Quixel nDo2 v1.2.0 Win32/Win64 | 22 MB
nDo2
All posts tagged nDo2
Advanced | 2h 52m | 2.00 GB | Project Files | Software used: UDK(2012-10),Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4
Continue Reading
Duration 5h 41m ?Level Advanced Project Files Included?
Quixel nDo2 v1.1.9 Win64
Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create
unique and believable player worlds.
In this UDK tutorial we will focus on multiple methods of constructing these assets and various software
workflows to make the most of texture usage, polygon counts, and artist production time.
Rapidgator
http://rg.to/file/6e78e9bc6f4be4a06a19bba79bff5385/DTCreGaReChainRopeVineMayaUDK.part1.rar.html
http://rg.to/file/e59755e4f44182670f6b9e358a718f09/DTCreGaReChainRopeVineMayaUDK.part5.rar.html
http://rg.to/file/1ebb4189620dc8b76e64d8627604e7ac/DTCreGaReChainRopeVineMayaUDK.part2.rar.html
http://rg.to/file/b3e02e3c5a46e4124ad3c5fb10a9ca10/DTCreGaReChainRopeVineMayaUDK.part3.rar.html
http://rg.to/file/6736c3031c16bb34aa77f3a934993b1a/DTCreGaReChainRopeVineMayaUDK.part4.rar.html
Advanced | 3h 01m | 2.11 GB | Project Files 547 MB | Software used: UDK(2012-10), Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4
Continue Reading
Quixel nDo2 v1.1.8 – Win32/Win64 for Photoshop
3DMotive – Texturing an Industrial Door with nDo2 and CryEngine 3
3DMotive – Texturing and Baking with ZBrush, xNormal, and nDo2