taking the painting towards a photo-realistic finish. Finally watch as the remaining areas in the painting are completed and in a speeded up video, see everything come together to reveal the finished painting.


http://anonym.to/?http://cmivfx.com/tutorials/view/224/Photo-Realistic+Digital+Painting


http://www.url-dead/file/1573875904/CMIVFX_Photorealistic_Digital_Painting_CGP.rar
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In this bundle you will receive both the Female and Male Pose tutorial. Learn how to paint a male and female in a standard standing pose. Each video has about 5 minutes of additional footage talking about basic measurements and more refining of the painting. Both of these videos are filmed in real-time so that you won’t miss a moment of the action. High res (1500 pixels wide) layered psd files of each painting are included in the bundle along with the brushes used for each painting.

Female Pose
Length – 44:43
Male Pose
Length – 44.50

Format – QuickTime HD 1440×900


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http://cgpeers.com/torrents.php?id=3876



Daarken, a freelance illustrator and concept artist, will take you through his process of painting a Sci-Fi environment. Starting with black and white thumbnails, Daarken will show you how to add color to a black and white image and give you a glimpse into his design process. Topics such as creating mood with color, composition, creating custom brushes, setting up your Wacom tablet, creating keyboard shortcuts, and refining an illustration will be coverd in this tutorial. Various layer modes and brushes will also be covered throughout the process. At a 149 minutes of real-time video you can see, in detail, his every step. Also included in this tutorial are Daarken?s Photoshop CS3 brushes so that you can follow along.

Length – 149 min.
Format – QuickTime HD 1920×1200 (FULL HD)


http://anonym.to/?http://daarken.com/store/index.php?main_page=product_info&cPath=65&products_id=322


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In this video Daarken will take you through his process of painting a female hunter. Starting with a digital sketch, Daarken will show you how to add color to a black and white image and give you a glimpse into his design process. At a 128 minutes of real time video you can see, in detail, his every step. This HD video also comes bundled with Daarken’s brushes and psd file so that you can explore his use of layers.

Length – 149 min
Format – QuickTime HD 1440×900


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Concept
Everything starts with an idea. In this chapter, we are going to start with a basic sketch and work our way up using reference photographs and color correction tools to create the basic feel of the painting. A very quick
and loose process, the idea of this step is to create a solid starting point. We will be looking for relevant photo references and elements to be used in the main painting, and roughly piecing them together to get the general idea on paper.

Groupings
Time is money. One of the most important things while working in Photoshop with hundreds of layers, is organization. By organizing your layers in a logical way, you will not only make your own life a lot easier, but you will also work much faster, and help the artists working down the pipeline find layers quickly and easily. This translates directly to productivity, not to mention sanity. Afterward, you will never need to use “right click” to find a specific layer among hundreds again!

Sky’s the Limit
The Sky is the limit, and masking will get you there. Learn masking techniques to extract complex shapes from photographs. You will learn how to extract a city skyline from a cloudy, low contrast photo, in 2 minutes or less. Then we will learn to quickly clean the mask of unwanted elements and add details directly to the buildings and incorporate the sky and shoreline into the snowy scene by painting.

Ships Away
Multiple techniques will be used to mask the ship and remove it from its background. We can then paint in elements that were impossible to save with the mask and begin the process of actually incorporating the ship into the scene by painting on snow and ice. We will also look at the 3D tools built right into Photoshop to put together 3d shipping containers from scratch.

Color Grading
Color correction and grading can be an extremely powerful tool. With these simple, yet far-reaching concepts, we will compose the mood of the scene. By manipulating colors and contrast, adding environmental elements like fog, a vignette, and other filters we will create the final, dramatic appearance.

Layering
Now we have to clean up our PSD file by organizing and merging down layers where possible. The purpose of a matte painting is to be added to a live plate or to be animated. Naturally, for that we need to send it to camera projection or to compositing. Since we anticipate other artists accessing and working with this file, we need to prepare it in such a way that makes everything easy to find. We will flatten and rename the layers, organize by planes, apply filters, etc. Then we’re ready to send to composite.

Compositing
Bring it to life! Here we will go over the final After Effects project to show how the animation and camera were created. You will be able to get an idea of how the project is set-up and what is needed to bring a matte painting to life as a 2D animation.



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http://cgpeers.com/torrents.php?id=3203


THANKS TO PDK FOR THE SUPPLY
AND PROVEE FOR RECORDING

cmiVFX launches its latest Full Feature training video in E-on’s premiere digital environment generation tools names Vue. Whether your in the need for a digital back drop or detailed environment, Vue’s highly capable solution is right for you. The cmiVFX users have been requesting this training video for quite some time, and we agreed that the majority of both CG artists and VFX artists should have this knowledge for better completing their pieces of work. Never before have we felt so strongly about every artist watching one of our videos before now. This video is a MUST SEE. Compositors will use it for sky replacements and element fill. CG generalists will uses it for the construct for the majority of their scenes. Vue is highly compatible with most animation packages, so getting data back and forth is only a few clicks away.

Chapter 01 – DEM
A digital elevation model (DEM) is a digital representation of ground surface topography or terrain. It is also widely known as a digital terrain model (DTM). A DEM can be represented as a raster (a grid of squares, also known as a height map when representing elevation) or as a triangular irregular network. DEMs are commonly built using remote sensing techniques, but they may also be built from land surveying. DEMs are used often in geographic information systems, and are the most common basis for digitally-produced relief maps. In order to build a terrain based on a real location we need to find the elevation data first. We are going to find the data online, convert it to a Vue friendly format and import it into vue to start working. We will go over a couple of different ways of doing it.

Chapter 02 – Framing and Lighting
Lighting in Computer Graphics refers to the placement of lights in a scene to achieve some desired effect. Vue and other animation packages all contain different types of lights that can be placed in different locations and modified by changing the parameters. Too often, people who are creating images or animations ignore or place little emphasis on lighting. This is unfortunate since lighting is a very important part of image synthesis. The proper use of lights in a scene is one of the things that differentiates the talented CG people from the untalented. This is not a new topic as a large amount of work has been done on lighting issues in photography, film, and video. Because we will be working with a terrain which can’t be changed of moved, we will do what photographers do. We will find the best angle and frame for the scene with the camera alone. Then we will “wait” for the right light (by moving the sun around) to get the perfect light for our landscape.

Chapter 03 – Materials
Many real life surfaces are not just colored but also have textures and patterns. Many also have small or large surface displacements or bumps, gouges, etc. Texture mapping is used to simulate these surfaces and thus make images more realistic. Three techniques can be used to achieve the impression of natural colors, textures, and appearances: Texture Mapping, Bump Mapping, and Displacement Mapping. Here we are going to create materials based on photo references. We are going to create bump maps and specular maps, together with color. We will work on the distribution of the materials to create the randomness found in nature. An we will combine different material layers to achive the overall material.

Chapter 04 – Ecosystem
The EcoSystem behaves just like a regular material! You can save it as a material and create a whole library of EcoSystems, which can be used later for other scenes and objects. It also means that, just like mixed materials, you can mix two or more EcoSystems, with environment influences such as altitude, slope and orientation! Thanks to Vue’s Ecosystem technology we won’t have to plant each individual plant, but we will control the entire plant population with just a couple of buttons and sliders. We will control the density, altitude and color of the ecosystem, to keep it just where we want it to be.

Chapter 05 – Painting Details
Photoshop Digital painting thrives mostly in production art. It is most widely used in conceptual design for film, television and video games. Now that we have our Vue base render we will use Photoshoop to add more details. We will fix some texture issues, paint cracks on the rocks. Add some sediment under water and maybe a bit of extra land somewhere. Overall making the landscape look more believable. By now your probably worries that we are dealing with a 2d solution? BUT DON’T WORRY! We have found the fastest way to get the details that you need in the positions that you need it!

Chapter 06 – Camera Mapping
Camera Mapping is any method of mapping three-dimensional points to a two-dimensional plane. As most current methods for displaying graphical data are based on planar two-dimensional media, the use of this type of projection is widespread, especially in computer graphics and we will demonstrate that here. At this point we have our final painting. Now we just need to make it move. To do that we will create a camera projection inside Vue in a couple of simple steps. Then we will animate a camera to create the shot and prepare the file for final render. After that, well yes, we will render!

Chapter 07 – Compositing in After Effects
Adobe After Effects is primarily used for creating motion graphics and visual effects. After Effects allows users to animate, alter, and composite media in 2D and 3D space with various built-in tools and third party plug-ins, as well as individual attention to variables like parallax and user-adjustable angle of observation. Using After Effects, we’ll go over the project used to make the final animation. We will add some extra elements to bring the shot to life. Including birds, sound and lens flare. No stock footage here…everything will be hand made.



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THANKS TO PDK FOR THE SUPPLY
AND PROVEE FOR RECORDING