The Autodesk? Subscription Advantage Pack for Autodesk? 3ds Max? 2011 software integrates state-of-the-art technology from renowned industry companies who are working with Autodesk to revolutionize rendering and simulation workflows. Featuring lightweight, resolution-independent procedural textures; GPU-accelerated rigid-body dynamics; and one of the world?s first physically accurate ?point-and-shoot? renderers, the Advantage Pack for 3ds Max 2011 delivers cutting-edge tools that help leverage the latest hardware advances to help customers maintain their competitive advantage.
Top Features and Benefits
Substance Procedural Textures
Achieve a vast range of look variations with a new library of up to 75 Substance procedural textures. These dynamic, resolution-independent textures have a tiny memory and disk space footprint, making them very good for exporting to games engines via the Allegorithmic Substance Air middleware offering; integration is currently provided for Unreal? Engine 3 game engine, Emergent’s Gamebryo game engine, and Unity. Alternatively, textures can be baked to bitmaps for use with certain renderers. Some examples of dynamically editable and animatable parameters are: brick distribution, surface aging, and mortar thickness in a brick wall; pupil size, eye color, and extent of veining in an eye texture; and the age, roughness, curb borders, and lane markings of a street texture.
PhysX Rigid-Body Dynamics
Create more compelling, dynamic rigid-body simulations directly in the 3ds Max viewport. The multi-threaded NVIDIA? PhysX? engine supports static, dynamic, and kinematic rigid bodies (the latter for rag doll simulations), and a number of constraints: Rigid, Slide, Hinge, Twist, Universal, Ball & Socket, and Gear. Animators can more quickly create a wider range of realistic dynamic simulations, and can also use the toolset for modeling: for example, creating a randomly placed landscape of rocks. Assigning physical properties ? friction, density, and bounciness ? is as simple as choosing from a set of initial preset real-world materials and tweaking parameters as required.
iray Photorealistic Renderer
Creating realistic images has never been easier with 3ds Max, using the newly integrated iray? rendering technology from mental images. Another major milestone in the Rendering Revolution, iray enables artists to set up their scene, press ?render,? and get predictable, photo-real results without worrying about rendering settings? just like a ?point-and-shoot? camera. Artists can focus on their creative vision as they intuitively use real world materials, lighting, and settings to more accurately portray the physical world; iray progressively refines the image until the desired level of detail is achieved. iray works with standard multi-core CPUs. However, NVIDIA CUDA-enabled GPU hardware will significantly accelerate the rendering process.
http://www.fileserve.com/file/v4xgFFF
OR
http://hotfile.com/dl/72758284/7d8310d/a3dmx011sapw-qsr_forum.cgpersia.com.rar.html
|
|
|
Taken from:
Yeeeah! Thank you!!
does not install on 3d studio max Design 2011
Oooooh, looks good! Thanks, cH1ooo!
lucky max users, this has iRay in it. where is iRay for maya :(
Obrigado muitttttooooooo
hum, just know, what’s it ????
heu juste pour savoir, c’est quoi???
Juste pour r?pondre il s’agit d’extensions pour mental ray qui ajouttent entre autres PhysX en version 64 Bit et aussi le moteur de rendu iRay qui utilise la puissance des carte grapqhiques coupl?s aux processeurs du PC.
merci
Aguardando V-Ray Max 2011 32bits
Aguardando V-RayRT Max 2011 32bits
GRATO……………………
I need the one for 3ds max DESIGN 2011 because this one wont install it’s just for normal 3ds max 2011.
http://forum.cgpersia.com/f56/autodesk-3ds-max-2011-subscription-advantage-pack-win32-64-quasar-21488/index2.html#post131430
#78 i upload the design version
THANK YOU VERY MUCh i will test it ;)
THANK YOU CGP
FOR EVER ON ALL SUPPORT
can post 3ds max DESIGN 2011 version link?thankyou!
we love you cH1ooo, you are the best – IRAY FTW!
Thanks! Really looking forward to trying iRay. Didn’t know about the shaders addition till now, but they look awesome too. Just hope they work seemlessly with iRay. Thanks again cH1000!!
IRAY – WTF. Lame pile of shite.
Hey software developers (iray, vratRT, Arion etc etc): CUDA doesn’t mean ‘lame rendering quality and no shader support and heaps of shit that doesn’t work’.
Get your crap together guys. CUDA has been a reality for some time now.
this version of iray works in real time?
I’d say no, it isn’t real-time. It seems for all the world less capable than max’s default activeshade. It is poorly implemented i.e. with VrayRT you can make scene changes that update automatically in the activeshade view… with Iray you hit render again…and again… it gets kindof old quickly, especially considering how few shaders it supports.
Holomatix Rendition renderer gives you heaps more bang-for-your-buck imho.
anyone got the autocad 2011 advantage packs ?
Anyone have the maya or mudbox advantage packs ? The mudbox advantage has lots of great features would be great to get hold of.
Hi. Can you please upload the Subscription Advantage Packs of Maya 2011, Mudbox 2011 & Motionbuilder 2011 ? Thank you very much !
Hi,
someone knows where to get the app that can be used to create the procedural textures: Allegorithmic Substance Designer?
Thx
It is actually a nice and useful piece of information. I?m glad that you just shared this helpful info with us. Please keep us informed like this. Thanks for sharing.
Thank you a lot
Here is resumable links from Jumbofiles.com where you can use Internet Download Manager easily:
http://adf.ly/3S9Oy