Maya 2011: Creating Textures and Shaders with Eric Keller shows how to create textures and materials, and then apply them to models to render realistic surfaces.
The course covers working with the mental ray shading nodes, including the mental images architectural node, subsurface scattering nodes, occlusion, and car paint shaders, as well as how to incorporate these nodes into shading networks using the Hypershade editor. It also explores using textures, Maya software nodes, normal maps, and displacement maps for adding detail to models. Exercise files accompany the course.
Topics include:
* Understanding shading concepts
* Simulating the Fresnel effect for realistic reflections
* Rendering transparent and translucent surfaces
* Comparing mental ray and Maya standard shaders
* Introducing the mia_material
* Developing shader networks
* Using subsurface scattering shaders
* Mapping polygon UV coordinates
* Incorporating texture nodes into networks
* Improving skin detail with ambient occlusion
* Painting bump maps
* Creating normal and displacement maps
* Troubleshooting maps
Download from FileServe
Download Part 1
Download Part 2
Download Part 3
Download from Hotfile
Download Part 1
Download Part 2
Download Part 3
I’ll bite. Thanks, yo.
tnx for the upload yo
PLEASE RAPIDSHARE PLEASE
Rapidshare sucks
Thanks for sharing this. You’re GREAT!
YO ..YOu Are the man !
THANKS !!!!!
thanks!!!
hello guys, anyone know of tutorials in the style of the vignettes of the UFC?? if someone has a similar please send to my email the Linck, [email protected], thanks you guys!
Rapidshare plzzzzzzzzzzzzzz
Rapidshare plz
Thanks for the share yo.