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Digital-Tutors – Using Texture to Enhance Digital Paintings in Photoshop CS5
Intermediate | 1h 33m | 737 MB | Project Files 281 MB | Required Software: Photoshop CS5
In this tutorial we will learn several different techniques for adding texture to our digital paintings in Photoshop. Texture and surface detail is one area that is often overlooked by digital painters. By strategically implementing texture in your digital paintings, you can not only raise the quality of the image but also the level of realism. With this course we?ll get started by diving into Photoshop?s brushes. We?ll learn how we can create and configure our own custom brushes to paint texture. From here we?ll learn how to create our own patterns and several of the areas where these patterns can be utilized. Next we?ll look at some ways that we can bring images into our paintings, layering them over areas to create texture with the help of blend modes. Finally, we?ll learn a few methods of making our two dimensional textures appear to wrap around the three dimensional forms of our painting. After completing this course, you?ll be well equipped to begin experimenting with texture in your own digital paintings.
Home:
http://www.digitaltutors.com/11/training.php?pid=620
Download:
http://bytesbox.com/!/n7aDZtu8xUu63T0/
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http://ul.to/folder/agphri
Digital-Tutors – Creating Stylized Female Character Concepts in Photoshop CS5
Intermediate | 3h 42m | 983 MB | Project Files 107 MB | Required Software: Photoshop CS5
In this tutorial we will learn about a workflow that can be used to design stylized female characters with Photoshop CS5. We?ll get started by learning about a few things that should be considered for every character we design. Here we will discuss the importance of things like character intent, character back story as well as references. Once our direction has been established, we?ll jump in and spend some time doing concept sketches. After our initial character design has been settled upon, we will move on and begin exploring our character by rendering them in different poses. To wrap the tutorial up, we?ll learn about techniques that can be used to create inked line-work as well as cell shaded color for our character. After completing this tutorial, you?ll be familiar with a workflow that can be used to develop stylized characters in Photoshop.
Home:
http://www.digitaltutors.com/11/training.php?pid=610
Download:
http://bytesbox.com/!/mtqHjQWh2LAZxQd/
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http://ul.to/folder/uxhwip
Intermediate | 18h 48m | 6.22 GB | Project Files 2.86 GB | Required Software: Adobe Photoshop, Adobe Illustrator
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Lynda.com – Photoshop Masking & Compositing: Hair
Intermediate | 3h 06m | 875 MB | Project Files 434 MB | Required Software: Adobe Photoshop
In this installment of his popular Masking & Compositing series, Photoshop guru Deke McClelland shows how to select hair?down to the individual strands?and composite portraits against new backgrounds. The course covers how to mask out hair, paint in detail, blend hair, merge channels, and match light sources. Deke also explores special techniques for working with both dark and light hair, as well as extracting hair from complex backgrounds. Exercise files accompany the course.
Topics include:
* Understanding the Calculations command
* Calculating masks with the Subtract and Add modes
* Enhancing a mask with Apply Image
* Creating a traditional blue screen mask
* Masking dark hair against a busy background
* Painting in missing hairs with a Wacom tablet
* Masking blonde hair and flames
* Performing selective edits with Dodge and Burn
* Masking a difficult image in multiple passes
Home:
http://www.lynda.com/tutorial/91589
Download:
http://bytesbox.com/!/XfMywcCATnTnQNZ/
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http://bytesbox.com/!/eK8g2LqAHY9CWGQ/
http://ul.to/folder/uzvw3z
Lynda.com – Digital Creature Creation in ZBrush, Photoshop, and Maya
Beginner | 5h 12m | 3.43 GB | Project Files 2.62 GB | Required Software: ZBrush, Photoshop, and Maya
Author Ryan Kittleson introduces the skills digital artists need to create photorealistic 3D creatures for film, video, and game production. The course covers basic design, sculpting, texturing, posing, and lighting and demonstrates real-world workflow, starting with the basic sculpture in ZBrush and moving it into Maya for finishing, while editing textures in Photoshop.
Topics include:
* Brainstorming and refining a character concept
* Installing custom brushes
* Optimizing tablet settings
* Posing the ZSpheres in ZBrush
* Sculpting muscles and midsize shapes
* Working with DynaMesh
* Using GoZ between ZBrush and Maya
* Creating topology for animation
* Sculpting fine detail
* Cleaning up a mesh in Maya
* Creating the UV layout
* Lighting and shading
* Painting texture maps
* Posing with Transpose tools in ZBrush
* Batch rendering a turntable animation
Home:
http://www.lynda.com/tutorial/83781
Download:
http://bytesbox.com/!/NQgbmOcDnHx3G91/
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http://ul.to/folder/i9cz2i
Gnomon School – Master Classes 2011: Illustration for Entertainment: Pitching with Pictures with Cameron Davis
Advanced | 2h 55m | 906 MB | Software Used: Adobe Photoshop
In this class Cameron Davis shows his process of design and illustration to create an image to help pitch in feature animation. Discussing composition, color, lighting and design theory this step-by-step demo will cover how to achieve a desired mood to accompany a story or script. Cameron will also discuss his ideas on how to get noticed by major studios and how to get your art in front of the right eyeballs.
Home:
http://www.gnomonschool.com/master/2011
Download:
http://bytesbox.com/!/0kkuQOHx2PPYv4n/
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http://ul.to/folder/jqv2lg
Gnomon School – Master Classes 2011: High Dynamic Range Imaging for Live Action Visual Effects with Phil Holland
Advanced | 1h 57m | 1.01 GB | Software Used: Adobe Photoshop, PTGui Pro, HDR Shop, Picturenaut
In this class Phil Holland will go over shooting and accurately processing high dynamic range (HDR) images for live action visual effects and creative print use. He’ll be covering photographing the images, constructing the final HDR image with off-the-shelf software and preparing 360 degree spherical HDR images for visual effects and image-based lighting use. Phil will also be sharing and discussing the techniques and camera rigs he has created for use on movie sets and in post-production houses over the last several years.
Home:
http://www.gnomonschool.com/master/2011
Download:
http://bytesbox.com/!/FLOOsILojO6VTuH/
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http://ul.to/folder/eiqeer
Gnomon School – Master Classes 2011: Concept Design: From Abstraction to Production with Aaron Limonick
Advanced | 4h 44m | 1.16 GB | Required Software: Adobe Photoshop
Focusing on the earliest stage of pre-production, inspiration becomes the artist’s most important weapon in pitching an idea to a director. In this class Aaron Limonick demonstrates bringing an abstract ink experiment to a realized conceptual sketch. The focus of the sketch will range from industrial design to creating a traditionally painted look and a textural surface within the digital medium.
While the demonstration will cover a multitude of digital painting techniques used to create concept art, it will also stress the importance of inspiration and the link between influences and the final product itself. Aaron will give his account of working as a concept artist in the entertainment industry, while searching for unique sources of imagery and creative stimulation.
Home:
http://www.gnomonschool.com/master/2011
Download:
http://bytesbox.com/!/s7Np78JoPWgmvbI/
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http://ul.to/folder/ww43pw
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Gnomon School – Master Classes 2011: Character Modeling and Texturing with Mark DeDecker
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Advanced | 2h 34m | 1.32 GB | Required Software: Autodesk Maya, Pixologic ZBrush and Adobe Photoshop
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