
This years best short animated films – 743 MB
Tag Archive 'CG films'

Vtc Complet Shake 4.1 Tutors
Welcome to VTC’s tutorial on Shake 4. My name is Kalika Kharkar. In this course, we will cover the new features in Shake 4, the system requirements and an introduction to nodes. In the orientation section, we will learn how to open Shake for the first time. The Viewer, Tool Tabs, and Node View, the parameters, the Color Picker, Pixel Analyzer, and time Bar, the Curve Editor, Audio Panel, and time View, and the Command Line, Help, Title Bar, and Top Menus. Using the interface: here we will learn how to view images, how to use the Nodework Space, working with parameters and globals, how to view channels and compare buffers, and navigation and keyboard shortcuts. In the section on File In and File Browser, we’ll learn how to use the File In Node, using the browser, importing different file formats, how to replace footage, and basic retiming with the File In.
Gnomon – Blur Studio, The Making of Warhammer Online
Posted in Download, Learning, Tutorial, Video on May 7th, 2009

Gnomon – Blur Studio, The Making of Warhammer Online
Blur Studio shares details of the production process behind the Warhammer Online:
Age of Reckoning cinematic trailer.
Blur Studio, The Making of Warhammer Online: Age of Reckoning Trailer
Filmed December 4th, 2008 at the Gnomon School of Visual Effects
Realtime 3D previews by Ali Rahimi
Posted in 3D, Direct Link, Download, Free, Game programming, Video on Jan 26th, 2009

Ali Rahimi Shahmirzadi born in Tehran / Iran, 1979.
he studied Stage Designing of Cinematography
here you could download and see some of his realtime 3D previews (created with Quest3D)

Shrek: The Story Behind the Screen
Andrew Adamson, “Shrek: The Story Behind the Screen”
PDI/DreamWorks | April 2001 | PDF | 6.2MB
3dsmax Techniques The Emergence of the Architectural Film in Architectural Animation
Posted in Buy, Download, Ebook, Learning, Tutorial on Jun 20th, 2008

3ds Max® Techniques | The Emergence of the Architectural Film in Architectural Animation
Using the language of filmmaking, visual effects, motion design, and architectural illustration, explore elements of pre-production such as pre-visualization and animatics
Animation with a heavy emphasis on camera moves
Post-production techniques including rendering, creating and using matte passes, and utilizing render passes
The class uses a “movie-breakdown” and “shot-breakdown” approach to illustrate the various methods
There is also some discussion of optimizing workflow with MAXScript, as well as scene and file organization

