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All posts for the day August 18th, 2010

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CineCAT 1.0.2 – Cinema 4D plugin
Mac OS X | 8.83MB

CineCAT offers a full automatic and robust solution for camera tracking inside MAXON Cinema 4D. CineCAT estimates camera parameters and reconstructs 3D points of the scene from image sequences. The estimated parameters can directly be integrated into the Cinema 4D scene.
Fully integrated MAXON Cinema 4D matchmoving solution

– Mac only
– Courtesy of MUS3

Feature Overview

* Supported systems: Windows (32 and 64 bit versions), Mac OS X (Intel or PPC)
* Seamless integration into MAXON Cinema 4D
* Fully automatic match moving
* Very fast multi-threaded tracking engine, which employs up to 4 processors
* Image sequences in the format: JPEG, PNG, GIF, CIN, DPX, PNM, TGA, TIFF, BMP
* Arbitrary image resolution including SDTV and HDTV up to 2048×1156
* Flexible Auto Feature Detector options
* Solves free and nodal pan camera motion
* Solves constant and variable focal length shots
* Lens distortion correction tool
* Polygon mask tool
* Extensive scene modelling tools
* Fast and easy access to scene orientation
* Locator tool for adding manual points where needed
* Controllable number of exported 3D points and scene objects
* Export of image sequences with compensated lens distortion – exported image sequences can be automatically imported as scene backdrops

System Requirements
In order to be compatible to most computer systems, CineCAT is designed to have low system requirements.
* AMD or Intel processor > 500 MHz or PowerPC (PPC) with similar performance
* RAM requirements depends on the length of the image sequence: 256 MB for short (~ 50 frames) and 1 GB for longer (~500 frames) image sequences are recommended
* MAXON Cinema 4D > r10.5

Link for more information: http://www.scenespector.com/index.php?option=com_content&task=view&id=37&Itemid=50
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Eyeon Fusion is an image compositing software program created by eyeon Software Inc. It is typically used to create visual effects and digital compositing for film, HD and commercials. It employs a node-based interface in which complex processes are built up by connecting a flowchart or schematic of many nodes, each of which represents a simpler process, such as a blur or color correction. This type of compositing interface allows great flexibility, including the ability to modify the parameters of an earlier image processing step “in context” (while viewing the final composite).

Recommended System Requirements
? Windows XP with /3GB switch
? Dual Processor or Dual Core
? Nvidia/ATI Video Card – capable of displaying 1600×1200, shader support: PS2.0/DirectX9.0 or higher, 64MB or more memory 2 GB RAM

OS: WinAll
Language: English

Eyeon Fusion & RenderSlave 6.1 32x64Bit
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Forest Pack is a plugin for Autodesk 3ds Max, and Autodesk 3ds Max Design, designed to give a complete solution for creation of vast surfaces of trees and plants. Forest enables you to combine billboards, high poly meshes and proxies, and using Mental Ray and VRay native shaders, create scenes with virtually unlimited number of objects and polygons.

1) Forest Pack is optimized for speed. It can create more than 500,000 trees per second at viewport, modify any parameter and rebuild them in real-time.
Render is accelerated using native shaders for Mental Ray and VRay. A typical scene may include 100.000 trees of 1 million of polys each one, and render just in a few minutes.

2) Forest can create automatically clusters of plants, grouping vegetation of same type in a similar way that plants are found in the nature. Futhermore, you can use your own custom map to define what type of element must be planted in each area, using colors as reference.

3) To minimize resource utilization, tree distribution can be restricted to the camera’s field of view. This enables the user to create a fly by of a forest of virtually millions of trees, without wasting scene resources on trees that are out outside the edge of the frame.

4) Trees are created from an editable geometry list, combining textured planar objects, custom meshes or proxies in a same forest object.
Billboards have special support, including optimized material shaders and Fake Shadows.

5) Forest Pack Pro includes more than 100 maps of trees and shrubs especially created for use with the plugin.
Forest includes a Library Browser, to select and assign the plants with a single click. The library may be modified by the user, to include new types of geometries, materials and icons.

* Custom Edit mode enables you not only to create automatic distributions, but also add, place or edit trees manually using the Creation Tools.
* Automatic distribution of trees over any surface (irregular terrains, etc.). You can limit the elements in a surface by ranges of altitude and slope.
* Random transformation of position, rotation, scale and… color!. Add more variation to your scene without incrementing the number of materials.
* Animation support, including multiple random samples.
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Stand-alone parametric face modelling software for Windows. Create faces from one or more photographs, or at random. Edit faces in over 150 ways, including race, age and gender. Choose between different mesh structures and UV layouts. Export to most 3D file formats, complete with animation morphs.

? Stand-alone parametric face modelling software for Windows.
? Create faces from one or more photographs, or at random.
? Edit faces in over 150 ways, including race, age and gender.
? Choose between different mesh structures and UV layouts.
? Export to most 3D file formats, complete with animation morphs.
You’ve made some faces using FaceGen Modeller, and now you need to get them into the game you’re developing.
? Use your own head mesh and UV layout with FaceGen.
? Automatically re-target all your faces to your mesh.
? Add accessory models such as hairstyles and glasses.
? Automatically fit them to every face.

Features :

Instant, realistic face creation:
Generate realistic faces at random for any race, gender and adult age group.
Easily create faces from one or more photographs.
Over 50 symmetric and 25 asymmetric shape controls.
Over 30 coloring (texture) controls.
Quickly shape faces to match almost any adult human face.
Apply detailed skin textures.
Flexible import options:
Match faces to your photographs.
Bring in your own head mesh and hairstyle models using the FaceGen Customizer.
Import your own texture images onto any object.
Flexible export options:
Apply your face to any of our hi-res, med-res, lo-res or rapid prototype meshes
Or apply your face to your own mesh and UV layout using the FaceGen Customizer.
Save your faces in the FaceGen FG format and apply them later to any mesh.
Export models to 3DS, Maya ASCII (ma), Lightwave 6 (LWO), OBJ, XSI, VRML1, VRML97 and STL.
Export texture maps to BMP, JPEG, TGA and TIFF.
Transform the coordinate system of your exports.
Instant Animatability:
Comes with 36 expressions, phonemes and modifiers.
Blendshapes appear automatically in Maya.
Endomorphs appear automatically in Lightwave and are easily hooked up in MotionBuilder or any other application that reads LWO files.
Morph targets appear automatically in Softimage 3D and XSI.
Morph targets are batch exported in a single command for users of Max (via OBJ or 3DS), and for any other application that reads OBJ, 3DS, VRML1/97 or STL.
Animation morphs are mesh-specific and are not included with some of the add-on meshes.

OS: WinAll
Language: English
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