3DMotive – Texturing and Baking with ZBrush, xNormal, and nDo2
t?s that time again! This week, instructor Galen Davis takes through a unique approach to exporting, UVing, texturing, and baking his normal maps utlizing ZBrush, xNormal, and nDo2! We?ll start with a basic look at getting your mesh UV?d with an intro look at UV Master inside of ZBrush, setup our smoothing groups and send our model over to xNormal for baking out normal and Ambient Occlusion maps, then head over to nDo2 to create a basic texture map by really popping the details with a Cavity map and more! The video will close with a presentation shot inside of Marmoset, and if you?ve ever considered adding any of these softwares to your pipeline, this video will give you an inside look at the different methods used to create a great looking asset with these programs!
Home Site Link :– http://www.3dmotive.com/new-release-texturing-and-baking-with-zbrush-xnormal-and-ndo2/
http://bytesbox.com/!/6NtidPuZlJsHyln/
what is the password ?
thanks btw :)
ignore the above message :)
thanks for the share :)
Thanks!
THX! But y dont you use torrent to share this lesson?Torrent pls
http://cgpeers.com/torrents?id=18282
great just what i was looking for, hope this is a fast workflow. i mean you can use just zbrush for environmental stuff…but 3dm are always good.
great, tx again CG BLOGGER!
Cool, thanks.
Cool!! Guy is working on normal map for like 30 minutes and at the end of the tutorial, he just realize he actually doesn’t need normal map for this piece…
Hehe, thats correct. Anyway, its a great, nice-speed tut.
I think it’s the best tutorial i’ve ever seen.. =D Thanks! Anyone knows any other similar?