Duration ?1h 1m Level Intermediate Project Files Included MP4
With the advent of the high-resolution sculpting workflow, the modeled assets we create can sometimes be difficult to work with in their native state. For this reason, various tools are typically used to create a new, pipeline-friendly topology for the model. There are different methods for creating this geometry and it’s important that the method we use be quick, efficient and gives us the control we require.
Uploaded
http://ul.to/u3lagnfq
http://ul.to/2kcdsg7e
Rapidgator
http://rg.to/file/af71fd802870ab886f37048acddb0e0e/DTRetTecMaya.part2.rar.html
http://rg.to/file/1a175acc4a97c2746b1b367d5bf881d9/DTRetTecMaya.part1.rar.html
Nitroflare
http://www.nitroflare.com/view/F12F4D49CEA53E9
http://www.nitroflare.com/view/A2A940CBB9A842B