Training

All posts tagged Training

PosterDigital-Tutors – Creative Development: Guerrilla Commercial Design Concept in Maya with Ed Whetstone

Advanced | 2h 22m | 734 MB | Project Files 9 MB | Required Software: Maya 2011, After Effects CS 5.5

In this Maya tutorial we will approach a commercial design challenge from a no-frills, efficiency-first perspective. We will be introduced to a few tools and techniques to create photorealistic material that is suitable for commercial design projects. By the end of this tutorial, we will have touched on modeling, lighting, shading, animation, scripting and rendering for efficiency and quality.

Home:
http://www.digitaltutors.com/11/training.php?pid=617

Download:
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PosterDigital-Tutors – Maya Animation Reference Library: Animate Menu

Advanced | 1h 43m | 855 MB | Project Files 382 MB | Required Software: Autodesk Maya 2012

In this set of Maya tutorials you will learn about Maya’s Animate menu. This series takes an in-depth look into Maya’s Animate menu set.

Home:
http://www.digitaltutors.com/11/training.php?pid=609

Download:
http://bytesbox.com/!/geIhFlmV13U29l6/
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Poster
Digital-Tutors – Creative Development: Modeling a Cowgirl Character in Maya and Silo with Antony Ward

Advanced | 3h 05m | 1018 MB | Project Files 11 MB | Required Software: Silo 2.2, Maya 2012

In this tutorial we will explore how to build a stylised cowgirl character using subdivision surfaces. Throughout these lessons we will explore the use of subdivision surfaces to help us quickly create a stylized cowgirl character. We will begin with a base mesh before posing her and adding clothing and detail. The result will be a highly detailed model ready for textures and rendering that can be used in an illustration or even animation. Although we will primarily be using Silo throughout the tutorial, the techniques taught in these lessons can be followed along using any subdivision surfaces software.

Home:
http://www.digitaltutors.com/11/training.php?pid=618

Download:
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Poster
Lynda.com – Color Correction in Final Cut Pro X

Beginner | 2h 40m | 1.41 GB | Project Files 1.12 GB | Required Software: Apple Final Cut Pro X

In this course, author Robbie Carman details the principles of color grading in Final Cut Pro X, while explaining how to enhance and stylize footage. The course spells out the differences between primary and secondary corrections and demonstrates fixing problematic footage with contrast corrections and neutralizing color casts. The course also discusses secondary corrections with shape and color masks and explains how to make projects broadcast safe. Additional topics include evaluating clips using the video scopes, and how to create stylized looks. Exercise files accompany the course.

Topics include:
* Understanding the video scopes
* Using Balance Color and Match Color
* Fixing under- and overexposed clips
* Expanding contrast
* Controlling saturation
* Using color and shape masks
* Creating looks with primary and secondary corrections

Home:
http://www.lynda.com/tutorial/83097

Download:
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Poster
Lynda.com – Photoshop Masking & Compositing: Hair

Intermediate | 3h 06m | 875 MB | Project Files 434 MB | Required Software: Adobe Photoshop

In this installment of his popular Masking & Compositing series, Photoshop guru Deke McClelland shows how to select hair?down to the individual strands?and composite portraits against new backgrounds. The course covers how to mask out hair, paint in detail, blend hair, merge channels, and match light sources. Deke also explores special techniques for working with both dark and light hair, as well as extracting hair from complex backgrounds. Exercise files accompany the course.

Topics include:
* Understanding the Calculations command
* Calculating masks with the Subtract and Add modes
* Enhancing a mask with Apply Image
* Creating a traditional blue screen mask
* Masking dark hair against a busy background
* Painting in missing hairs with a Wacom tablet
* Masking blonde hair and flames
* Performing selective edits with Dodge and Burn
* Masking a difficult image in multiple passes

Home:
http://www.lynda.com/tutorial/91589

Download:
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PosterLynda.com – Digital Creature Creation in ZBrush, Photoshop, and Maya

Beginner | 5h 12m | 3.43 GB | Project Files 2.62 GB | Required Software: ZBrush, Photoshop, and Maya

Author Ryan Kittleson introduces the skills digital artists need to create photorealistic 3D creatures for film, video, and game production. The course covers basic design, sculpting, texturing, posing, and lighting and demonstrates real-world workflow, starting with the basic sculpture in ZBrush and moving it into Maya for finishing, while editing textures in Photoshop.

Topics include:
* Brainstorming and refining a character concept
* Installing custom brushes
* Optimizing tablet settings
* Posing the ZSpheres in ZBrush
* Sculpting muscles and midsize shapes
* Working with DynaMesh
* Using GoZ between ZBrush and Maya
* Creating topology for animation
* Sculpting fine detail
* Cleaning up a mesh in Maya
* Creating the UV layout
* Lighting and shading
* Painting texture maps
* Posing with Transpose tools in ZBrush
* Batch rendering a turntable animation

Home:
http://www.lynda.com/tutorial/83781

Download:
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Poster
Ken Fountain – Animating a Basic Acting Shot

Beginner | 3h 18m | 1.98 GB | Project Files n/a | Required Software: Autodesk Maya

In this 3-hour video lecture/demo, follow DreamWorks Animator Ken Fountain’s process for analyzing and animating a simple, clear and appealing acting performance.
With a presentation geared toward the more advanced animator looking to create a great test shot for their demo reel, Ken let’s you look over his shoulder as he chooses audio, examines the character’s “subtext,” plans his staging, breaks down video reference, works out timing and “attitude” through thumbnailing, uses detailed blocking to define clear acting beats, controls and shapes the scene’s “phrasing,” adds texture to enhance the energy, sculpts the lipsync, and brings a shot to a polished final.
Finished work: http://vimeo.com/26389298

Home:
http://www.jrawebinar.com/index.php/component/content/article/38-rokstories/112-ken-fountain-animating-a-basic-acting-shot.html

Download:
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Poster
Gnomon School – Master Classes 2011: Illustration for Entertainment: Pitching with Pictures with Cameron Davis

Advanced | 2h 55m | 906 MB | Software Used: Adobe Photoshop

In this class Cameron Davis shows his process of design and illustration to create an image to help pitch in feature animation. Discussing composition, color, lighting and design theory this step-by-step demo will cover how to achieve a desired mood to accompany a story or script. Cameron will also discuss his ideas on how to get noticed by major studios and how to get your art in front of the right eyeballs.

Home:
http://www.gnomonschool.com/master/2011

Download:
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Poster
Eat 3D – CryENGINE 3 – Vol 1-3 – An Introduction and Application

Beginner | 17h 01m | 4.29 GB | Required Software: CryENGINE 3

These DVD’s will provide you with an invaluable amount of information needed to start creating your own levels in CryENGINE 3 SDK today.

Volume 1:
In this first DVD of our series, H?lder Pinto starts by walking you through many of the common features of CryENGINE 3 SDK like Customizing the User Interface, Folder Structure, Viewports, Entities, Panels, Objects and much more. Once a firm foundation has been placed, H?lder immediately begins going through the creation of an entire level from scratch. He begins by creating a custom terrain and from there goes into creating the lush vegetation. Other topics in the creation include using brushes, basic lighting, environment tab, fog volumes and finally water volumes.

Volume 2:
In this second DVD of our series, H?lder Pinto continues where he left off on the creation of an entire level from scratch. H?lder starts off by placing particles in the scene and then goes into the ?Boids? system to place things like flocks of birds. From there he goes into many other topics including decals, roads, prefabs, archetypes, placing automated doors and ropes, setting up sounds, using voxels, creating an entire cave scene, viz areas, environment cubemaps, reflections, clouds, materials and much more. H?lder concludes the level section by setting up the final lighting.

Volume 3:
In this third DVD of our series, H?lder Pinto goes into more intermediate and advanced topics now that the first level is complete. H?lder starts off by explaining how to create and add custom decals, roads, and terrain layers to the level. From there he goes into deferred lighting, lightbox, environment cubemaps and probes for image-based lighting, heightmaps, using the CryTIF exporter, materials, advanced vegetation, and particle creation. H?lder then goes through the entire creation of a custom prop inside 3ds Max and then bringing it into the editor with materials.

Home: http://eat3d.com/blog/eat-3d/3-new-dvd-releases-cryengine-3-vol-1-3-introduction-and-application

Download:
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