Duration 2h 23m Project Files Included MP4
Throughout these lessons we will cover the entire process from start to finish of creating a refracting
user interface that reacts to our live-action plate.
We’ll start off with the matchmoving process and then dive into After Effects to explore the principals of
good motion design. Core fundamentals such as linear workflow and motion blur settings are also explained.
We’ll then jump into Maya and create a liquid simulation using the Maya pond system.
All elements are then taken into NUKE where they are seamlessly composited together in the most visually
appealing manner.
Uploaded
http://ul.to/wdxsizap
http://ul.to/bnxrkh14
http://ul.to/g78bfhbe
Rapidgator
http://rg.to/file/1e86f37c94683e76cb97273590dfc6dd/DTCreRefLiqAEMaya.part1.rar.html
http://rg.to/file/0825667e094dc304a8fbc21929bbfaf7/DTCreRefLiqAEMaya.part2.rar.html
http://rg.to/file/053e5822b02970e946fb5167800d5cd0/DTCreRefLiqAEMaya.part3.rar.html
Nitroflare
http://www.nitroflare.com/view/866ABC54C60A9BC
http://www.nitroflare.com/view/67FE85A4269E61E
http://www.nitroflare.com/view/ECB0032EC1DE4A7
Original videos, compressed (496 MiB) RAR:
http://uploaded.net/f/8su3ic