Advanced | 2h 39m | 1.60 GB | Project Files 259 MB | Software used: 3ds Max 2014, ZBrush 4R5, V-Ray 2.40.03, Raylight Games XrayUnwrap (optional)
In this tutorial we will learn about modeling, texturing, lighting, rendering, and digitally sculpting 3D food.
During the lessons we will take a look at the entire process from start to finish, using a hamburger as the base model. We will start with 3ds Max to model and unwrap the base assets. From 3ds Max we will move to ZBrush to sculpt and add a higher level of detail.
Once we are finished sculpting and generating various maps, we will return to 3ds Max and V-Ray for some basic rendering set-up. By the end of this tutorial you will have all the knowledge necessary to create photo-real digital food.
Home:
http://digitaltutors.com/11/training.php?pid=1257
Download:
http://bytesbox.com/!/V1ssdZ10CkL6uNT/
http://uploaded.net/f/rggf6p
http://rapidgator.net/folder/2016009/Dt_Cr_Digi_Food_3M_ZB.html
One comment on “Digital-Tutors – Creating Digital Food in 3ds Max and ZBrush”
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Torrent:
http://cgpeers.com/torrents.php?id=27944&torrentid=27809#torrent27809
RG doesn’t work :-( Pls reup, tia