All posts for the month May, 2011

HDRI-Studio provides unique, real professional photo studio lighting environments for your computer graphics models.Combining the specialist skills of experienced still-life photographers with state-of-the-art, High Dynamic Range imaging, you can now have the ultimate in photorealism. You no longer have to worry about incongruous reflections in shiny surfaces or struggle for realistic lighting. Everything is exactly as it should be.


Lighting for general product renders ranging using strip soft box setups for tall glass bottles through to cubic tents ? ideal for chrome or highly reflective objects. Hexagonal and rectangular soft boxes are also available for even greater versatility.


For a touch of real colour, use one of our photographic gel combinations available with hexagonal and regular softboxes.


Versatile, high dynamic range abstract images aquired using sophisticated techniques from studio lighting. Ideal for reflection mapped objects where you need focussed hot spots visible in the reflections or refractions.

http://www.url-dead/file/1091833594/HDRI SETS.part1.rar
http://www.url-dead/file/1091831574/HDRI SETS.part2.rar SETS.part1.rar SETS.part2.rar SETS.part1.rar SETS.part2.rar


“Assets Series” – Texture Pack

Canvas Texture pack
This texture pack inlcudes nine high-res scans of canvas (roughly 3-4k). I found a great store in LA called….
Leather Pack A
These are high-res 4k scans of leather fabric swatches I picked up at the garment district in downtown LA…..
Leather Pack B
I found a leather jacket at ‘Mercantile’ in Hollywood, took it home….
Belt Pack A
High-res scans of belt like materials that I picked up at a second hand shop in LA….
MATCAP set 01
A collection of twelve Zbrush 3 materials.
MATCAP set 02
A collection of twelve Zbrush 3 materials.



Magix 3D Maker v7.0.0.482 | 23.53 MB

Choose from over 1,000 objects, surface textures, and fonts, plus 100 animations and styles. Use MAGIX 3D Maker to transform simple text and graphics templates into professional logos, titles, captions, and buttons. Enrich your websites, emails, and presentations! MAGIX 3D Maker is a powerful software which allows users to create impressive 3D animations in a flash as GIFs, AVIs, or simple Flash movie sequences. You can also bring your desktop to life by saving animations as screensavers!

Here are some key features of “MAGIX 3D Maker”:
? Optimal: Export 3D titles with transparent backgrounds for perfect embedding and underlay of your photos and videos
? Unlimited restore options enable uncomplicated experimentation
? A total of 27 different edge types with different edge angles
? Present your graphics and texts perfectly on-screen thanks to complete edge smoothing (anti-aliasing)
? Flexible control over colors and/or texture of every area of the image, and background textures can also be scaled, rotated, and colored
? Images can be displayed as front and rear sides or made hollow.
? Create images matte or with shine
? Animate any TrueType font or 3D shape
? Real-time calculation of shadows, borders, textures, and space

Advanced functions:
– There are unlimited restore options for simplified experimentation.
– Edge smoothing for precise screen presentation (anti-aliasing)
– Flexible control over color and texture in all areas of the image
– Even background textures can be scaled, rotated, and colored in
– Images can be displayed as front and rear sides or made hollow
– Create images matte or with shine
– Animation of any TrueType fonts
– Real-time presentation of shadows, borders, textures, spaces, and much more
– Open/Import: Windows metafile (*.wmf, *.emf), texture (*.bmp, *.gif; *.ico, *.jpg, *.png), MAGIX3D (*.X3D), Xtreme (*.xar, *.web)
– Export of still graphics: JPEG (*.jpg), bitmap (*.bmp), PNG (*.png) [including full PNG alpha channel for transparent background], GIF (*.gif), Flash bitmap (*.swf), Flash vector (*.swf), -icon (*.ico), cursor (*.cur)
– Export as animation: AVI (*.avi), GIF (*.gif), MAGIX CFX (*.cfx) [including full PNG alpha channel for transparent background], Flash bitmap (*.swf), Flash vector (*.swf), screensaver (*.-scr), animated cursor (*.ani)
– Save project: MAGIX3D (*.X3D)


Download LINKS:-



RayFire Tool plugin 1.55 for 3ds Max 9 ? 2012

RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max?

Feature list
* Nvidia PhysX Rigid Body dynamic support for 32 and 64 bit 3ds Max 2011.
* Nvidia PhysX Force support
* Nvidia PhysX Glueing
* Interactive Dynamic Demolition System for Nvidia PhysX engine
* Uniform, Irregular and Continuous Fragmentation types
* Voronoi and Wood Splinters Fragmentation types
* Draw Fragment mode
* Fragmentation by custom shapes
* Reactor Rigid Body dynamic support
* Interactive Layer Manager
* Automatic update system


Adobe Photoshop Lightroom 3.4.1 Final Multilanguage | 210 MB

Adobe? Photoshop? Lightroom? 3 software helps you bring out the best in your photographs, whether you’re perfecting one image, searching for ten, processing hundreds, or organizing thousands.

Create incredible images that move your audience. Experiment fearlessly with state-of-the-art nondestructive editing tools. Easily manage all your images. And showcase your work in elegant print layouts, slide shows, and web galleries, as well as on popular photo-sharing sites. All from within one fast, intuitive application.

Superior noise reduction
Achieve amazing, natural-looking results from your high ISO images with all-new state-of-the-art noise reduction technology. You won’t need more than what’s built into Adobe? Photoshop? Lightroom? 3 to get the cleanest images at any ISO.

Accelerated performance
Get your digital photography tasks done fast and have more time to shoot and promote your work. Already quick performance has been dramatically accelerated in Lightroom 3, saving you time from first look to final image.

Support for DSLR video files

Take advantage of new support for video files from most digital SLR cameras, which allows you to easily manage and organize both still photographs and video files side by side.

Image watermarking
Easily embed your identity or your brand and logo in your images with more options for customizing their look. The new watermarking tool lets you apply text or graphic watermarks to a photo with adjustable size, position, and opacity.

Easy image importing
Save time with fast image importing. The newly designed import interface is easy to set up and navigate, with clear visual indications of where your photos will be located and how they’ll be organized after you’ve imported them.

Perspective correction
Get more natural-looking results by applying powerful, nondestructive perspective correction to your images. Reduce or eliminate the distortion that can occur, for example, when you take a photograph with the camera pointed upward, causing buildings to appear to be leaning backward in your image.

More flexible print packages
Showcase your work in more creative formats using highly customizable print layouts, which you can save as reusable templates. With the new custom print layout creation tool, you just drag one image or several shots onto a page and resize or reposition them as you like.

System requirements
* Intel? Pentium? 4 processor or equivalent
* Microsoft? Windows? XP with Service Pack 3; Windows Vista? Home Premium, Business, Ultimate, or Enterprise (32 bit and 64 bit); or Windows 7 (32 bit and 64 bit)
* 2GB of RAM
* 1GB of available hard-disk space
* 1,024×768 display
* CD-ROM drive

Language versions
* Brazilian Portuguese
* Chinese Simplified
* Chinese Traditional
* Dutch
* English
* French
* German
* Italian
* Japanese
* Korean
* Spanish
* Swedish

Home Page -

Download Links:-


—————– ——– Or —————– ——–


Batzal Roof Designer 1.4.6 3DsMax 2012 32Bit/64Bit


What is Batzal Software Roof Designer?

Roof Designer is a plug-in for 3D Studio Max for creating 3D roofs.
Whether you are creating a fast rendering textured roof or a top quality roof covered with mesh tiles, The Roof Designer plug-in can save you precious time.

Working with Roof Designer
Roof Designer keeps your mesh faces flat while you manipulate their slopes.
This way the roof can be easily modeled using the top view of your sketches.
Roofs imported from other CAD software can also be used.
Roof Designer automatically texture your roof and can also cover it with mesh tiles.





Thanks To Flux Team


GeoControl 2.1 Build 53 Win/Mac

The revolutionary concept of GeoControl2 opens up totally new dimensions of creating virtual landscapes.
The unique combination of more artistic tools and semi-scientific algorithms makes it possible to create realistic, breathtaking landsapes, based on conceptual layouts or on fantasie.
The creative tool “isolines” is completly selfdeveloped and offers the first time the opportunity, to creatively control the form of the landscape.
The interventions are none destructive, layerbased and you can allways, also afterwards, readjust, switch off or change an isoline or layer.

The artistic “shape” filters give the landscapes a typical structure, like round hills or ridged mountains.
The semi-scientific erosion algorithms turn these outlines into fantastic realistic and so believable landscapes.
Beside that flows, rivers or even river networks can be added to the terrain. The algorithm is unique, extrem fast and satisfies even scientific requierements.

But landscapes are not only defined by nature. The human factor also is a very important element. The “vector” tool “simulates” this part of a landscape. You can use it to integrate roads, urban areas or even controled rivers.

Home page :






Mac Os X



Pulldownit Pro Ver 1.7 for MAYA 2009-2012 32Bit/64Bit

What is Pulldownit?
Pulldownit! is a brand new dynamics solver which allows for the creation of fractures as well as massive rigid bodies simulations.
By using its technology digital artists are able to simulate fast and easily scenes made of thousands of objects and collapse buildings, bridges or any kind of brittle material.

Fast, accurate rigid bodies solver
The rigid body solver inside Pdi! is extremely fast and designed to handle massive scenes, that means thousands of objects in contact. its core is mathematically probed to conserve energy and it computes physically correct friction; all these issues together guarantee stable, accurate simulations, not objects flying away anymore!

Shatter It!, Voronoi-based pre-cutting
Shatter It! is the new pre-cutting tool of Pulldownit, it is Voronoi-based because this scheme has showed to be the best mathematical pattern for brittle fracture. Its technology allows to pre-cut a 3D model in hundred of shards in seconds, in addition the fragments generated plug easily in the Pulldownit solver to perform simulation in a fast and reliable way.

Fracture capabilities
The technology of fracture inside Pdi! is absolutely new and groundbreaking. It allows breaking apart any kind of brittle material like stone, glass or stucco. By using it digital artist are able to simulate the collapse of structures or terrain cracking in minutes. Not the least its easy setup and powerful stress tools allow for control in the creation of cracks and drive the simulation to the desired end.

Animation friendly
Pdi! is integrated in the most popular 3D packages, It catches the geometry from the viewports and computes the final result as animation keys, It allows to reset the simulation and start again as many as needed also tweaking parameters and resume simulation at any frame, in addition animated objects and characters are able to interact with the simulated ones.




———–Or———- Pro Ver 1.7 for MAYA 2009-2012 x32Bit & x64Bit.rar


This course, taught by Daniel Buck, runs through the basics of V-Ray, from lights, to shaders, to render settings and a few optimization tips. Buck’s professional career has been vehicle related, so the course will focus more on vehicle related things than other things, since that’s his specialty. He will, however, present basic principals so that the knowledge gained applies to other things, not just purely vehicle related issues.

Buck will assume that course participants have at least basic knowledge of Maya, and preferably some knowledge of lighting and shaders in general. No advanced knowledge of any other rendering software is necessary, but for those that do, Buck will go through a few areas where V-Ray differs from other rendering software. He will be using Maya during the term, but operations are very similar between 3dsMax and Maya. It renders identically, and all the options and settings are very similar…the differences are in how you apply properties and find the settings.

The course will focus on the creation and manipulation of lights and shaders, as well as some basic V-Ray settings. It won’t get into to much of the technical nuts and bolts of V-Ray, just giving practical approaches to using the renderer. Ultimately the content will involve setting up a scene where we are creating shaders and lighting for a vehicle. Global illumination will not be covered very much in this lesson, as the main focus will be lights and shaders, as well as touching on basic render settings.


Class 1: Intro to Vray. I’ll give a bit of information on Vray, go through the basic Vray settings, and we’ll get ourselves familiar with how Vray is setup. 

Class 2: Working with lights. We’ll look at the basic vray lights, their main settings, and where they function best.? Sphere light, rectangle light, and dome light. 

Class 3: A closer look at lights in Vray, how to use HDR files and flat texture files into dome and rectangle lights, a quick look at IES lights and the sun & sky system in Vray. Lastly, a look at the cutoff threshold of the lights, as a way to optimize the calculation of the lights. 

Class 4: Basic VRay Shader overview, looking at the VRayMtl. Spending most of the time on reflection/refraction (as this is a big part of the VRayMtl), and how VRay handles specular highlights and various aspects of reflections/refractions. Also a quick look at how to control reflections by using maps to break up reflection strength and glossiness. 

Class 5: A look at the VRayBlendMtl, and a few ways of blending shaders together to create more complex shaders, we’ll look at creating a car paint shader, as well as blending to create a few other types of looks, and then finally a bit of optimizing on the shaders reflection tracing, and how far it can actually be taken. 

Class 6: Additional vray shaders. We’ll look at some of the other vray shaders and textures, such as the the vray dirt, light Mtl, and the fastSSS2 shader. 

Class 7: Looking at utilities in VRay, including object properties, subdivision, displacement, as well as multi-matte and extra tex render elements. Ways to provide mattes and utility textures for compositing. 

Class 8: Shaders for vehicle project. For this lesson, we’ll start creating some of the main shaders for our vehicle project.? We’ll look at rubbers, plastics, glass, chrome, and car paint. 

Class 9: General car/model geometry setup for rendering, things to avoid and how to fix them. Making sure glass objects have proper geometry thickness, and making sure normals are facing the correct direction. Quickly touching on using imbedded matte channels through refractions. 

Class 10: Final vehicle project lighting and shaders setup. Here we’ll be doing final tweaks to our lighting and shaders for a better look, as well as running through a few ways to optimize the render settings, lights, and shaders. 

http://www.url-dead/file/1074305444/FXPHD vry101.part1.rar
http://www.url-dead/file/1074310454/FXPHD vry101.part2.rar
http://www.url-dead/file/1074310434/FXPHD vry101.part3.rar
http://www.url-dead/file/1074285864/FXPHD vry101.part4.rar vry101.part1.rar vry101.part2.rar vry101.part3.rar vry101.part4.rar vry101.part1.rar vry101.part2.rar vry101.part3.rar vry101.part4.rar

Thanks to Seedy & Bgood for donating and PDK for buying.
CGP facepwning the ‘competition’ yet again

Bugs fixed:

? Problem with the solid sources when the temperature channel is not active
? Crash when a body exits from an adaptive grid
? The fluid can pass through a thin object
? When Phoenix FD is installed the CAT can’t add fingers
? The vorticity does not affect certain areas in the simulation, especially the leading front of the flow.
? The GPU preview continues to update even when the window is invisible (performance bug).
? Crash when displacement is used in solid mode and the surface crosses the upper boundary
? Phoenix texture does not sample UVW and velocity channels if the node is not rendered
? The rendering hangs when the cell size is too small


Thanks to Sherlock_Holmes55 for cracking this!