CGTuts+ Texturing A Ground Fracture In 3D Studio Max
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Tutorial Details
- Kevin Rakes on Oct 7th 2011
- Software: 3D Studio Max
- Software: Rayfire (Demo)
- Difficulty: Intermediate
- Completion Time: 1-2 hours (est.)
In this tutorial we will look at integrating a nice ground fracture into a live action shot. The entire process will cover how to project an image sequence from a selected camera onto geometry through a camera map per pixel material. We will also look at a way to ?stick? this material to our geometry with the help of ?Render to Texture?. Towards the end I will briefly cover fracturing inside of Rayfire and how we can set up some Multi/Sub-object materials to create a nice varied texture.
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