All posts for the day April 27th, 2011


Part 1:
In this video tutorial series you will learn everything you need to build organic subdivision character models. Lke the previous tutorial, this video starts you from scratch, with little more than a box, and some reference images, and takes you step by step through the process of building your character object. You will learn where to find great reference and even how to use it. You may be surprised at some of the tools and their uses and getting the results you seek!
In part 01, you will start with the contruction of the character?s head. As the series continues you will go through creation of the body, techniques to get stylized results, and even adding a costume to your character. You will learn even more new ways to cut detail into a model while keeping your simplicity. You will see some new uses of different tools which can be used to turn a simple primitive into a complex organic shape. Most of all, you will learn how to do this so that it is fast and easy!

Part 2:
As this video tutorial series continues, you get over 2 hours of training in organic subdivision modeling. Picking up where we left off in part one, this video goes into building the body of the female character whose head we build last time. You will learn everything you need to start with little more than a box, and some reference images, to create the torso of this female character. Follow step by step through the process of building your character and prepare to be amazed at how easy it can be!

Part 3:
As this video tutorial series continues, you get another 2 hours of training in organic subdivision modeling. Picking up where we left off in the previous video, we?re going to start with the shoulder area we built and begin creating the arm and the hand for this character. See how some of the amazing tools available can be used to make what used to be difficult seem incredibly easy!

Part 4:
In this video tutorial we complete base figure of the human character model we began in part 01. You get nearly another 2 hours of training in organic subdivision modeling. Picking up where we left off in the previous video, we?re going finish building out the legs and feet of the character and then get into overall tweaks on the line flow of the body. See how some of the amazing tools available can be used to make what used to be difficult seem incredibly easy!

Part 5:
This is what you’ve been waiting for! In this video tutorial we complete your character model, with hair and costume, coming a long way from where we began in part 01. You get a WHOPPING 6 AND 1/2 hours of training in organic subdivision modeling. Picking up where we left off in the previous video, we?re going to make the final tweaks and adjustments to the character and then get into building a complex hairstyle and multilayered costume. See how some of the amazing tools can be used, in ways you may not have considered, to make what used to be difficult seem incredibly easy!


Unity 3D Asset Store | .unitypackage | 1.32Gb
This includes all of the free assets from the unity asset store.

Included assets are as follow:

Unity Creative 01
Maya Extensions
RapidUnity Graphical TB TRIAL
Rigidbody Sleep Toggle
Unity Lua Interface Library
Free ArtskillZ Texture Pack 01
iTween Visual Editor
Game Inspector
Align Editor
Photon Bootcamp Demo
Measure It
Necromancer GUI
C game examples
M2H Culling
Selected U3D Japanese Font
Dragon Warlord Bruce
Female Character Pack
Male Character Pack
Soldier Character Pack
Zombie Character Pack
Mixamo Animation Store
Root Motion Controller
Free City 01
Mirror Effect
Texture Mixer
NativeToolkit – Unity to iOS Bridge
Qualcomm AR
MetaMorph Animation Kit
River Tool
Road and Path Tool
Ball Pack
Strumpy Shader Editor
Rebel Probe
Cartoon Starcraft
Extra GUI Skins
Gem Shader
Lens Flares
Shanty Town Barbed Wire
Shanty Town Brick Set
Shanty Town Brick Wall Exposed
Shanty Town Brick Wall Wet
Shanty Town Concrete Pipe
Shanty Town Metal Table
Shanty Town Power Lines
Shanty Town Rock Formations
Shanty Town Table Wood
Shanty Town Wall Concrete Rough
Terrain Assets
3rd Person Shooter
Car Tutorial
Character Customization
Penelope Complete Project
Penelope Tutorial Files
Detonator Explosion Framework
Head Look Controller
Damaged old car
Distance Tool
Dice Pack Light
Lets Tweet In Unity
zz Ruler
zz Signal Slot

One file: http://www.url-dead/file/857079401/UnityAssetStoreFreeAssets.rar

P.S. If interestingly – will prepare large collection “Asset Superpack” for the Unity…

All The Pixel Farm Full Products 2011 (Win/Mac/Linux) | 826.71 MB
The latest version of PFTrack has just been released, and it looks like The Pixel Farm dev team have been quite busy, packing in a lot of new features, Python scripting and even a new architecture in this latest release. The full list of features have yet to be released but here are just some of the things you can expect in PFTrack 2011…

The new version has been re-written and is now a 64-bit, GPU-accelerated application that also incorporates node-based flowgraph architecture, something only previously available in PFMatchit. There are new tools for match-moving, scene preparation and image processing, so you can do new things like track deformable objects such as an actor?s face while speaking – neat.

Studios will appreciate the new fully-integrated Python scripting and workflow customisation tools, which give you access to the underlying metadata management core of PFTrack 2011 for easier integration within studio workflows.

PFTrack 5
PFTrack 2011.1.1


Luxion KeyShot Pro 2.2.65 Win 32Bit & 64Bit | 735.19 MB
KeyShot features the only rendering engine that is certified by the CIE (International Commission on Illumination). Using scientifically accurate materials and real world lighting, KeyShot delivers the most accurate images in a matter of seconds. And when you combine a 3D scene with a photograph, you can create even more amazing results that you may have never thought of before.

What?s new in KeySHOT 2.2.65 ?
Hierarchical scene tree
Preservation of model structure from CAD model incluing all subassemblies
Preservation of part / layer names
Separate material column
Ability to ungroup identical parts in the assembly

This update only contains bug fixes. Here is the detailed list of items that have been fixed:


Object hierarchy no longer flattens after object is moved
Resolved potential scale and orientation issues after multiple saves
Camera no longer jumps upon import
Deleted object no longer shows up when new object is being imported
“Merge with current scene” and “From Previous” are checked by default upon secondary import
File > New now longer remembers previous scale and import settings

Reimplementation of SketchUp importer resolves normals and scale issues
Resolved duplicate object issue with ALIAS .wire files
Ability to read Solid Edge part files
FBX files recognizes assigned textures upon import

Resolved issues with older scenes not opening nor importing into KeyShot 2.2
Fixed issue where materials could not be deleted from the library
Resolved outstanding issues with foreign characters
Miscellaneous bug fixes