Duration 2h 9m Level Intermediate Project Files Included MP4
In this series of tutorials we will discuss the pipeline for creating a static mesh game asset for Unreal Engine 4. We’ll start out by discussing some general set up tips you should take note of before creating content for Unreal Engine 4.
Then we’ll jump into creating a game mesh based on a high poly mesh that we provide. Here we’ll discuss how to quickly create a low resolution mesh and how to retopologize it with enough detail to capture our high resolution detail in a normal map. Then we’ll learn how to UV our mesh and how to bake out the crucial maps for creating a high quality game asset.
After that, we’ll learn how to quickly create textures using dDo, a powerful procedural texturing software. Then we’ll start to wrap up the tutorial by finalizing our asset with materials, collisions, and LOD’s until we finally import the asset into Unreal Engine 4.
Rapidgator
http://rg.to/file/2d5762b0af21c242a2f8a1bba072da01/DTGamAssProPipUE.part1.rar.html
http://rg.to/file/65759720fd702bdfd2efaef94335e079/DTGamAssProPipUE.part2.rar.html
http://rg.to/file/b25f6183740e98e52f563bd6d6d084ee/DTGamAssProPipUE.part3.rar.html
http://rg.to/file/2e450a00cb4e0e0ac97f2a6632aa6c9b/DTGamAssProPipUE.part4.rar.html
Uploaded
http://ul.to/5touc0r5
http://ul.to/qfg9a21m
http://ul.to/i6ac5de2
http://ul.to/a7a4x4vh
http://www.nitroflare.com/view/5CD30971BF50F64
http://www.nitroflare.com/view/9EE6FA50EAB919C
http://www.nitroflare.com/view/E6D61191E9F822E
http://www.nitroflare.com/view/95535C7817CE6A3
sorry but this tutorial has almost nothing to do with UE4… it’s 90% 3ds Max.
really awesome!! I have been struggling 5 months for perfect texturing, modeling and especially baking tutorial and also exporting to ue4. Thanks :)
Please upload a torrent ;)
can we get a torrent please :)
i need a torrent please