Archives

All posts for the day December 10th, 2011

Poster
Gnomon School – Master Classes 2011: Realistic Creature Animation for Visual Effects with David Breaux

Advanced | 3h 06m | 670 MB | Required Software: Autodesk Maya

This course on creature animation for visual effects projects will focus on creating believable creature motion and performance through knowledge of real animals and using that knowledge to inform the movement of a fantasy creature. David Breaux will discuss some of his techniques for blocking, moving into rough animation, and finalization of a shot. He will also cover some approaches to thinking about the shots and tackling the multitude of issues that an animator is confronted with on a daily basis during production.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/GSCwLrTrkB6aaln/
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Poster
Gnomon School – Master Classes 2011: Advanced Visual Effects Techniques for Production with Wayne Hollingsworth

Advanced | 5h 13m | 1.49 GB | Required Software: Autodesk Maya, Nuke

In this class Wayne will be presenting three advanced fluid simulation and dynamic effects production techniques. The first technique will demonstrate how to set up a truly believable explosion. He will then move on to simulating a burning vehicle, introducing props and assets into the simulation. Lastly Wayne will show you how to correctly create composites for your fluid simulation by breaking them down into RGB passes.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/H81IAMCUM2tj1am/
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Poster
Digital-Tutors – 3ds Max for Motion Graphics

Advanced | 4h 53m | 3.45 GB | Project Files 1.80 GB | Required Software: 3ds Max 2011, MatchMover, After Effects CS4

This collection of tutorials shows artists how to create an eye-catching motion graphics spot using 3ds Max and After Effects. In this training you will learn from several Digital-Tutors instructors, each of whom will be guiding you through a portion of the entire production pipeline used to create our final motion graphics piece. We will begin by exploring many of the powerful modeling tools found in 3ds Max, and utilizing these tools to build our 3D motion graphics elements. From there, we will look at a number of animation tools and features that will allow us to quickly add movement and life to our 3ds Max elements. From there, we will learn how to incorporate dynamic elements such as flowing cloth, smoke, and sparks into our scene. Finally, we will learn how to render out our elements from 3ds Max, and utilize After Effects for final compositing and sweetening of our motion graphics spot.

Home:
http://www.digitaltutors.com/11/training.php?pid=585

Download:
http://bytesbox.com/!/zluUFAPNlyHqiCW/
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Poster
Gnomon School – Master Classes 2011: Creating Highly Realistic Composites with Rob Nederhorst

Advanced | 1h 30m | 591 MB | Required Software: NukeX

In this class Rob Nederhorst will take you through the necessary steps to dial in a composite to give it its realism. The focus of the class will be on adding small details to the composite, which most do not notice, but can make all the difference when making the shot “feel” real versus just “looking” real.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/nvTB4O0xkAzGr9O/
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Poster
Digital-Tutors – Introduction to Animation in CINEMA 4D

Beginner | 2h 44m | 720 MB | Project Files 25 MB | Required Software: CINEMA 4D R12 and up

In this tutorial we will learn the basics of animating in CINEMA 4D. Throughout the tutorial, you will be guided through the CINEMA 4D intuitive animation tools. Our objective will be to build a solid foundation by familiarizing ourselves with core animation components and techniques. We will start by covering the CINEMA 4D animation preferences and how to record animation. We will discuss path animation, how to bake motion from procedural animation and optimize that data, as well as how to edit and blend animation non-linearly and non-destructively with its robust Motion System. We will explore animation layers, how to modify animation in the timeline, we will learn techniques for seamlessly cycling animation, and work with Xpresso, its node-based expression editor. By the end of this tutorial, you will have the foundation required animate comfortably in CINEMA 4D.

Home:
http://www.digitaltutors.com/11/training.php?pid=41

Download:
http://bytesbox.com/!/oKVhlwZTsZwdnep/
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Poster
Digital-Tutors – Creating Game Weapons in CINEMA 4D and ZBrush 4

Intermediate | 2h 14m | 741 MB | Project Files 121 MB | Required Software: CINEMA 4D R12 and ZBrush 4

In this series of lessons we are going to go through the process of building and detailing a sword using CINEMA 4D and ZBrush. When building 3D assets, the ability of your computer to manipulate those objects is limited, especially when dealing with very high resolution meshes. Because of this, we use 2D images, like normal maps, to simulate the high resolution detail in a way that we can more easily use. In this course, we will build a sword from scratch in CINEMA 4D. Once the base geometry is modeled, we will completely sculpt and paint the sword in ZBrush using a variety of techniques. To finish up, we will generate maps for the color and sculpted detail and use GoZ to quickly transfer all of the data back to CINEMA 4D. When you are done, you will have a better understanding of the workflow involved in building and sculpting high resolution props and set pieces with CINEMA 4D and Zbrush and creating useable assets from them.

Home:
http://www.digitaltutors.com/11/training.php?pid=479

Download:
http://bytesbox.com/!/7KnIsZi9hAITlz8/
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Poster
Gnomon School – Master Classes 2011: 3D Character Texturing and Enhancement in NUKE with Alex Cancado

Advanced | 1h 57m | 727 MB | Required Software: NUKE 6.2

Producing photo-real composites of CG characters is always a challenge. Waiting for mattes or passes from a CG department can mean long waits and lots of iterations. Using the 3D capabilities of NUKE along with animated models can make your job easier and allow a much faster turnaround than relying on the CG department.
Learn to utilize the 3D capabilities of NUKE to speed up character compositing. This class will cover exporting OBJ sequences for animated geometry from Autodesk Maya and importing them into NUKE. Using UV-based tools you will learn to build static and animated mattes. These mattes can be used directly or proofed out in NUKE and handed back to CG, avoiding the time consuming back-and-forth during development. You will see hands-on how this works inside NUKE and discuss real-world examples of how and why this was used in movies such as Percy Jackson and the Olympians: The Lightning Thief, Fright Night and Green Hornet.

Home:
http://www.gnomonschool.com/master/2011

Download:
http://bytesbox.com/!/BOdXmtATvQzW0M9/
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