Archives

All posts for the day December 3rd, 2011

[center]Poster
Digital-Tutors – Creative Development: Creature Concept Sculpting in ZBrush with Pat Imrie[/center]
Advanced | 3h 41m | 1.73 GB | Project Files 514 MB | Required Software: ZBrush 4R2 and Autodesk Maya 2011

In this tutorial we will learn how to sculpt a creature for use in TV, film or print. Over the course of this tutorial we will look at how to sculpt a Wolfman creature concept using ZBrush. Once our base mesh has been created in Maya, we will use industry-proven techniques to block out and then add anatomical and fine detail before creating a custom brush and alpha to easily and intuitively add dense fur detail. We will then look at some of the new BPR rendering features that are new inside of ZBrush 4R2 to render out a turntable that replicates the look of a vinyl maquette. The final sculpt could be used to get approval for a design from a director as the base for a hero character model for TV, film, games or to be printed out and used as a vinyl statue.

Home:
http://www.digitaltutors.com/11/training.php?pid=598

Download:
http://bytesbox.com/!/gGCHUxWCI2u4cLA/
http://bytesbox.com/!/R9bMyhLPi8ytjWa/
http://bytesbox.com/!/aw0a25avf5ewX6U/
http://bytesbox.com/!/cpT1VzgPWbvxPPS/
http://bytesbox.com/!/s3Y4u12IB0xJmj4/
http://bytesbox.com/!/HvPH9AzqdlN3lpa/
http://bytesbox.com/!/YyAdbH4L8LlNkDG/
http://bytesbox.com/!/eRbcqq41P97mXCB/
div
http://ul.to/folder/wfvekj
div

[center]Poster
Digital-Tutors – Introduction to Unity[/center]
Beginner | 5h 21m | 1.67 GB | Project Files 161 MB | Required Software: Unity 3.4

In this Unity tutorial, we will learn how to effectively utilize the game engine. Over the tutorial, we will learn how to use the Unity editor interface as well as how to navigate in the scene view. From there, we will learn how to import assets and how to create prefabs. Then we will shape our level even more by adding character controllers, colliders, lights, materials and physics. We will then finish the tutorial by learning how to use scripting in order to make our level interactive.

Home:
http://www.digitaltutors.com/11/training.php?pid=571

Download:
http://bytesbox.com/!/nGnpHzQXr31aGNX/
http://bytesbox.com/!/ufKlXUZDnzArfp7/
http://bytesbox.com/!/SVJhyaPp7tJ0NHy/
http://bytesbox.com/!/gkfJ2JnMDETdu1X/
http://bytesbox.com/!/FCsvKgxpbzf22Km/
http://bytesbox.com/!/Gldugm69vsshqgl/
http://bytesbox.com/!/PyNRJPlRTun0MCv/
div
http://ul.to/folder/ncgjxb
div

[center]Poster
Digital-Tutors – Enhancing Rigs with Maya Muscle[/center]
Intermediate | 3h 22m | 1.68 GB | Project Files 58 MB | Required Software: Autodesk Maya 2012

In this Maya tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline. Over the series of tutorials, we will use Maya’s very robust and intuitive muscle system improve the overall realism of an animated character. We will start with an animated rig that has some major deformation problems that will need to be addressed. From there, we will start to strategically build an efficient muscle rig that will preserve volume in critical areas that are prone to collapse, like the shoulders and forearms. We’ll learn how to customize Maya muscle shapes and follow-through effects to create the illusion of weight and realism! We’ll also cover integrating blend shapes with Maya Muscle and file referencing to work smarter, not harder. By the end of this tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline.

Home:
http://www.digitaltutors.com/11/training.php?pid=578

Download:
http://bytesbox.com/!/PEgbz6aWUIB3Cax/
http://bytesbox.com/!/GX5OwGOLZTEAuAi/
http://bytesbox.com/!/P4oFW7CXVCzaFIZ/
http://bytesbox.com/!/wxhETWPzJdbuW7x/
http://bytesbox.com/!/TekvXZ6wVaMHjoG/
http://bytesbox.com/!/dMgjML9cwZvItUn/
http://bytesbox.com/!/yWxNrhkwbD1RXHf/
div
http://ul.to/folder/vktiwk
div

[center]Poster
Digital-Tutors – Creative Development: Advanced Car Rigging in 3ds Max with Stewart Jones[/center]
Advanced | 2h 52m | 1.33 GB | Project Files 41 MB | Required Software: Autodesk 3ds Max 2011 SP2

Throughout this 3ds Max tutorial, we will take a look at how to create an animation rig with automatic controls for cars and vehicles in 3ds Max. This tutorial will cover the creation and implementation of a car rig in 3ds Max. We will look at the creation of a generic animation rig and then expand on this by adding automation and terrain attachment controls.

Home:
http://www.digitaltutors.com/11/training.php?pid=573

Download:
http://bytesbox.com/!/DLH7rprPVs8Lnr1/
http://bytesbox.com/!/3UBkDQg0SpVkRES/
http://bytesbox.com/!/mTvnEbkqLMIVDcS/
http://bytesbox.com/!/OduACPHpWdQkQr6/
http://bytesbox.com/!/hfSxhRf6FJpb5Fa/
http://bytesbox.com/!/wWRkTG4WxE03zqJ/
http://bytesbox.com/!/3EJHXEkJc4hbfTm/
http://bytesbox.com/!/blL1rjAKfEJ7a7d/
http://bytesbox.com/!/sLy60ECYQKOFhcm/
http://bytesbox.com/!/szeUJBtUkyzb89K/
http://bytesbox.com/!/avfgpDjYOTRg87c/
http://bytesbox.com/!/702M7uFDUNdh2ih/
http://bytesbox.com/!/dhCx9R0VxoCqUAK/
http://bytesbox.com/!/1IsyEUjv5XtobZ9/
div
http://ul.to/folder/yfb1wi
div