Shadermap Pro 2.1.1
ShaderMap converts existing maps to different formats. It also generates new maps from scratch. Easily tweak settings and preview changes in real-time.
Start by loading a source texture from file ShaderMap instantly generates displacement normal specular and ambient occlusion maps. View your maps on custom models and paint normals and displacement pixels in the ShaderMap normal editor.
Fast Map Generation
Load any source image such as a diffuse texture height map or normal map. ShaderMap quickly generates common rendering maps from that source image. Make a few adjustments and view the generated maps on your own 3D models. The results will blow you away!
ShaderMap includes a full featured Normal Editor for painting with displacement shapes and even 3D models. Use the layer system to order transform and blend normals. Just click the N icon next to any normal map to start making changes.
The ShaderMap N Brush allows you to paint sets of normals. Each brush is made from a tangent space normal map or a 3D model. You can paint your geometrys normals directly to your normal maps and view the results in real-time.