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All posts for the day August 10th, 2010

cycle
In this course we will cover the process of creating a Walk Cycle in Maya.
One step at a time, we’ll break down the body mechanics of a walk. We’ll learn the main positions that one goes through in a walk, we’ll learn how to create seamless cycles and explore ways we can add convincing follow-through and weight. We’ll even work with animation layers to produce a walk that is natural and has a little personality.

http://digitaltutors.com/09/training.php?cid=2&pid=354

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Reallusion iClone PRO 4.2

Real-time animation evolves with 3D Video FX, motion paths, HDR and rapid drag & drop creation inside iClone4. iClone4 introduces new features that combine video production with 3D real-time animation. The result is a powerful production tool for motion graphics, 3D animation and video compositing.

New Vision with 3D Stereo Output

One click to create eye-popping and stereoscopic videos.
Supports both ‘Side-by-Side’ & ‘Anaglyph’ 3D outputs, which allow you to view 3D video with general or special monitors plus 3D glasses.
Adjust the value of the ‘Convergence Distance’ to define the convergence point as you playback the output media.

Faster & Smarter Manipulation

Drag and drop editing from files on your computer or external hard drive.
Directly turn image or video files into 3D objects.
Gizmo manipulation with 3D Viewer.
Ability to direct your actor or prop with accessory hot key menu in the Director Mode.
Dockable and collapsible Timeline Editor.

popVideo & 3D Video FX

Supports video files (AVI, WMV,MOV, FLV, etc.) in any texture channel.
Video layering for foreground, background, titling and SFX.
Turn video with alpha channel into popVideo for iClone.
Place video on any surface of 3D objects for 3D video SFX.

Visual Enhancement

HDR (High Dynamic Range) effects.
IBL (Image Based Lighting) effects.
Enhanced shadow map for flexible shading effects.
Particle softness and orientation for realistic SFX.
Realistic water animation with video normal map.
Smooth blending between water and land with edge softness.
Rotation-driven spring animation for naturally moving hair and skirts.
Smoother Animation
Motion Path with speed, orientation and editing control.
Transition curve for more natural object movement.
Smoother camera motion for better camera movement.
Full hand gestures with fast motion editing.
Motion reverse.

Built-in Facial Editor

Facial puppeteering ? Use your mouse to select and direct the facial features of your actor as you play back in real-time.
Enhanced G4 head system with facial bone level morphing and key editing.
Enhanced facial tracks in Timeline for keyframe or motion clip management.

Texture Share & Blending

Decrease file size by using external textures and sharing textures for multiple objects.
Eyedropper and paint bucket for quick texture editing.
Adjust UV map with rotate, mirror, and invert.
Blend textures with different modes: multiply, addition, overlay.

New Characters and Content Goodies
G3 Human Character
– Dylan & Jane?? ?G3 Cartoon Character
– Jimmy-Toon?? ?G4 Head with Normal Map
– Benny?? ?Non-human Character
– Lamp (PRO only)

New characters with G4 head system optimized for advanced facial animation.
Character base for stylized cartoon animation – Jimmy-Toon.
New persona motion files for daily movements and dialog.
Be able to import facial texture files from Poser and Second Life.
Add new behaviors to avatar by attaching new props: wings to add fly mode, glove to add boxing mode.
Be able to edit and animate 3D creatures other than human.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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Reallusion iClone PRO 4.2

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Play DVD BOY’s

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3D Video Tutorial ? Postproduction Fusion | 307 MB

In the lesson, consider different ways of post-processing of existing works. Setting up Fusion to use the GPU for computing technology OpenCL. Overview and examples of plugins FixPostProductionTools (FPPT_1.0) order that would ensure maximum results in a short time!

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CmiVFX ? Houdini Procedural Cities | 1.28 GB

This totally unique video opens you the magic door of Houdini proceduralism through its intensive use in the modeling of Paris-like city.

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Bunkspeed SHOT? is the reimagined, all new generation replacement for HyperShot. Bunkspeed was the first to create an intuitive ?virtual digital camera? in the form of interactive real-time rendering with UDRIVE in 2003, then again in 2007 with the first real time ray tracing application HyperShot. Simple and elegant workflow enabled digital designers to bring their creations to realistic life, in minutes not hours. Bunkspeed?s innovative and passionate team have done it again with the pending introduction of the next generation ? Bunkspeed SHOT?. Read more…Bunkspeed SHOT? is the reimagined, all new generation replacement for HyperShot. Bunkspeed was the first to create an intuitive ?virtual digital camera? in the form of interactive real-time rendering with UDRIVE in 2003, then again in 2007 with the first real time ray tracing application HyperShot. Simple and elegant workflow enabled digital designers to bring their creations to realistic life, in minutes not hours. Bunkspeed?s innovative and passionate team have done it again with the pending introduction of the next generation ? Bunkspeed SHOT?.

Hybrid rendering ? Bunkspeed SHOT? can use either the CPU, GPU or both.
Can scale seamlessly to one or more workstations or to a large cluster
Works with most all CAD data
Doesn?t require a high end graphic card
Works well on a dual core laptop
Significantly accelerated with the powerful parallel processing power of NVIDIA CUDA-enabled GPU?s
For More Info: http://www.bunkspeed.com/shot/
Thanks to Amon^Ra??

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1
Michael McCarthy is an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Michael’s skills in the 3D field are built on many years of painting and drawing. Character and FX animation are a few of Michael’s passions. Michael has been an author and contributor to many 3ds max books and created training and documentation for 3ds max as well as many of it’s most popular plug-ins. Michael is an Autodesk Certified Instructor and teaches at The New England Institute of Art, Siggraph Master Classes, and studios such as CafeFX. Always on the cutting edge of technology, Michael works with many leading 3d developers doing product design and training for new products including Particle Flow Box 2 and Zookeeper. His experience on projects such as Spiderman 3, Nims Island,Treasure Quest, and Sims keeps Michael engaged in all nuances of film, broadcast, and games production.

2
Wayne Robson is a freelance digital artist who has taught Mudbox around the world at venues are varied as Studio Babelsberg near Berlin and at the Vienna science academy. He is the programmer behind ‘MudWalker’ ‘Wayne’s Vector Displacement Shader’ for use with Mental Ray using Mudbox vector displacement maps and his own application ?ReDucto?. As a freelance artist he has worked in TV, Games and Film and Wayne owns Mudbox Hub and Psycho Core Software.
He is also the Author of 8 DVD?s, 2 books, and is the brain behind the well received ?QuickStart? series of Mudbox tips and trick videos. He is also an Autodesk Authorised Developer and publisher and has taught artists from top films FX houses and games firms from all over the world and his DVD’s on Autodesk Mudbox can be found at some of the top film FX and Game houses in the world.

3
Perry has over 18 years experience in film, television and games. He has created visual effects for seven feature films, directed 2 half-hour animated children’s shows which aired in 31 million households, co-authored the best-selling 848 page book “Mastering Maya” which was the first book released about Maya. He speaks regularly on the subjects of animation and visual effects across the country, primarily at universities such as Rochester Institute of Technology (RIT) and New York University (NYU). Perry has also taught at multiple colleges and universities, including NYU’s Center for Advanced Digital Applications (CADA), Emerson College and TrueMax Academy in Copenhagen, Denmark.

http://area.autodesk.com/siggraph/masterclasses

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cre
Welcome to the 60th issue of 3DCreative magazine. We are slowly heading towards the end of the summer and soon the wind and rain will come, but it?s not all doom and gloom as we have another splendid issue of 3DCreative for you.
This month?s cover image is the handy work of this month?s interviewed artist Maarten Verhoeven. Those of you who use 3DTotals galleries and forums and are regular readers of 3Dcreative will be aware of his work as it has featured in our galleries regularly. Maarten talks to us about what excites and inspires him in CG and shares some of his unique and fantastically executed characters with us.

http://www.3dcreativemag.com/latest.html

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fund
In this series of lessons we’ll focus on the fundamentals of perspective drawing.
First, we’ll start out by learning some of the basic concepts and techniques that work together to create a sense of depth in an image. From there we’ll discuss foreshortening and why objects look different when we look at them from different viewing angles. Next we’ll learn about some of the basic tools used to construct a scene in linear perspective. Then we’ll break down 3 different types of linear perspective and how to work with each. Finally, we’ll discuss how to draw ellipses and cylinders in perspective. Using the techniques discussed here, you’ll have a better understanding on how perspective works and be equipped with everything you need to create the illusion of depth in your drawings.

http://www.digitaltutors.com/09/training.php?cid=205&pid=266

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