Video Training | HF | 368Mb
In this course we will learn how to use a variety of lighting and shading tools in mental ray to simulate
the appearance of realistic liquid materials.
In this series of lessons, we will guide you through the process of using mental ray to realistically render
RealFlow geometry within Maya. We will begin this process by learning how to import your mesh sequences from
RealFlow into Maya and placing primary illumination sources. From there we will use the mental ray Architectural
Materials to create realistic, refractive liquid, and discuss some very important settings to be aware of
when using these shaders. Finally, we will create refractive caustic patterns that can add a high level of
realism to the final render. Getting the proper look for your final renders will require a lot of troubleshooting
and adjustments of many different attributes. Through these lessons, we will address many of these common problems
that you will run into and how they can be resolved, allowing you to achieve the desired result in a much sorter
amount of time.
Download:
Wasn’t this know as Real Flow /Maya Integration?
Got it..
http://www.digitaltutors.com/09/training.php?cid=31&pid=134
rapidshare please.
What? rikk, you must give your phone number to tinypaste. Tinypaste is emperor of your naked bum..lol
Much appreciated!
why the fuck nobody uses Rapidshare anymore?!
Torrent: http://cgpeers.com/torrents.php?id=704&torrentid=701