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All posts for the day August 27th, 2010

lk

3DMeNow Professional is our top-of-the-range human modeling package. Used to build recognizable human and character models for interactive 3D games and broadcast animation, this software produces amazingly lifelike 3D head data (models, textures and morph states) in a fraction of the time taken with conventional manual authoring techniques.Creates data suitable for use in 3DSMaxTM, MayaTM, SoftImageTM and most industry standard 3D authoring applications.

Cut production time 3DMeNow Pro slashes production time on real-time and fully rendered 3D human character animation for games and full-motion-video: not only in the creation of your base state models and textures, but in animation production ? simply build your model from photos or art, then automatically output up to 56 high quality morphs for facial animation and full lipsynch!

Features:
New enhanced base models including head, bust and torso.
Enhanced morph targets.
Enhanced modeling and texture-mapping.
Export formats:*.3ds/ *.lwo/ *.vrml/ *.X/ *.xsi/ *.stl/ *.obj/ *.RAW/ *.lwo/ *.bio
Realtime output with new audio compression for amazingly low-bandwidth interactive content.
Full Screen Video file output.
Batch morph target export.

Biovirtual 3DMeNow Pro allows the creation of real-time and fully rendered 3D heads for games and full-motion-video.

It makes not only base state models and textures but animation.

The application automatically generates blended morph states for lip sync and facial animation.

Working from just 2 photos, side and front, you can create 3D photometrical head models.

Simply load one front-face and one profile photo (or sketches or artwork) into 3DMeNow and start modeling and animating 3D humans or characters straight away! Just line up the points to your images to create your model ? then load in a standard *.wav file or record your voice to create stunning real-time 3D animations?

Animation with 3DMeNow is incredibly easy ? and amazingly powerful. Build-up complex animations from a palette of 35 available actions, simply by dragging them onto the timeline. With automatic lipsynch, as well as automatic idling animation ? anyone, beginner or professional, can quickly assemble a realistic and expressive animation sequence appropriate to the speech.

With actions you can make your models act in virtually any way you want: actions include whole- face emotions (happy, sad, angry etc) as well as part- face expressions (smile, frown, squint etc); looks (eyes and whole head rotations) and crazy morphs. Fine-tune actions on the timeline to create incredibly realistic, as well as hilarious animations of all kinds.

Record your speech (or anyone else?s!) directly into 3DMeNow ? or load any *.wav file for instant, automatic animation. Edit and optimize the audio for efficient web distribution. Apply effects to change the way your voice sounds for serious, and comic effects.

3DMeNow exports scalable *.bio files for web, presentations and emails: you can ouput models at high, medium and low detail as well as choose audio and image output resolution.

Spectacles can be fitted to a model at any point in your project: choose from 15 available styles, select your frame colour, lens colour and transparency ? and fine-tune into position.

You can model hair in two ways with 3DMeNow ? use the traditional method of drawing-out the perimeters, or choose from one of 60 prebuilt hairstyles as well as ponytails using the new integrated hair modeling wizard.

New enhanced base models including head, bust, torso as well as new accessory objects
User-definable mapping throughout, including separate eyes and teeth
Enhanced morph targets
Enhanced modeling and texture-mapping
Automated lipsynch from audio (from standard *.wav files)
Text-to-Speech lipsynch animation
Keyframe animation
Realtime output with new audio compression for amazingly low-bandwidth interactive content
Full Screen Video file output
Batch morph target export
Scalable (subdivision surface) geometry, morph data and texture export
Polygonal 3D Data Export Formats now include: *.bio, *.3ds, *.lwo, *.vrml, *.xsi, *.x, *.obj, *.raw, extended *.raw, *.stl
Unrestricted commercial license: use the application to generate as much real-time content, data or video as you want.

System Requirements:
Windows 95/98/NT/2000
Tested On Windows Vista. Vista Compatible.
lk

wax
In this DVD Josh takes you step-by-step through the sculpting process of carving wax to produce a working master. Wax masters are used in the casting process for sculptures and jewelry making, and in this lecture, Josh carves a low-relief belt buckle that he later has cast in silver. Using a modern version of this traditional medium and utilizing the subtractive techniques of traditional carving can be a powerful tool for maximizing accuracy and efficiency. Using common hand and power tools Josh demonstrates simple relief carving from the rough cut-out to identifying low points, shaping, beveling and adding wax to create new elements to your sculpture. This DVD is a useful fundamental process for sculptors of all levels.

http://www.thegnomonworkshop.com/store/product/893/

Download:
http://hotfile.com/dl/65100709/078a01b/TGIWC.part1.rar.html
http://hotfile.com/dl/65100742/9424239/TGIWC.part2.rar.html
http://hotfile.com/dl/65100782/128591a/TGIWC.part3.rar.html
http://hotfile.com/dl/65100902/5166a50/TGIWC.part4.rar.html
http://hotfile.com/dl/65100844/dcfa26a/TGIWC.part5.rar.html
http://hotfile.com/dl/65100857/4fc71f6/TGIWC.part6.rar.html
http://hotfile.com/dl/65099735/80db0cc/TGIWC.part7.rar.html
or
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Ticket01 CoNtoURBS For Maya 2010, 2011 32Bit & 64Bit


When it comes to creating high-quality wireframe renderings of your objects there?s the contour rendering option in mental ray. Unfortunately this feature will only render polygonal geometry. What if you need a high-quality wireframe rendering of your NURBS geometry?
This is where CoNtoURBS comes into play. It combines a Maya plug-in with a custom mental ray shader. Its setup cannot be easier than: select your NURBS object, create the complete setup via the plug-in, render! The images show the difference between the Maya viewport preview and the CoNtoURBS shader.

The shader also supports trimmed surfaces and you can even override the span count in U and V direction without changing the object itself! CoNtoURBS allows for simple contour shading as well as using it in conjunction with every other more complex contour shader, e.g. contour_shader_depthfade, mental ray offers.

CoNtoURBS for mental ray for Maya works within Maya and in batch rendering.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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Ticket01 CoNtoURBS For Maya 2010, 2011 32Bit & 64Bit

IMG
IMG Download

Many Thanks to Esanti & His cracking Team

Enjoy it !

Play DVD BOY’s

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Ticket01 Konstrukt For Maya 2010, 2011 32Bit & 64Bit

What is the Konstrukt plug-in?

When it comes to the search for new shapes that no one ever before has encountered – Konstrukt will support and help you with that. Its Geometry Deformer works like an object magnet that can attach and project all kinds of geometry onto a NURBS surface. The projected geometry will stay modifiable. While being attached and floating across the base, the objects can easily be transformed like any other object. The common manipulators are provided to do so and ensure an interactive feedback.

Konstrukt creates random Voronoi diagrams on-the-fly. A 20.000 cell entity is usually done in under a second. A built in option can also transform these diagrams into Centroidal Voronoi Diagrams. How fast this transformation goes is entirely up to you. It?s all in the sliders. Voronoi diagrams* can be used to create a variety of shapes, e.g. cell-like structures, cracked and shattered objects, stained glass or other interesting objects that would be tedious to nearly impossible when tried to be modeled manually.

The Honeycomb module will do exactly what it says, it creates hexagonal structures. These are also highly configurable and very versatile.
The Extended LiveWire is a consistent further development of the LiveWire feature found in the MultiTool. It enhancements are texture-driven variable insets that can be applied per-face or per-vertex.

Generize. Using a NURBS surface as base object and any kind of geometry (curves, surfaces, meshes) as template allows the artist for creating complex pattern-based objects that deform with their base shape. The image to the right was created using a simple sphere as base and only one template. The repetition along U and V across the base surface can be changed interactively in the scene. Generize offers a lot more, like texture-map driven scaling and distribution, Genotype::Phenotype support for blending between up to 4 different shapes, attractor support to create unique objects and much more.

object* replication within NURBS parametric space

deformation follows NURBS object

unique 2D texture map driven scaling

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

IMG

IMG

Ticket01 Konstrukt For Maya 2010, 2011 32Bit & 64Bit

IMG
IMG Download

Many Thanks to Esanti & His cracking Team

Enjoy it !

Play DVD BOY’s

IMG