Build 1.50.17 (26 Dec 2007)
===================
Bug fixes:
(*) Fixed potential divide-by-zero problems with glossy hilights because of the “Soften” BRDF parameter;
Build 1.50.16 (15 Dec 2007)
===================
Modified features:
(*) When the “Soften” BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
Build 1.50.15 (14 Dec 2007)
===================
Modified features:
(*) Added “Soften” parameter to the BRDF parameters of VRayMtl;
Build 1.50.14 (12 Dec 2007)
===================
Modified features:
(*) VRaySun target line is now dimmed in the viewports when the sun light is off;
(*) Branched main development into 1.6x versions – 1.5x is only for minor fixes/updates to V-Ray 1.5;
Bug fixes:
(*) Dynamic raycaster limit did not work properly for values above 4095;
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
(*) Objects with visibility<1.0 rendered brighter with GI than they should be;
(*) Fixed crashes with VRayMtl and DirectX with the “Show map in viewport” option on;
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008;
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
Build 1.50.13 (16 Nov 2007)
===================
Bug fixes:
(*) The mesh export to .vrscene file ignored mesh normals;
Build 1.50.12 (15 Nov 2007)
===================
Modified feature:
(*) VRayProxy objects have a new “point” display mode;
Bug fixes:
(*) Issues with VRayDirt when baking very dense meshes;
(*) Incorrect rendering progress bar display in DR mode;
Download:
VRay 1.50.17 for 3dsmax 9-2008 (32bit)
http://rapidshare.com/files/86330033/vray_15017_max90_x86.rar
http://rapidshare.com/files/86306852/vray_15017sp1_max2008_x86.rar
Mirror:
http://depositfiles.com/files/3200680
http://depositfiles.com/files/3200624
http://www.filefactory.com/file/8ad3af
http://www.filefactory.com/file/554d04
http://www.zshare.net/download/6805157ae513cb/
http://www.zshare.net/download/6805021fc2f96e/
Uploader: 51render
VRay 1.50.17 for 3dsmax 9-2008 (64bit)
?http://rapidshare.com/files/86324927/vray_15017_max90_x64.rar
?http://rapidshare.com/files/86318188/vray_15017sp1_max2008_x64.rar
Mirror:
http://depositfiles.com/files/3200685
http://depositfiles.com/files/3200681
http://www.megaupload.com/?d=DWEFLYX9
http://www.megaupload.com/?d=7N48RQVN
http://www.filefactory.com/file/32fab2
http://www.filefactory.com/file/c7c084
http://www.zshare.net/download/6805160ce4e6e3/
http://www.zshare.net/download/68051837b079b6/
Uploader: 51render
Old———————————————————
Build 1.50.SP1 Demo Cracked
===================
Modified features:
Licensing
(*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly;
(*) VRayMtl has texture maps for anisotropy and anisotropy orientation;
Bug fixes:
(*) Restarting spawner on a machine causes clients to crash (when not rendering);
(*) Crash when rendering renderable splines;
(*) Crash at end of rendering when using VRayDomeCamera;
(*) Crash when rendering VRayLight’s with the scanline renderer;
(*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong;
(*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page;
(*) The Panorama Exporter utility did not work properly;
Also Worked On max 2008 without any problem
Download Links:
9iv:
Download Vray 1.5 SP1 max 9 (32and64Bit)
Rapidshare:
Download Vray 1.5 SP1 max 9 (32bit)
Download Vray 1.5 SP1 max 9 (64bit)
after install replace cracked dlls with original plugins
Build 1.50.00 final
===================
New features:
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
(*) Animation modes for the irradiance map (added two new modes “Animation (prepass)” and “Animation (rendering)” along with a paramter to control the blend between frames;
Modified features:
Core engine
(*) Increased rendering speed for some types of scenes;
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
Installation
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
Lights and cameras
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
(*) VRayLight has a “Cutoff threshold” parameter, which allows to reduce render times in scenes with many weak lights;
(*) VRayLight has an “Affect reflections” option to control reflection visibility separately from speculars;
(*) VRayLight has a “Simple portal” option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
(*) VRayLight has a “Cast shadows” option;
(*) VRayLight objects now produce accurate motion blur when animated;
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
Disributed rendering (DR)
(*) DR is now supported for Render-to-texture;
(*) DR can now be started as a BackBurner job;
(*) Render slaves can be added on the fly to the distributed rendering;
(note: the servers must still first be added as DR servers list in the DR settings);
(note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
(*) If “Check for missing files” option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
Geometry
(*) New default “Auto” mode for the “Default geometry” parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
(*) VRayProxy objects display faster in the viewports;
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated;
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
Materials and textures
(*) Added exclude list for material override in the Global Switches rollout;
(*) Matte objects with the “Shadows” option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
(*) VRayDirt has an option “Work with transparency”, which causes it to take into account the transparency of occluding objects;
(*) VRayHDRI has a “Render multiplier” parameter, which additionally modifies the map only at render time;
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
(*) VRayMtl has a new “hybrid” SSS model;
(*) VRayMtl now has an “Envrionment priority” option to control environment override behaviour between different materials;
(*) VRayMtl now has a “Roughness” parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
(*) VRayMtlWrapper has the options “No GI on other mattes” and “GI surface ID” added to it;
(*) VRayOverrideMtl has a shadow override option;
GI solutions
(*) The irradiance map viewer will print out the progress of merging irradiance maps;
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
(*) The “Save maps per frame” option has been removed from the GI rollout;
Render output
(*) “Don’t affect colors” option for color mapping; useful if you only need the sampling adaptation to be performed;
(*) “Clamp Level” option for color mapping (specifies the level at which colors are clamped, if clamping is on);
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in “.exr”;
Others
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in “2d landscape” mode;
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
(*) Added “Affect alpha” option to VRaySphereFade;
(*) VRaySphereFade works correctly with transparent objects;
(*) VRayFur can now generate motion blur with more than 2 geometry samples;
(*) The default value for the number of light cache passes is now 8;
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
Known issues:
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
Bug fixes:
(*) “Affect shadows” and “Affect alpha” options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
(*) Problems with 2D displacement (RC3 bug);
(*) Automatically created VRaySky did not have a name;
(*) Horizontal scrolling problems with the V-Ray messages window;
(*) VRayOverrideMtl could cause 3dsmax to crash;
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
(*) Some rare raycaster precision errors were fixed;
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug);
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
(*) Missing files (textures/VRayProxies etc) were not always detected correctly;
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
(*) Standard materials with transparency did not render properly (RC3 bug);
(*) No motion blur for ParticleFlow on 64-bit 3dsmax;
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
(*) Crash with the “Show map in viewport” option for VRayMtl when using Direct3D (RC3 bug);
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
(*) The “Global light level” options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
(*) VRayBlendMtl did not list the blend textures as sub-anims;
(*) If “Render to raw image file” option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
(*) The parameters of VRayMtlWrapper did not have proper names in Track View;
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
(*) Somewhat better memory management for proxies and dynamic meshes;
(*) Crashes with VRayFur on animated objects when using motion blur;
(*) Incorrect environment color with several VRayLights in “dome” mode;
(*) “Crop” render mode with the V-Ray VFB did not work for animations;
(*) Sporadic crashes when using the “Camera Map Per Pixel” texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
(*) VRayBmpFilter did not always display its bitmap texture successfully;
(*) VRayBmpFilter could produce invalid colors;
(*) Photon mapping could produce wrong GI on transparent surfaces;
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
(*) Irradiance map produced incorrect results when used with VRayLight in “Light portal” mode;
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the “Reset” button from the Material Editor was used;
(*) The contents of the V-Ray VFB was not cleared regardless of the “Previous render” option in the System rollout;
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
(*) Banding with very small spherical VRayLights;
(*) SSS with VRayMtl did not work properly with intersecting refractive objects;
(*) Problems with dome light and matte/shadow materials with GI on;
(*) VRayBlendMtl in additive mode produced incorrect alpha channel;
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command;
(*) Crash when rendering disconnected Particle Flow events;
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
(*) In some cases VRayFur did not render properly;
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
(*) Distortion map for VRayToon had no effect;
(*) Light cache prefiltering ignored GI surface IDs;
(*) VRayLight’s appeared in reflections for objects excluded from the lights;
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
(*) When rendering a high-resolution image with the “Hilbert” region sequence, V-Ray could crash;
(*) A light which had “Affect diffuse” option off still contributed to the diffuse lighting channels;
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
(*) Area VRayShadows with Box type did not respect the rotation of the light;
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
(*) VRayFastSSS displayed black in the viewports;
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in “region” mode;
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements;
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
hola soy de chile
y me gustaria poder tener vray gracias
carlos castro
He said
“Hello I’m from Chile and I would like to have Vray, thanks
Nice blog
Hello. Nice page.
I am trying to download Vray 1.50 final Version for max9 64 bits and its imposible. All versions that i downloaded have a water-mark. Included this page version by admin. Is it posible quit that water-mark and obtain a fully work version for 64 bits? Many thanks for all.
does this work with max 2008
I have the same problem with the watermark. And in the downloaded file there is no install note…could you please explain how to remove the watermark (install properly)? Thank. you very much. Best regards.
Hi!
Thanks a lot. Now it’s working. In this RS Link there is an install note, where it is explained how you have to copy the dll. Sorry, works a little bit different than in rc3
Best regards.l.
When I install vray in 3dsmax2008 I get “Error 126: The specified module could not be loaded”. Can anyone help? (I`ve patched all files like said in the info.
Thanks “
Noone knows? What did the people do that installed vray in max2008 just fine?
he had mentioned dont install vray 1.5 final on max 2008 as yet ^^. Try rc3 for max 2008 until we dont have a fully cracked version out .
Yes. It reminds me of old plugins not loading in older versions of max – like R6 plugins not working in R7, I’m just not sure if it’s the same error number (126).
I also tried to only install the demo of vray with no success (same error no.).
On the other side, other plugins compiled for R9 work just fine in 3dsmax 2008 so I don’t really know where the problem is.
Who has installed this vray download successfully in 2008 anyway?
Maybe I’ll just go back to R9 :(
Bluez
The solution to the above installation problem of vray in 3dsmax 2008 is to edit 3dsmax rootfolder\plugin.ini . The working order for vray is to have the entries in the correct order in order for 3dsmax to find the corresponding plugins properly. This is really important and didn’t work on this system initially. So for all people who have got the same problem, try to re-order the entries: 1. VRAY PLUGIN FOLDER 2. VRAY SUB-FOLDER
All the best and good luck,
Cya
-Bluez
?? ?? ??????? ????? ?????? ???? ?? ?? ??? ?? ????? ???? ???? ?????
Im understand that where you but very very very very very very very nice!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
???? ?? ????? ??? ???
???? ???? HAMED3D LIFE
So…please give some link to vray version witch goes with max 2008 64bit…plz
This does NOT work well with MAX 2008 x64. I recommend using Vray 1.5 RC4 x64 since it has more render options than RC3 and works great with MAX 2008!
hi i want full detail tutorial about vray can u please help me.
if u can able to give me link for deep stdy i will thankful to you.
Please I need V-ray for max 9 32
Hey guys I use max 8, but I would like to use max 9 in future
But some questions : What’s Max9 x32 or 64/86. Do the lasts have any kind of usefull functions?
And about 2008
Hey! Are you all sleeping (o, sorry i haven’t take a look on datas. so…)
thank’s for all..
Hi all,
how to use HDRI in Vray 1.5SP1 with max 2008, i got good results when i did with earlier version of Vray and max 7, now it doesnt works.
Hello, this version doesn’t include the Distributed Render files (.dll’s) as in the previous releases.
Any chance to upload a full version?
Thanks :D
Hallo everybody!
From Italy.
Windows Vista, Max 2008
I tried to uninstall Vray 1.5 RC3 but even if I deleted all files when Max starts it says “Unable to initialize vrender60.dlm”
“vrayraw60.bmi is not the right version” and so on…what can I do to get rid of this fake alerts? Thankyou!
Thank you very much for sharing files and knowledge.
I enjoy browsing your blog a lot.
Keep the good work going
Please Help!
Vista and Max2008…Installed Vray1.5 RC3 (I didn’t know it was the wrong version) and I uninstalled.
But when max starts always said error 127 unable to initialize Vrender60.dlr, vrayfur60.dlo,vrayplane60,….
I uninstalled max, went to system editor with regedit and deleted all the voices and keys containing Vray, Chaos Group and Autodesk.
Reinstalled only Max…and the message are still there!!!!!!!!
How can I say to Max not to load these DLL’s?
Please help! I’m going mad!
wow~!!
??????? :D
Hey all,
Very nice blog, really appriciate the vray files, but I`m still haveing some problems
Ok, so what i want to do is to be able to use vRay on my 3DSMAX 2008 64-bit. I`ve downlaoded the SP1 stuff from here, tried out the RC4 too, but when i hit F10 and try to switch to vRay, its not there.
I guess it must be annoying, but PLEASE can someone explain how the hell i can install vRay onto max2008 please? (links would be awesome too!)
Really appriciate it, thank you!
Ehh, ignore that…i`ve solved the problem :) . I was installing vRay into the wrong max folder..i had two max2008 folders on my pc..didnt realize it :)
vray doesn’t work in 3DS Max 2008 on WindowsVista Ultimate
probably a specific version for the 3DS Max 2008 will be launched
I got Windows XP 64-bit and its working fine so far…
hello.I’m from Viet Nam.I would like to have vray 1.5 sp1.thanks.
Does this release work with distributed rendering? thanks!
Hello,
thanks for this release, it’s just awesome!
However, I’ve got a little problem:
I downloaded the .rar, I clicked on the installation file, copied the two .dll in max2008 root folder and vray90.dlr in the vrayplugins folder, but I still have the same problem: when 3ds max is starting, two error messages appear:
“DLL failed to initialize.
Error code: 127 – The specified procedure can’t be found.”
“Class from has duplicate class ID: not loading.
This may be due to a duplicate plugin path.”
If someone has a solution, it would help me a lot!
I figured out a work-around for the Distributed Rendering. It entails using the DR from Vray 1.5 RC 5. I tried this methid and works without giving up on SP1. Here is the process:
These steps should only be done on the computers which will be the rendering slaves. No need to do it on the controlling computer.
1) Install SP1 and crack as instructed. Ensure plugin works by doing some testing.
2) Open the Max 9\plugins\ folder and COPY all the VRAY files and folder to a separate folder.
3) Download and install the Vray 1.5 RC 5 release (link below). When asked for which option to install, select Render Slave + DR files. It will tell you that there is a previous install. Let it remove the old install and proceed.
4) Erase all VRay files from the Max\plugins folder. Copy the files copied in step 2) back into the plugins folder.
5) Copy the 2 .dll files in the SP1 crack folder back into the Max 9 root folder.
6) Start Max and test the regular Vray installation. It should still be at the SP 1 version.
7) In order for DR to work, the slave computer must have completed a regular Backburner rendering job from Max. Follow the directions in the Vray Help file on how to do DR. You should be able to launch the Vray DR Spawner.
Download Vray 1.5 RC 5:
http://rapidshare.com/files/79914071/VR15RC5.rar.html
password: boomboomboom
============
This is a great web site and I am hoping to help the community.
Hello,
I made a little mistake in my previous comment.
The second error message is “Class VRImgIO from vrayraw90.bmi has duplicate class ID” and the rest is the same.
And I forgot to precise that I downloaded VRay for 3ds max 2008 on Vista 32-bits.
hello to every one
i have a quick question
is this fully crack or is it a work around?
i have 3d max 08 (vray 1.50sp1 works great)
when ever i put the title on the rendering i get vray 150sp1 demo
Great Bloc guys,i have a problem,i’ve installed VRAY, but i can not find it in the max interface, i don’t know why,i maybe unistalleg it and reintall it for 10 times but still not recognised by max9…can anyone HELP,
thx
54blue
hello to every one
i have a quick question
is this fully crack or is it a work around?
i have 3d max 08 (vray 1.50sp1 works great)
when ever i put the title on the rendering i get vray 150sp1 demo
55imad
if you bother to read you can see how to install vray the correct way
Intall:
1.copy cgauth90.dll and vray90.dll to 3dsmax9 Root
2.copy vrender90.dlr to 3dsmax9 plugins folder
hi,Im from BANGLADESH.
Thanx for your help.
Its working fine.
You save my life….
thx,alot, it seems i had a conflit with 2 versions of vray,…it’s resolved now …
hi,Im from south america
Thanx for your help.
Its great page
hello,i wanna ask u something,i usually use vray 1.47,but now with this new version,when i choose a material and wanna make a vray material, i’m not able to see -Vraymatl-,so i can pick it,there are vray HDRI,or edge text or bump filter,….i don’t know what to do!!!, can u help me….and plz is there a tutorial alson….thx alot
Hi there guys i have installed Vray 1.5 final SP1 on Windows x64 , on Max2008 and it works fine . Nevertheless when max opens and i open a scene made by this version of max and Vray it keeps displaying a message that “this scene is made with an older version of vray” does anyone know why this happens ? Though it works just fine besides the distributed render .
same on max08+vista home premium+vray 1.50sp1
says that the files are made with older version (and they are not!). after everything goes fine. Any explanation?
BTW does the same even with a clean install of vray 1.5017sp1 (released yesterday)which explicitely is meant for max2008
…thx for everyhting, but i just wanna know something.i’ve downloaded Vray from this Blog, and i need to know if that’s a complete version ’cause there are many things missing:Vray Fur, Vray cam,…, is that normal?
and thx Again for all the stuf u put on….
Hey everyone,
Excellent discussion going on here…
El Man cant upgrade to sp1 if distributed rendering doesnt work to its full capacity. I read your comment about a work around way to run distributed rendering. just want to know how fool proof it is? i hope it doesnt give me more problems. i am currently using vray 1.5 RC3 with max 9 32 bit….
hopw u listen from u soon … coz this is urgent need to submit a jib …
Hey Mitu,
I can’t tell you that it will be problem free. It worked for me on my home network. If you have an older version that works, let it work. Without my workaround, DR does not work on this verion of Vray.