Texture painting

All posts tagged Texture painting

PosterDigital-Tutors – Using Texture to Enhance Digital Paintings in Photoshop CS5

Intermediate | 1h 33m | 737 MB | Project Files 281 MB | Required Software: Photoshop CS5

In this tutorial we will learn several different techniques for adding texture to our digital paintings in Photoshop. Texture and surface detail is one area that is often overlooked by digital painters. By strategically implementing texture in your digital paintings, you can not only raise the quality of the image but also the level of realism. With this course we?ll get started by diving into Photoshop?s brushes. We?ll learn how we can create and configure our own custom brushes to paint texture. From here we?ll learn how to create our own patterns and several of the areas where these patterns can be utilized. Next we?ll look at some ways that we can bring images into our paintings, layering them over areas to create texture with the help of blend modes. Finally, we?ll learn a few methods of making our two dimensional textures appear to wrap around the three dimensional forms of our painting. After completing this course, you?ll be well equipped to begin experimenting with texture in your own digital paintings.

Home:
http://www.digitaltutors.com/11/training.php?pid=620

Download:
http://bytesbox.com/!/n7aDZtu8xUu63T0/
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In this introduction to photorealistic texture painting, Justin Holt discusses how a trained eye for detail and keen sense of observation are essential attributes to being a successful texture painter in the the feature film industry. Using BodyPaint and Photoshop, Justin will demonstrate some of his easy to follow techniques and tricks of the trade in order to paint proper color, bump, displacement, specular and opacity maps. But more importantly, Justin will go through essential principles to maintaining a non-destructive workflow while painting textures to ensure a maximum amount of control and flexibility for any revisions and changes that may be requested after the maps are completed in a production environment. Additionally, Justin will complete the lecture with a quick run through in Modo to show how to quickly and easily generate polished renders that showcase all of the finely tuned texture work.
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3D Total Next Gen Texturing Techniques 3DS Max 2009 | 1.7GB

In this demonstration the instructor starts off by explaining the very fundamentals of using Photoshop for texturing. From there he goes into depth on how to set up your high res and low res meshes for rendering Normal, AO, and other Maps.

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Digital Tutors: maya Collection (total size 85 GB)

Digital Tutors: Animating Next Gen Characters In Maya
4xCDs | 2.3 GB

Learn a production workflow to game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appeal. Contains over 6 hours of project-based training for artists learning character animation for next-generation games.
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In this tutorial we will be taking a look at how we can use Photos as mask to build controlled displacement on our model inside of ZBrush. We will be using textures, alphas, ZBrush deformation tools and 3D layers. The Final 3D ZTool and images will be provided with the tutorial.

Download:

http://rapidshare.com/files/125467562/GM_ZBP.part1.rar
http://rapidshare.com/files/125474414/GM_ZBP.part2.rar

1.98go 2771 Files (JPG)
From 1000px*1000px to 8900px*2500px

Resurgere on DeviantArt is a group who release a lot of Awesome Resources packs (Textures/Stocks etc… Mainly for 2d use)
But they divide all into small packs (15mo) so its kinda hard to download it all, also the filesnames and packnames are horrible.
For example their “Nature” releases come into 14 different packs, each in a single zip, with weird filesnames.

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