Duration 1h 27m Level Intermediate Project Files Included MP4
Both Softimage and Maya are powerful all-around 3D content creation applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, Softimage for instance, finds that they need to be able to work in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they’re looking for.
Rather than going through a long introductory project, with a lot of basic information, we’ll cut straight to the information you need to start working quickly in Maya. We’ll talk about how Maya deals with geometry and primitive creation. We’ll cover polygon modeling tools and workflows like Extruding, Inserting Edge Loops, and working with Deformers. We’ll also cover the use of curves and the creation of geometry from those curves. We’ll finish up by touching on UVs, animation, lighting, rendering.By the end of this training, you’ll be able to take your Softimage knowledge and continue to work in Maya. Once done, if there are any tools or functions you’d like to know more about, you can go through any of our multiple Maya courses to get a deeper look.
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Original videos, compressed RAR:
http://uploaded.net/file/glkf8mkw/DtMayaforSoftimageArtists.rar
Hahah, DT morons in their description pretend that this has nothing to do with the recent Softimage’s EOL by not even mentioning it.
No Softimage user will ever be happy to work with Maya, a clunky and dated s/w and all Maya users that never worked with Softimage (really worked in production to know it, not open it up and close it after 1min) will never understand this.
Autodesk: FUCK OFF!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I will never switch to crapmaya or 3dcrap. The video are simply the best bulshit in the world.
XSI users, head up, never look back.