In the last month or so, the Pixologic crew was invited by the Ubisoft crowd to come see the work being done on high-end games, with their application. The artists told how they were wrapt about how well ZBrush 3.0 could be utilized, some scenes from ?Assassin?s Creed? and ?Rainbow 6 Vegas? were shown, and the discussion turned to the ZBrush workflow.
In this video, Brennan Priest, Technical Graphics Consultant talks about the massive asset sets required in the making of new Ubisoft games. David Giraud, Character Artist; Gary Snyder, Ubisoft Technical Director and a number of others, talk about how ZBrush makes the task of modeling so stress-free, and in the third part, named ?Artists in action?, there is a cool insight into how the guys worked in dramatic details for the models in the game pipeline.
Settle back and click the image below to begin the mini-documentary.
Well worth a look:
http://media.cgnetworks.com/cgfilms/misc/ubisoft/ubisoft2007.flv
And Download 2007 New games trailer …(you need flv playe)
http://trailers.gametrailers.com/gt_vault/t_mohab_demo_gp_gt.flv
http://trailers.gametrailers.com/gt_vault/t_halflife2_ep2_gc2k7_domonstration_gt.flv
http://trailers.gametrailers.com/gt_vault/t_needforspeedprostreet_cam_race_gp_gt.flv
http://trailers.gametrailers.com/gt_vault/t_cod4_gc07_cam_hidingintheopen_gp_gt.flv