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All posts for the month August, 2009

In Photoshop CS4: Layer Masks in Depth, senior trainer and photographer Jan Kabili takes an in-depth look at using layer masks to create professional-looking image composites and make targeted photo corrections. Jan examines some common situations in which layer masks are the key to creating convincing image composites. She demonstrates practical ways to enhance photos with layer masking, including masking adjustment layers and Smart Filters to affect part of a photo. She explains how to use layer masks to combine different exposures of the same scene, and teaches how to work with vector masks to achieve a clean, graphic look.

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Here you will find an exciting collection of technical papers on topics in computer graphics, human-computer interaction, and related research areas. These papers push the state-of-the-art in wide variety of research areas, including image processing, surface modeling, fluid simulation, character animation, shape analysis, reflectance modeling, image synthesis, real-time interaction, and much more.
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Autodesk? MotionBuilder? real-time 3D character animation software is an ideal tool for high-volume game animation pipelines, director-driven virtual cinematography, and real-time character simulations. MotionBuilder 2010 delivers faster overall performance, expanded physics capabilities, productivity-enhancing animation workflows, and improved interoperability with Autodesk? Maya?, Autodesk? 3ds Max?, and Autodesk? Softimage? software. Continue Reading

Autodesk? Maya? 3D modeling, animation, rendering, and visual effects software offers artists an end-to-end creative workflow. Autodesk Maya 2010 software is the first release to unify the Autodesk? Maya? Complete 2009 and Autodesk? Maya? Unlimited 2009 feature sets, advanced matchmoving capabilities, and high dynamic range compositing into a single affordable package*. Also included for a complete CG workflow are 5 additional mental ray? for Maya batch** rendering nodes and the Autodesk? Backburner?? network render queue manager.

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