All posts for the day April 6th, 2010

V-Ray? Adv For 3DsMAX? Ver 1.5 SP4 2009,2010 32Bit & 64Bit
The V-Ray rendering system has a rich set of features; we have listed some of the major ones here. For a full list of features and capabilities visit the V-Ray documentation. Please be aware that every features is subject to change without prior notice.

Major features of V-Ray? for 3dsmax? ver 1.5 SP4

Core architecture
Multi-platform object-oriented API
Fully multithreaded core
Unified sampling system based on Schlick sampling
Distributed rendering
Efficient shading system specifically optimized for ray-tracing
Modular architecture – many components of the system can be replaced with custom ones

Efficient geometry handling
True instance rendering
On-demand dynamic geometry creation
On-demand geometry loading from disk files
Displacement mapping
Catmull-Clark and Loop subdivision surfaces
Extensible with custom geometric primitives through the V-Ray SDK

Image sampling
Three different image sampling methods
Full-scene antialiasing
Progressive path tracing
Support for additional render elements (diffuse, reflection, GI etc)
Advanced color (tone) mapping controls
Extensible with custom image samplers through the V-Ray SDK

Physically accurate full global illumination solutions
Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
Physically accurate area lights
Efficient illumination from HDR environments
Procedural sun & sky models
Extensible with custom lights through the V-Ray SDK
IES photometric lights

Physically plausible materials
Blurry reflections/refractions
Accurate hilights
Sub-surface scattering
Support for efficient material layering
Extensible with custom shaders through the V-Ray SDK

Camera effects
Depth-of-field with bokeh effects
Accurate motion blur
Physical camera model
Extensible with custom cameras through the V-Ray SDK

Toon effect
Fur generator/raytracer
Extended matte/shadow capabilities
Support for Render-to-Texture mode of 3ds Max
VRaySphereFade to isolate only specific portions of the scene for compositing

Frame buffer
V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files

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V-Ray Adv For 3DsMAX? Ver 1.5 SP4 09,2010 32Bit & 64Bit ** Fixed **

Is realy rendering, no dark, no move cam, very fast – sucsses

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3dsmax 2009

3dsmax 2010

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In this course we will focus on the fundamentals of digital drawing .

We’ll begin by learning about some of the basic types of line and the tools used to create these lines. From there, we’ll use both contour and blind contour lines to explore the basic shapes of an object and learn how construction lines can assist us in drawing these shapes. Next we’ll learn what value is and discuss some techniques for creating value using line. Finally we’ll practice simplifying more complex objects into basic shapes so that they are easier to draw.



3dsmax 2011


With Autodesk 3ds Max 2011, you can create stunning 3D models in less time. This is a complete solution for 3D modeling, animation and rendering is used to produce the most popular games, film and video. The program allows you to quickly create realistic characters, seamless CG effects, captivating computer games, as well as high-quality films and television programs. Advanced tool kits let you create 3D environments to suit your needs, manage complex scenes, and take advantage of improved interoperability and integration support.

System requirements:
Processor Intel Pentium ? 4 or higher, AMD Athlon ? 64 or higher, or AMD Opteron ?.
1 GB of RAM (2 GB recommended).
1 GB of swap space (2 GB recommended).
Graphics card with 128 MB of RAM or more, which supports Direct3D 10, Direct3D 9 or OpenGL.
2 GB hard disk.


1.08 GB