QuadSpinner-Mesa Mastery Erosion(Vue & World Machine tutorial) 2010
English | H264 1280×800 15fps 1526kbps | AAC 44kHz 1411Kbps | 383 MB Continue Reading
Archives
All posts for the month September, 2010
Tutorial and Plugins Zbrush 4.0 – GoZ with 3D Max
Plugins|Mp4 | 960×720 | 9 min | 40.86 MB Continue Reading
[center][img]http://img818.example.com/img818/8048/90620211.jpg[/img][/center]
[center][b]Digitaltutors – Introduction to Rigging in Houdin | 344.47 MB[/b][/center]
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Total Training Introduction To 3ds Max Tools And Workflow Dvd Inkiso
Size: 1010.21 MB | HF & FS Links Continue Reading
Jeff Lew : Animating Power and Weight: First Pass (part 1 & 2)
English | H264 1280×800 | MP3 96 Kbps | 2.38 GB
Animating Power and Weight PART 1 is a real-time demonstration of animating the first pass of a large scale creature swinging around a heavy weapon. We go through every step of the animation process, from breaking down the reference footage to methods of keyframing.
Preview :
http://www.youtube.com/watch?v=ouuZ0Z2GeSo
TOPICS:
– fundamentals of animating power and weight
– scene file setup
– using the character rig with heavy props
– breaking down reference footage
– finding poses
– methods of animating
– working with constraints
– common keyframing mistakes and how to fix them
– working within limitations of the character rig
– using the dopesheet and graph editor
– maintaining arcs in animation
– practical advice when animating
– understanding and fixing euler flipping
– working with keyframes in the timeline
Animating Power and Weight PART 2 is a real-time demonstration of animating the first pass of a large scale creature swinging around a heavy weapon. Part 2 picks up right after where Part 1 left off and completes the first pass of this animation.
TOPICS:
– posing the character to show weight and balance
– moving hold
– hiding mistakes with camera staging
– fixing motion in the graph editor
– keying contact points
– retiming keyframes with the dopesheet
– contrast in timing
– pushing ideas, experimenting
There were no project files provided so you’ll have to make do with your own rigs
More Info :
http://www.jefflew.com/apw1.html
http://www.jefflew.com/apw2.html
Download Links : (Fileserve)
http://www.fileserve.com/file/abHKE8D/JL.AMOaWFP.part1.rar
http://www.fileserve.com/file/yFvv6Nc/JL.AMOaWFP.part2.rar
http://www.fileserve.com/file/z5R23ek/JL.AMOaWFP.part3.rar
http://www.fileserve.com/file/pqfBwgX/JL.AMOaWFP.part4.rar
http://www.fileserve.com/file/x4Jpm8J/JL.AMOaWFP.part5.rar
http://www.fileserve.com/file/NfYgxUF/JL.AMOaWFP.part6.rar
Juxtapoz – October 2010
http://www.juxtapoz.com/Current/first-look-at-juxtapoz-october-2010-cover-with-craola
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[center][b]Evermotion Archmodels vol. 85[/b]
3D models | format: .max (vray) + textures | 579 MB[/center]
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In this series of lessons we’ll learn how to use trackers and trigonometry to match rotation of an eye in Nuke’s 3D system. We’ll then create an appealing final video using a few simple images and a variety of compositing and animation techniques.
With Xfrog 5 for Maya, you can create and animate complex organic structures such as Trees, Shrubs, Flowers in a very short time and with PhotoRealistic Quality.
Organic Bio-Architectural Forms, and Ultra Highend Special Effects based on Natural Phenomena, can also be created with Xfrog 5 for Maya.
Car Modeling and Texturing
English | FLV 501 Kbps 1232×860 20fps | Mp3-96.0 Kbps | 2.58 GB
Genre: Video training