CGCookie – Blender – Modeling a Sci-Fi Helmet
Blender 2.71 | 22 Lessons | Modeling, Retopology, Sculpting?| 3.56Gb
It?s a special time in every Digital Artist?s journey when the desire to design and build a space marine?s helmet is overwhelming. And that time is now.
Take a moment to be inspired by the great sci-fi space marine designs from Blizzard,Mike Nash, Vitaly Bulgarov, Fausto De Martini, and others. The fact is, hard-surface-sci-fi-space-marine stuff is cool. So let?s create some of our own!
What You Will Learn
Sculpting
This in-depth course is about freeing your?inner sci-fi designer nerd through conceptual sculpting and complex modeling. First we?ll approach the design of a custom helmet with Blender?s dynamic topology sculpting?along with a?useful addon called?Sculpt Tools UI. This addon comes with several great tools, but mostly we?ll be focusing on two of them:
- Grease Cut for to quickly slicing our digital ball into faceted shapes.
- Extract Mask for easily generating additional pieces of digital clay.
Once the key structures of our helmet are formed, I will show you how to use simple primitive shapes to boolean hard surface details. Sculpt Tools UI also has a feature to make booleaning quick and simple.
Modeling
After concept-sculpting?the helmet, we want to convert it to a high fidelity polygonal?model complete with stream-lined topology and fine details. We begin this process by retopologizing the main structures. Retopology is important because the conversion from sculpture to model legitimizes the hard-surface structure by eliminated bumpiness associated?with digital sculpting and improves sharp edge?consistency.
With the main structures rebuilt, we will polish off the helmet with very fine mechanical details like sprockets, plugs, clips, and screws. This final touch really helps to anchor our design into?plausibility, which is a key characteristic of the sci-fi genre.
22 Lessons1. Intro to the Sculpt Tools UI Addon
2. Forming Basic Shapes
3. Finishing Basic Shapes (timelapse)
4. Polishing the Main Structure
5. Intro to Kit Bashing
6. Kit Bashing I
7. Kit Bashing II
8. Kit Bashing III
Modeling a Sci-Fi Helmet: Sculpting Quiz 0 / 24XP
9. Brainstorming Topology
10. Start Retopology Block Out
11. Finish Retopology Block Out
12. Hardening Edges
13. Thickness & Details
14. Retopo Main Structures I (timelapse)
15. Retopo Main Structures II (timelapse)
16. Retopo Main Structures III (timelapse)
17. Shape Tweaking & Adding Screws
18. Building Cylindrical Details I
19. Building Cylindrical Details II
20. Leather Collar
Modeling a Sci-Fi Helmet: Modeling Quiz
Website:?http://cgcookie.com/
Buy:?http://cgcookie.com/blender/cgc-courses/modeling-sci-fi-helmet/
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Nice topology on the cover image but the design… looks like some kind of blob made by brain damage helm designer ;P
True.About the size 3.5 GB. Those files must need compresed.Do you know any good program to do it without losing quality?
What do you mean? are you asking about good program for compressing files? I use 7zip it is excellent, best compression.
No not that.I mean the size of each video.So I can handle better the whole folder.
I mean video compressing, keeping good quality.