Build 1.50.17 (26 Dec 2007)
===================
Bug fixes:
(*) Fixed potential divide-by-zero problems with glossy hilights because of the “Soften” BRDF parameter;
Build 1.50.16 (15 Dec 2007)
===================
Modified features:
(*) When the “Soften” BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
Build 1.50.15 (14 Dec 2007)
===================
Modified features:
(*) Added “Soften” parameter to the BRDF parameters of VRayMtl;
Build 1.50.14 (12 Dec 2007)
===================
Modified features:
(*) VRaySun target line is now dimmed in the viewports when the sun light is off;
(*) Branched main development into 1.6x versions – 1.5x is only for minor fixes/updates to V-Ray 1.5;
Bug fixes:
(*) Dynamic raycaster limit did not work properly for values above 4095;
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
(*) Objects with visibility<1.0 rendered brighter with GI than they should be;
(*) Fixed crashes with VRayMtl and DirectX with the “Show map in viewport” option on;
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008;
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
Build 1.50.13 (16 Nov 2007)
===================
Bug fixes:
(*) The mesh export to .vrscene file ignored mesh normals;
Build 1.50.12 (15 Nov 2007)
===================
Modified feature:
(*) VRayProxy objects have a new “point” display mode;
Bug fixes:
(*) Issues with VRayDirt when baking very dense meshes;
(*) Incorrect rendering progress bar display in DR mode;
Download:
VRay 1.50.17 for 3dsmax 9-2008 (32bit)
http://rapidshare.com/files/86330033/vray_15017_max90_x86.rar
http://rapidshare.com/files/86306852/vray_15017sp1_max2008_x86.rar
Mirror:
http://depositfiles.com/files/3200680
http://depositfiles.com/files/3200624
http://www.filefactory.com/file/8ad3af
http://www.filefactory.com/file/554d04
http://www.zshare.net/download/6805157ae513cb/
http://www.zshare.net/download/6805021fc2f96e/
Uploader: 51render
VRay 1.50.17 for 3dsmax 9-2008 (64bit)
?http://rapidshare.com/files/86324927/vray_15017_max90_x64.rar
?http://rapidshare.com/files/86318188/vray_15017sp1_max2008_x64.rar
Mirror:
http://depositfiles.com/files/3200685
http://depositfiles.com/files/3200681
http://www.megaupload.com/?d=DWEFLYX9
http://www.megaupload.com/?d=7N48RQVN
http://www.filefactory.com/file/32fab2
http://www.filefactory.com/file/c7c084
http://www.zshare.net/download/6805160ce4e6e3/
http://www.zshare.net/download/68051837b079b6/
Uploader: 51render
Old———————————————————
Build 1.50.SP1 Demo Cracked
===================
Modified features:
Licensing
(*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly;
(*) VRayMtl has texture maps for anisotropy and anisotropy orientation;
Bug fixes:
(*) Restarting spawner on a machine causes clients to crash (when not rendering);
(*) Crash when rendering renderable splines;
(*) Crash at end of rendering when using VRayDomeCamera;
(*) Crash when rendering VRayLight’s with the scanline renderer;
(*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong;
(*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page;
(*) The Panorama Exporter utility did not work properly;
Also Worked On max 2008 without any problem
Download Links:
9iv:
Download Vray 1.5 SP1 max 9 (32and64Bit)
Rapidshare:
Download Vray 1.5 SP1 max 9 (32bit)
Download Vray 1.5 SP1 max 9 (64bit)
after install replace cracked dlls with original plugins
Build 1.50.00 final
===================
New features:
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
(*) Animation modes for the irradiance map (added two new modes “Animation (prepass)” and “Animation (rendering)” along with a paramter to control the blend between frames;
Modified features:
Core engine
(*) Increased rendering speed for some types of scenes;
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
Installation
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
Lights and cameras
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
(*) VRayLight has a “Cutoff threshold” parameter, which allows to reduce render times in scenes with many weak lights;
(*) VRayLight has an “Affect reflections” option to control reflection visibility separately from speculars;
(*) VRayLight has a “Simple portal” option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
(*) VRayLight has a “Cast shadows” option;
(*) VRayLight objects now produce accurate motion blur when animated;
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
Disributed rendering (DR)
(*) DR is now supported for Render-to-texture;
(*) DR can now be started as a BackBurner job;
(*) Render slaves can be added on the fly to the distributed rendering;
(note: the servers must still first be added as DR servers list in the DR settings);
(note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
(*) If “Check for missing files” option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
Geometry
(*) New default “Auto” mode for the “Default geometry” parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
(*) VRayProxy objects display faster in the viewports;
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated;
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
Materials and textures
(*) Added exclude list for material override in the Global Switches rollout;
(*) Matte objects with the “Shadows” option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
(*) VRayDirt has an option “Work with transparency”, which causes it to take into account the transparency of occluding objects;
(*) VRayHDRI has a “Render multiplier” parameter, which additionally modifies the map only at render time;
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
(*) VRayMtl has a new “hybrid” SSS model;
(*) VRayMtl now has an “Envrionment priority” option to control environment override behaviour between different materials;
(*) VRayMtl now has a “Roughness” parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
(*) VRayMtlWrapper has the options “No GI on other mattes” and “GI surface ID” added to it;
(*) VRayOverrideMtl has a shadow override option;
GI solutions
(*) The irradiance map viewer will print out the progress of merging irradiance maps;
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
(*) The “Save maps per frame” option has been removed from the GI rollout;
Render output
(*) “Don’t affect colors” option for color mapping; useful if you only need the sampling adaptation to be performed;
(*) “Clamp Level” option for color mapping (specifies the level at which colors are clamped, if clamping is on);
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in “.exr”;
Others
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in “2d landscape” mode;
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
(*) Added “Affect alpha” option to VRaySphereFade;
(*) VRaySphereFade works correctly with transparent objects;
(*) VRayFur can now generate motion blur with more than 2 geometry samples;
(*) The default value for the number of light cache passes is now 8;
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
Known issues:
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
Bug fixes:
(*) “Affect shadows” and “Affect alpha” options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
(*) Problems with 2D displacement (RC3 bug);
(*) Automatically created VRaySky did not have a name;
(*) Horizontal scrolling problems with the V-Ray messages window;
(*) VRayOverrideMtl could cause 3dsmax to crash;
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
(*) Some rare raycaster precision errors were fixed;
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug);
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
(*) Missing files (textures/VRayProxies etc) were not always detected correctly;
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
(*) Standard materials with transparency did not render properly (RC3 bug);
(*) No motion blur for ParticleFlow on 64-bit 3dsmax;
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
(*) Crash with the “Show map in viewport” option for VRayMtl when using Direct3D (RC3 bug);
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
(*) The “Global light level” options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
(*) VRayBlendMtl did not list the blend textures as sub-anims;
(*) If “Render to raw image file” option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
(*) The parameters of VRayMtlWrapper did not have proper names in Track View;
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
(*) Somewhat better memory management for proxies and dynamic meshes;
(*) Crashes with VRayFur on animated objects when using motion blur;
(*) Incorrect environment color with several VRayLights in “dome” mode;
(*) “Crop” render mode with the V-Ray VFB did not work for animations;
(*) Sporadic crashes when using the “Camera Map Per Pixel” texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
(*) VRayBmpFilter did not always display its bitmap texture successfully;
(*) VRayBmpFilter could produce invalid colors;
(*) Photon mapping could produce wrong GI on transparent surfaces;
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
(*) Irradiance map produced incorrect results when used with VRayLight in “Light portal” mode;
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the “Reset” button from the Material Editor was used;
(*) The contents of the V-Ray VFB was not cleared regardless of the “Previous render” option in the System rollout;
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
(*) Banding with very small spherical VRayLights;
(*) SSS with VRayMtl did not work properly with intersecting refractive objects;
(*) Problems with dome light and matte/shadow materials with GI on;
(*) VRayBlendMtl in additive mode produced incorrect alpha channel;
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command;
(*) Crash when rendering disconnected Particle Flow events;
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
(*) In some cases VRayFur did not render properly;
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
(*) Distortion map for VRayToon had no effect;
(*) Light cache prefiltering ignored GI surface IDs;
(*) VRayLight’s appeared in reflections for objects excluded from the lights;
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
(*) When rendering a high-resolution image with the “Hilbert” region sequence, V-Ray could crash;
(*) A light which had “Affect diffuse” option off still contributed to the diffuse lighting channels;
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
(*) Area VRayShadows with Box type did not respect the rotation of the light;
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
(*) VRayFastSSS displayed black in the viewports;
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in “region” mode;
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements;
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
hi, I am Zaki , (Architect)
I have One bug Problem,
I use 3ds max 2008 32bit with v-ray 1.5
when i was rendering using v-ray sun and v-ray sky , also using light cash , an error happened and all 3dsmax closed ,
So Can you Help me ???????
Hello it?s REALLY GREAT SITE!!
I have one question- I am new in 3d max!
I have instated version 3d max 2008 with Mental Ray render but I also wont to install VRay render
So my question is what should I install (VRay 1.50.17 for 3dsmax 9-2008 ) or something else because
all of you are talking about various versions of the same program.And also can you tell me where can
I find installation for VRay render compatible with 3d Max 2008.
Thanks.
Try this: http://thepiratebay.org/tor/3921997/VRay_1.5_RC4_x64_incl_Keymaker_(MAX_2008_OK)
hi
i am using 3ds max 9 (32 bit).which is good vray(no bugs)for me?
Firstly, a sincere thanks to the administration for the download. However, I seem to have run into a slight problem, I have installed all the files, and licensed/cracked the product. Yet, I do not have the option of choosing the V-RAY Material, only the Vraylightmtl, and vrayfastsss, materials are displayed. Any help would be appreciated.
Using 3d studio 9.0 32 bit.
Hi.. I have 3D Studio Max 8, can someone lead me to get Vray 1.47 or any other Vray that can work with Max8? I have downloaded some Vray 1.47 from rapidshare but all those Vrays that I downloaded had trojan virus… hidden as a keygen… Also I downloaded 3D StudioMax 2008 Trial version from AUTODESK… Does this trial version of Max 2008 work full once getting the activation code? then if so… where can i get a good WORKING Vray plug-ing for Max 2008?
V-Ray Advanced 1.5 R5 for Max9 (x86=32bit) – 22,1 MB
INSTRUCTION:
1. Install
2.Replace VRLserver file from crack directory to C:Program Files|Chaos Group|V-Ray3dsmax R9for x86
3.Search and start in Start menu -Launch V-Ray license server-
4.In system tray open VrL icon and press Request/enter license
5.Copy and paste following numbers in keymaker and generate activation number.
6.Enter activation number and exist happy.
rapidshare
http://rapidshare.com/files/98635740/V-ray_for_3ds_max_9_for_x86_ver_1.50.r5.part1.rar
http://rapidshare.com/files/98635741/V-ray_for_3ds_max_9_for_x86_ver_1.50.r5.part2.rar
http://rapidshare.com/files/98635742/V-ray_for_3ds_max_9_for_x86_ver_1.50.r5.part3.rar
http://rapidshare.com/files/98635743/V-ray_for_3ds_max_9_for_x86_ver_1.50.r5.part4.rar
http://rapidshare.com/files/98635744/V-ray_for_3ds_max_9_for_x86_ver_1.50.r5.part5.rar
Please HELP me !!!
The keymaker in crack folder does not working
“error in run program” or “i don`t have permision in this file”
1 i have admin acount in my computer
2 i disable the anty virus programs
WHAT THIS IS A PROBLEM
i’m running max 2008 on vista and i was tring without any problems the R3 release.
i’ve tried to install the R5 and the SP1… went good but i had the problem of the watermark so i’ve unistalled the R5 and the SP1… but everything i try to install (R3 oe R5) and also with the unistall, max conts to search the vrender90.dlr and the other dlr build from the SP1. It does the same even if unistall totally vray. The plugin manager continue to serach fot the files of the SP1. I’m tring to found where max stock the info for the plug-in to load with no succes, and is not the plugin.ini file. The same problem persist if I unistall max and reinstall it. It always search those files.
Anyone have some hint to solve this problem?
(format my computer is not a valuable solution for me)
cheers
B.
I am using 3dsmax 9, and have had no problems with this version. Install Vray. Then paste vrender90.dlr into C:\Program Files\Autodesk\3ds Max 9\plugins (overwrite the one that is there). Then paste vray90.dll into C:\Program Files\Autodesk\3ds Max 9 (overwrite the one that is there).
EASY!! and no watermark.
Enjoy
i’ve already done it, but still watermark. maybe something with vista. but the thing i hate most is if if I unistall the demo it still search for the vray dlr from the sub-folder that it create in the plugins folder.
boh.
b.
*sob*
I love you guys…
The problem of watermarked renders is caused by the demo version of vray you downloaded here, read the messages above please and you?ll notice that, this version is NOT the vray advanced version of sp1. the demo version means that there?s not distribute rendering, and antialiasing resets after each render, yeah it sucks….. ;)
so we only can wait for the advanced version of sp1 for max 2008, and prey to the admin of this great blog to post it as soon as posible please!!!
Thanks all!!!!!
Hello it?s REALLY GREAT SITE!!
I have one question- I am new in 3d max!
I have instated version 3d max 2008 with Mental Ray render but I also wont to install VRay render
So my question is what should I install (VRay 1.50.17 for 3dsmax 9-2008 ) or something else because
all of you are talking about various versions of the same program.And also can you tell me where can
I find installation for VRay render compatible with 3d Max 2008.
Thanks.
When I instal vray 1.50.17 i found with my AVG Spyware in crack……Can someone tell me some other location for downloading instalation…………Thanks.Thanks.Thanks.
Hello,
This is a really great site, thanks for the vray for max2008(32 bit). If anyone knows how to get this working with net rendering it would be greatly appreciated!
Thanks!
hi, i have 3ds max 7 and i wonder does vray 1.50 works on it and if not what version of vray should i use?
-thanx
I need vray works on vista and max 2008, please ? Can help me!
Hey to all,
I got the vray working using “El Man”‘s instructions but when I do a net render (using backburner) slices I get an annoying message on each render node:
“This file was created with an older version of Vray render. The DMC sampler Noise Threashold perameter may need to be increased to get same results…” (bla bla bla)
Anyway if I hit a return (or sometimes 2) on each render node, it goes along and renders ok.
This does not happen on single renders on the PC that sends the file.
Anyone know how to stop this?
Thanks,
TD
tyler try to use only vrayspawner
I got it! The ploblem was you can’t mix vrayspawner from an older version with the demo crack 1.5. There
I have installed it and problem occurred ,,,,,,,,,,,,,
well …after few renders upper toolbar just dissapear and after I reset or restart 3d max 2008 the toolbar is still missing …
Does anybody know why…………???
THANKS…
i have windows vista and i’m using 3ds max 9 (32)
i wanted to install V-ray 1.5 and i got an error at the end of install, the readme files didn’t open correctly…
anybody know why :((?
hi ,
I have a problem, can’t install V-Ray Advanced (1.5 RC5 for Max 9 x86 SP2), AVG Free Edition seems to see (all the) keymaker(s) as an trojan and I can’t get a serial for licence server. I tired more than one torrent / donwload.
Only I have this issue ?!? Can’t install the renderer…
Help me please!
anyone know what ver will work with max 2009.thanks
its all for x64 and x86.
do you have one for x32
I got various versions of downloads but all are or include x86 installs.
x32 ?!? (does the question belong to my post guess not)
I got a problem with keymaker so i can’t get v-ray working.
I have tried 5 times to get this crack working.
I installed it fine on one machine running XP pro, but can get it to work on vista.
Installed as admin and copied over the cracks into the correct 2 folders but I still get a watermark.
Any suggstions?
Why it is the CRACK version from DEMO? Is there any full version original installer with Keygen?
As far as I read here and on the net, the last full working one is 1.5 RC5 (Adv) but I have a problem with the keymaker AVG says its an trojan so I cant get any serial so I cant install V-Ray for Max :-(
i have sony vaio vgn-ar320e
My OS is VISTA HOME
I install Max 2008 and it working OK
but when i install VRAY 1.5 SP1. It’s error.
Please help me or show me what the version is working OK for VISTA
thanks so much
I tried “vray_adv_15R5 for max9”,when i start keymaker in crack folder, the program suddenly not responding, why is that??? I still use winXP SP2..
please somebody help me T.T
help me please..
i need vray for 3dsmax 2009 sp2..
hi guys
this is the final vray adv working GREAT …
i tried it at windows xp 64bit and max9
and i also add all options THIS IS NOT DEMO
so you’ll find DR working great ..
http://rapidshare.com/files/109232410/VRay15000x90x64_modified.rar.html
hope all can use it it tooks me alot of time to try all the versions on the net … so .. enjoy
Hi!
First of all, thanks a lot to the administrator of this blog!… it’s great!
i downloaded and installed perfectly vray 64 bits for 3d max9.
in fact i’m using it… the only diference is that i don’t find “quasimontecarlo” as an optional engine for second bounce rendering…!
instead there is one called “brute force”…are they the same? in fact i’m using it and it works fine… what is this brute force??!
thanks again from uruguay!!
??? ?? ????? ???? ???? ??? ????? ???? ?? ??? ???? ?????? ?????? ???? ??? ?? ?? ?????? ?? ???? ???? ??? ?? ?? ???? ?? ?????? ??? ?????? ([email protected])
has any one seen vray sp2?????????
Hey where can i download vray for 3ds max 9 service pack 2? I have the one you published here but everytime i render an image it appears a watermark!! Does anyone have the vray 1.5 sp1 but not demo?
Im frustrated! Help!!
sorry maluka but your version didn’t work fine,
it’s a demo because the antialiasing values are reset each time
i open a file……
to every one having problem with vray read this
“55imad
if you bother to read you can see how to install vray the correct way
Intall:
1.copy cgauth90.dll and vray90.dll to 3dsmax9 Root
2.copy vrender90.dlr to 3dsmax9 plugins folder”
ps. reading will get you far in life
were can i find vray 1.50 sp2 (((when will this be posted?)))
Does the Vray for MAX 2008 work with MAX 2009. Please i need Vray for MAX 2009
thanx
the only compatible vray for 3dmax 2009 is vray sp2
hi i have a problem, i have vista anda 3d max 2008 and i cant install the vray 1.50, Also i tried the vray demo sp1 but in the render appear a watermark of vray.waht should i do
for vista ((b4 installing make sure that all the vray files does not exist on your computer ((((in program files))))))))
when that is done on the vray.exe right click on it and click on “run as administrator” and let that install when that is done follow this
?55imad
if you bother to read you can see how to install vray the correct way
Intall:
1.copy cgauth90.dll and vray90.dll to 3dsmax9 Root
2.copy vrender90.dlr to 3dsmax9 plugins folder?
Vray 1.5 SP2 is now available……
http://www.chaosgroup.com/en/2/news.html?i=92#newsid92
Hope this site will update a full version of it with keygen not DEMO version with crack. Thanks.
Vray 1.5 SP2 is now available on isohunt.com
madmax.. i wander if you could give me a link to x32 version of Vray 1.5 sp2 pls….
they all have the file. but no krack …
hey guys……..plzzz help me …..i need vray 1.50 sp2 for 32-bit
who doesnt need it …… wish someone can give a link to the demo of it because i couldnt be able to get it from chaosgroup site….. thnkz