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All posts for the month July, 2010

composite
In this series of lessons we’ll learn how to get started using Autodesk Composite, which was previously called Autodesk Toxik. Using Composite we can quickly color correct, mask, composite and animate still images and image sequences.
We’ll begin this project by learning the basic composition creation process, learning how to move around the Composite user interface, begin compositing images together and render out our finished material. We’ll then move into the common uses of Composite such as Color Correction, Masking, 3D compositing and Animation. This series of lessons is a great starting point to learning Composite. By learning the tools and fundamental workflows of Composite, we will be able to create complex effects and images in no time. This will allow us to begin exploring other areas of Composite and start using Composite in our own production pipeline.

http://www.digitaltutors.com/09/training.php?cid=120&pid=347

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detailing
In this course, we will learn teachniques for interior/exterior architectural detailing in ZBrush
Building and detailing environments can be a time consuming process. To finish your models, you might need to create texture maps, either derived from photos, procedurally generated or hand painted. Adding higher resolution detail, like bricks or stone, to your interior and exterior models can be challenging as well. ZBrush can make this process a little bit easier. We’ll start by creating a seamless brick texture that we can apply to our geometry. We’ll look at using the Projection Master to quickly add detail to our models. We’ll use Noise to interactively dial in some specific patterns, like a knockdown wall texture. We’ll also look at building individual elements using primitive geometry that we can then append to our model. Once you’re done, you’ll have a better understanding of some of the tools you can use to detail your environments in ZBrush and a few ideas to get you going.

http://www.digitaltutors.com/09/training.php?cid=29&pid=215

Download:
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fd
With Total Training for Adobe Premiere Pro CS5 you’ll learn how to edit to deliver your most professional productions–on time and on budget. See why this truly ground-breaking toolset makes it easier than ever for you to transform your video into compelling stories that will stand out ahead of your competition.

Highlights:
*Learn how to create sequences
*Master capturing video from tape
*Add transitions & keyframes
*Discover how to export your work in the proper format
*Cover new features like the Speech to text workflow
*Expand native tapeless workflows (using the Media browser)
*Explore the New Sequence Presets

http://www.totaltraining.com/prod/adobe/premiereprocs5_ess.asp

Download:
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VFX Shot Breakdown | mov | + project files | 541Mb

Description:
– A series of video lessons is devoted to the integration of these powerful programs like Cinema 4D, Synth Eyes, and After Effects.
– From Synth Eyes in Cinema 4D to After Effects.
– You will learn how to use the proxy geometry for the dynamic interaction in C4D and learn the final compositing in AE.
– Present the project files.

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total
With Total Training for Adobe After Effects CS5 Essentials you’ll learn the basics from getting started setting up compositions and importing files, to more complex animations, masks, text, and even 3D! You will learn tips and tricks, as well as techniques that you can use to create your own compositions. After Effects is the standard in the industry for compositing and graphics animation – stay competitive and add this skill set to your knowledge.

http://www.totaltraining.com/prod/adobe/aftereffectcs5_ess.asp

Download:
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[center][img]http://img535.example.com/img535/1016/createexteriorinteriora.jpg[/img][/center]
[center][b][Modo] Create Exterior & Interior Architectural Scene[/b]
English | 1280 x 720 mov (MPEG4) 542 Kbps 16:9 | AAC 113 Kbps | 2.38 GB
[i]Genre: Video training[/i][/center]
In these video tutorials how to create from scratch the architectural scene of the Villa with swimming pool , with subsequent adjustment of materials and visualization of internal renderer . By step-by- step sequence , creates a plan for building , external and internal models of its content, materials , and configures a sufficiently high-quality images.

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ICE
In this series of lessons we’ll learn how to use the Interactive Creative Environment inside Softimage to create particle effects. We built this course for people who have never touched ICE because it’s such a powerful system that users of other applications find very useful.
We’ll begin this project by learning the basic concepts behind ICE such as the main uses of ICE, the basic workflow of ICE and how ICE nodes work together. We’ll then learn about the various data types and the importance of context while working in ICE. Once we understand the ideas behind ICE, we will take a few lessons to familiarize ourselves with the Softimage interface. Then we will begin building a particle simulation from the ground up and learn about various ICE nodes and workflows. We’ll finish by rendering out an image sequence of our finished particle simulation. This series of lessons was designed to launch someone who has never touched Softimage into being comfortable with the interface and working with ICE. This will allow us to create particle simulations in ICE quickly and easily and begin exploring this powerful platform.

http://www.digitaltutors.com/09/training.php?cid=32&pid=339

Download:
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