Duration 32m 45s Level Beginner Project Files Included MP4
When working on 3D projects, games more specifically, using efficient assets is very important. There are limitations that make using very dense, highly detailed models impractical. They can be difficult to maneuver around a scene and the topology may not be ideal for deformation.For this reason, we can transfer high resolution detail and color information from a high resolution model to a low resolution target and Maya LT provides tools for doing just that.
In this tutorial we’ll take a brief look at texture baking in Maya LT. We’ll look at the Turtle Texture Baking interface and some of the basic settings to look for. We’ll then transfer a color texture from one model to another. We’ll also look at transferring detail via normal maps, baking ambient occlusion maps, and learn to bake lighting into a texture.
Uploaded
http://ul.to/q686vnob
http://ul.to/4tvsgj2a
Rapidgator
http://rg.to/file/5067fecc3a850c892e742dbeb8b9b809/DTMapBakTecMayaLT.part2.rar.html
http://rg.to/file/25da28b82fd915fe5bf3680b3b911fdd/DTMapBakTecMayaLT.part1.rar.html
Nitroflare
http://www.nitroflare.com/view/AA5BD4935ADEFF4
http://www.nitroflare.com/view/A1720E704215E32
Tonka3D todos os DVDs e/ou BlueRays na Rua Santa Ifigenia ? com o Z? da Paj? … pague s? a m?dia
Oh yeahhh man