Volume 1: Visual Development
Beginner | 2h 17m | 1.65 GB | Project Files | Software used: Photoshop CC 14.2
This series is geared towards indie game developers and will take you through the entire creative pipeline to develop a boss battle level that’s comprised of a vibrant 2D environment with 3D characters.
We’ll begin this process by introducing you to the visual development stage where we’ll lay the foundation of our entire project by producing concepts and ideas for the game’s hero, boss and environment. In this phase of production, we’ll discuss the importance of the creative team’s input and collaboration to create fun and appealing game assets that all fit together in the same world. Along the way we’ll be sharing with you the feedback on these concepts, in addition to how the 2D environment can be realized and managed across layers in Photoshop.
Following this training, you’ll continue on through the production pipeline with a series of courses involving the development of our game.
You’ll learn everything from prototyping the character’s movement, interaction, and functionality in Unity, along with how our final concepts of the hero and boss can be modeled, sculpted and textured using Maya LT and Z-Brush. In addition, we’ll see them spring to life as we learn how to rig and create stunning animations in Maya LT that will be incorporated into the final game. Finally, you’ll learn how to use Unity to assemble our game’s 2D and 3D assets for a fun and magical gaming experience.
After watching this entire pipeline process, you’ll have the knowledge needed to take your own indie game to the next level!
Home:
http://digitaltutors.com/11/training.php?pid=1531
Uploaded
http://ul.to/ok3n4bon
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Rapidgator
http://rg.to/file/f310c535747c213856f5f2ab36792196/DTInGamDevPipeVol1.part01.rar.html
http://rg.to/file/4dcc01e2f658ef3f095028537ce6cba7/DTInGamDevPipeVol1.part02.rar.html
http://rg.to/file/92fe5e4982d034ca4d93c49e4d419844/DTInGamDevPipeVol1.part03.rar.html
http://rg.to/file/649943546756910960c733e0a46a207d/DTInGamDevPipeVol1.part04.rar.html
http://rg.to/file/6f38704b8a9281218680f1fcb891e830/DTInGamDevPipeVol1.part09.rar.html
http://rg.to/file/2d7e491fc0e4642b6029523b710840fc/DTInGamDevPipeVol1.part05.rar.html
http://rg.to/file/d9054a36967f392c746c51bee2835b27/DTInGamDevPipeVol1.part06.rar.html
http://rg.to/file/f2be8723a52cb26ad32612dbe5f7f23e/DTInGamDevPipeVol1.part07.rar.html
http://rg.to/file/3c2852f4792ea5739b7e3e6643b53fe9/DTInGamDevPipeVol2.part4.rar.html
http://rg.to/file/cfb168462fe2f718981c7d66d65e5d53/DTInGamDevPipeVol1.part08.rar.html
http://rg.to/file/e4e66b8b1732c19e51e2e755832abbcb/DTInGamDevPipeVol2.part1.rar.html
http://rg.to/file/14d0db67796e9e785a4cfc0d8c2d1832/DTInGamDevPipeVol2.part2.rar.html
http://rg.to/file/8483640e79180e9015779c6fed80ec34/DTInGamDevPipeVol2.part3.rar.html
http://rg.to/file/beb5c83951b0308891da3d78a79c26a7/DTInGamDevPipVol3.part1.rar.html
http://rg.to/file/7ddd4097c7e0f4218c182251484a1174/DTInGamDevPipVol3.part2.rar.html
http://rg.to/file/4e4f70b9cf883543fb0f4fe44ee6abe3/DTInGamDevPipVol3.part3.rar.html
http://rg.to/file/11ffac40a6f137c3a7a22fe9951154f7/DTInGamDevPipVol4.part1.rar.html
http://rg.to/file/3110be044167d2c3d220571daac444f2/DTInGamDevPipVol4.part2.rar.html
http://rg.to/file/583b9552ab5b9899e4f9c0203451726f/DTInGamDevPipVol4.part3.rar.html
http://rg.to/file/afe1b177d070393968effa630e8a85fe/DTInGamDevPipVol4.part4.rar.html
http://rg.to/file/77aacc6b86a686403e8deed1e8dbcca2/DTInGamDevPipVol4.part5.rar.html
Nitroflare
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http://www.nitroflare.com/view/456F67612A8DDFF
Volume 2: Character Prototyping
Intermediate | 1h 37m | 731 MB | Project Files | Software used: Unity 4.3
In this volume, we’ll begin prototyping the functionality of our game character using the powerful Unity game engine. We’ll begin by analyzing the character concept and set up the character game object based on our specific needs. Then we’ll set up our level assets that will fit our needs based on the level sketches. Once we have our basic assets built, we’ll dive into bringing our character to life through the power of scripting. We’ll tackle how to make the character move, jump, double jump and attack. After scripting the character movement, we’ll look at how to create a unique health system and a classic camera setup.
Home:
http://digitaltutors.com/11/training.php?pid=1537
Download:
Uploaded
http://ul.to/rogex71a
http://ul.to/yz83g0b5
http://ul.to/kbx5yt0r
http://ul.to/2maf9f4q
Rapidgator
http://rg.to/file/6e609e359f700f19d266d7e6d33ca1f4/DTInGamDevPipeVol2.part4.rar.html
http://rg.to/file/f38f3921b0ed246f9b831ec214c8988a/DTInGamDevPipeVol2.part1.rar.html
http://rg.to/file/ddd13907dcef2c39c3c7ce6b3651e39e/DTInGamDevPipeVol2.part2.rar.html
http://rg.to/file/6c1154109a973d5ff3704c37ca2a2b00/DTInGamDevPipeVol2.part3.rar.html
Nitroflare
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Volume 3: Game Boss Prototyping
Intermediate | 1h 47m | 909 MB | Project Files | Software used: Unity 4.3
In this series of tutorials, we’ll go through the process of prototyping the main functionality of a game boss you might see in a 2D side-scroller.
If you started the Indie Game Development Series with Volume 1, you’ve had the chance to work on your game concept art and even work on prototyping the player character. In this volume, we’ll begin prototyping the functionality of our game boss using the powerful Unity game engine.
We’ll begin by discussing the design of our boss battle. This will help us stay on task and identify any holes in our logic. Once we have a solid understanding of our gameplay design, we’ll begin to configure the assets for the game boss and the battle environment. After that, we’ll begin scripting each phase of the boss battle. We’ll begin with small tasks, but before long we’ll have an entire system that will become more and more powerful.
Once you’ve completed this volume, you can move on to Volume 4 where we’ll go through the process of modeling and texturing the main character. Then you can continue on with the subsequent volumes on modeling and texturing the game boss, rigging, animation and final game assembly. These tutorials are step-by-step using our particular concepts, but we really encourage you to have some fun and make it your own.
Home:
http://digitaltutors.com/11/training.php?pid=1541
Download:
Uploaded
http://ul.to/uar9u1oy
http://ul.to/cxj4st81
http://ul.to/sddnzqnb
Rapidgator
http://rg.to/file/86ea91a647cbda16d3deda709425bd6e/DTInGamDevPipVol3.part1.rar.html
http://rg.to/file/e4dbd997e308b675f0c9b485f16054ee/DTInGamDevPipVol3.part2.rar.html
http://rg.to/file/f4a7d1b8556b6fdd207f9b49596fc584/DTInGamDevPipVol3.part3.rar.html
Nitroflare
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Volume 4: Hero Character Modeling and Texturing
Beginner | 3h 48m | 1.87 GB | Project Files | Software used: Maya LT 2015, Photoshop CS5, Mudbox 2014
In this series of tutorials, we’ll go through the process of modeling and texturing the hero character for our indie game project. If you started the Indie Game Development Pipeline with Volume 1, you’ve had a chance to work on your game concept art and begin creating the actual game functionality.
In this volume, we’ll build the 3D geometry for our hero character, a ghostly knight, using Maya LT. We’ll begin by looking at the concept art and then jump into modeling the character’s helmet. We’ll look at a variety of polygon modeling tools as well as how we can integrate NURBS into our game modeling workflow.
Once our geometry is built, we’ll spend some time creating a UV layout in preparation for texturing. Then we’ll use Photoshop and Mudbox to create a texture for the Ghost Knight.
Once you’ve completed this volume, you can move on to Volume 5 where we’ll go through the process of building up the rock monster boss for our game using Maya LT and ZBrush. Then you can continue on with subsequent volumes on rigging, animation, and final game assembly.
These tutorials are step-by-step using our particular concepts, but we really encourage you to have some fun and make it your own.
Home:
http://digitaltutors.com/11/training.php?pid=1535
Download:
Uploaded
http://ul.to/0abpqtlv
http://ul.to/9u9xub9n
http://ul.to/itcpsza9
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Rapidgator
http://rg.to/file/76346ff7abe39c3d7088485d2620c870/DTInGamDevPipVol4.part1.rar.html
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http://rg.to/file/3683c6fe60d73255a77979437597a06c/DTInGamDevPipVol4.part3.rar.html
http://rg.to/file/74c479c5de00f7c0eac28db5fe915551/DTInGamDevPipVol4.part4.rar.html
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Nitroflare
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torrent would be nice though…
Digital Tutors – Indie Game Development Pipeline Volume 1
http://cgpeers.com/torrents.php?id=33320&torrentid=33185#torrent33185
Digital Tutors – Indie Game Development Pipeline Volume 2 – Character Prototyping
http://cgpeers.com/torrents.php?id=33345&torrentid=33210#torrent33210
Digital Tutors – Indie Game Development Pipeline Volume 3 Game Boss Prototyping
http://cgpeers.com/torrents.php?id=33369&torrentid=33234#torrent33234
??? CGP ???
yeah and part 4?
http://cgpeers.com/torrents.php?id=33403&torrentid=33268#torrent33268
part 4
Thanks for the part 4 torrent, whoever uploaded that :D, been waiting for part 4 since part 2 came out :P