ShiVa Advanced Edition v1.9.0 | 527.22 MB
Shiva Advanced, the full complete version to create every kind of application.
Include a Team Development Manager, Performance reporter, Level Of Details Manager, Screenshots Generator, Material Batch processing and Advanced export options
ShiVa, a platform for 3D real time development, allows you to make games such as:
– First person shooter “FPS”
– Platform games.
– Adventure games.
– Massive online multiplayer role-play game “MMO”.
– Race simulation games.
– Shoot them up game.
But ShiVa also allows you to make serious games applications and 3D real time applications for professional use such as:
– Architecture.
– Engineering.
– Communication and marketing.
Graphics:
ShiVa integrates an up-to-date graphics engine, able to reproduce all the effects you need for your creations
in all styles, cartoon or ultra-realistic, as far as your imagination will take you.
Meshes:
Support of polygonal meshes, including :
– static meshes,
– dynamic meshes controlled by a skeleton (with up to 4 joints per vertex),
– importation of meshes from XSI, Maya, 3DSMax or Blender using the collada open standard (.dae)
– unlimited size and number of faces.
Materials:
Simple and advanced materials support, including :
– Gouraud, Phong and Toon shadings (with outlining),
– bump texture maps,
– gloss texture maps,
– noise texture maps,
– animated textures,
– dynamic textures,
– dynamic procedural texture mapping coordinates generation (planar, spherical, perspective),
– texture mapping modifier (with or without animation).
Lights and Shadows:
Advanced lighting support, including :
– static lighting (per vertex or with lightmap),
– dynamic lighting (per vertex or per pixel),
– dynamic soft shadows (with self shadowing),
– unlimited number of lights.
Reflection and Refraction
Dynamically generated reflection and refraction textures, allowing to reproduce :
– water effects, simples and complexes,
– mirrors,
– ice…
3D Special Effects:
Dynamic particle system and motion trail support, allowing to simulate :
– explosions or splashes,
– fire, rain, snow or underwater air bubbles,
– tire tracks on the road, the sand or the snow,
– localised retinal persistence (fires of car the night, trail of sword…).
2D Post Render Effects:
Dynamic cumulative post render effects, including :
– light bloom,
– color levels and saturation,
– motion blur.
Physics:
ShiVa integrates the dynamics engine ODE allowing you to simulate physical interactions between objects in an
impressive realistic way.
Collision meshes:
Support of the polygonal collision meshes, including :
– static or moving meshes,
– robust and optimized ray cast,
– no limit of size nor of number of faces.
Rigid bodies:
Realistic and robust simulation of rigid bodies :
– management of the physical parameters (form, mass, friction, rebound?),
– management of the linear and angular forces, the fields and the impulses,
– management of the collisions.
Joints:
System of connection between several rigid bodies, including :
– simple joints (spring, hinge, slider…),
– complex joints (axle of car?),
– motor joints.
Animation:
ShiVa integrates an advanced animation engine, configurable and workable in script which will give life to your objects.
Squeletal animation:
Hierarchical animation support, allowing to control skinned meshes :
– characters, animals,
– facial animations,
– unlimited number of joints.
Motion blending:
Advanced realtime animation mixing processing :
– allows to perform smooth transitions between animations,
– many playback modes available for each animation channels,
– up to 8 simultaneous animation channels per objet, with custom settings.
Skeleton synchronization:
Automatic synchronization system between many skeletons :
– one animated object can clone his animation on other objects,
– allows to reproduce an optimized crawl animation,
– allows to automatically stacking (for clothes or equipments).
Total control from the script:
Drive the animations and skeletons from the script, allowing to :
– mix in realtime your animations,
– know the position of every joint in world space,
– make a character look at the active camera.
Navigation
ShiVa integrates an automatic follow up paths engine to facilitate the creation of autonomous movement behaviour.
Automatic pathfinding:
System of detection and automatic follow-up of way, allowing to :
– create autonomous moving objects easily,
– to find the shortest way between two points while avoiding the obstacles.
Script Full control from the script:
AI:
ShiVa integrates a scripting module based on an optimised version of the language LUA, allowing the control all the
engine functionalities and letting you do whatever you want to do.
Scripting:
Based on an optimized and simplified version of the language LUA, you will be able from script to :
– create complex behaviors,
– control all the parts of the engine with the hundreds of dedicated functions.
States Finite State Machines:
Native support of the finite-state machines, with for goal :
– to simplify the design of your AIs,
– to separate the various ?states? from your artificial behavior.
Events:
Optimized event manager, allowing to :
– make communicate the objects between them semantically,
– model the exchanges in the form of ?stimuli?.
Audio:
ShiVa integrates an audio management engine capable of managing the punctual sounds as well as streaming
playback musics.
Ponctual sounds:
Ponctual sounds playback with realtime control, from the scripts, of gain or pitch.
3D localized sound support
Ambient musics:
Streaming of large music files, including :
– volume control,
– automatic crossfade between musics.
Video:
ShiVa integrates a video file management which allows you to provide high quality cinematics to your users.
Input:
ShiVa manages all types of peripherals such as keyboard, joypad which connect your applications and their users.
Network:
ShiVa can create multi-user applications on internet or within a local network.
HUD:
ShiVa integrates a system dedicated to the management of user interface components to create dynamic,
intelligent and autonomous interfaces.
Components:
Native support of “head up display” components, including :
– common components (labels, buttons, editboxes, listboxes…),
– special components (video preview, webcam capture preview…),
– you can create your own controls.
Actions:
Component animation system, allowing to :
– create effects of appearance or disappearance of components,
– create dynamic, intelligent and autonomous interfaces.
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