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All posts for the day August 17th, 2010

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SideFX Houdini Master v11.0.469 32Bit & 64Bit .:* Windows 7 64Bit Fix *:.

VFX artists can create high quality smoke and fire in Houdini 10 with the new Pyro FX tools. Utilizing cutting edge up-resing technology, Pyro FX makes it possible to create a low resolution simulation in planning out a shot, then increase the resolution on subsequent passes to add higher level of details and refinement. Pyro FX comes with several pre-made Pyro FX such as Billowy smoke and Fireball to give artists a head start when setting up a simulation.

More Features

In addition, Houdini 11 includes a wealth of new features and enhancements which are all geared towards making the artist more productive:

User Interface
New, bezier-style connectors in the network editors
New tool palette in the network editor offers a gallery of nodes which can be dragged into the network.
Seamless integration of particles into dynamics networks and dynamics into geometry networks. This makes it easier to focus simulations on particular networks instead of simulating everything at the same time.
Enhancements to bundles to strengthen light-linking workflow
Z-up support

Vertex Normals
Support for vertex normals in OpenGL

Network Rendering
Network-distributed IPR
HQueue for Windows and Mac
Gold release of Houdini Cloud rendering tools

Volumes
Support for multi-resolution volumes with merging, feathering and surfacing tools
VEX Volume Procedural
Volume Quality setting in viewport
Camera frustum volumes with tapering values.
Higher quality viewport visualization of volumes

Texturing
Support for Disney?s ?ptex? format

Point clouds
New point cloud surfacer with adaptive controls (generates a better surface than the existing particle fluid surfacer; more applicable to games)
New point cloud functions

Fluids
New Fluid Shelf tools ? target smoke, source from surface, resize voxel grid
SPH particle fluid solver up to twice as fast
Ability to rotate voxel grid to create non axis-aligned fluid container

Fur
More shelf tools for hair grooming
Control over guide hair distribution for faster interactivity while grooming
Combing direction can now be controlled by skin shaders
No need for rest attribute
Distributed wire solver output node

Cloth
Support for cloth pinching and layering
Direct support for non-stretchy cloth (stretch/shear/bend constraints)
Ability to simulate 0D cloth particles and to attach 1D cloth strings to 2D cloth surfaces ? this provides as unified cloth solver for particles, wires and cloth surfaces.
Distributed cloth solver output node

Crowd Control
New CHOPS (foreach, iksolver, objectchain, transformchain, vector ) ? for crowds and more
New python module that lets developers easily embed C++ code into python code

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SideFX Houdini Master v11.0.469 32Bit & 64Bit .:* Windows 7 64Bit Fix *:.

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