Redshift3D Redshift Renderer V.2.6.41 For 3DsMax 64Bit Win
Title: Redshift3D Redshift Renderer V.2.6.41 For 3DsMax 64Bit Win
Info:
What’s new in Redshift 2.6.41:
* [Max] Fixed bug introduced in 2.6.39 where modifying lights during IPR could cause incorrect renders or crash
* [Max] Fixed bug where block indicators on 3ds Max buffers can spill outside region being rendered
* [Max] Fixed bug that could cause IPR to update endlessly when rendering with animated camera and motion blur
* [Max] Fixed bug that could cause IPR to update when moving the mouse over the viewport in scenes with instanced target lights
* [Max] Fixed bug where IPR would restart a completed render after rendering a shaderball for material not used in the scene
* [Max] Fixed bug that excluded right and bottom edges of a region when rendering with Render View region box
* [Max] Fixed bug where displacement shaders were not applied when inside a shader graph rooted at RS Ray Switch Material or RS Store Color To AOV
* [Max] Fixed issue that could raise an exception in Forest Pack 5.4 with older versions of 3ds Max when scattering volume grids
* [Max] Fixed issue where choosing a new IES light profile did not start in the directory containing the current profile
* [Max] Fixed errors displaying viewport guides and shading preview for spot lights
* [Max] Improved UI responsiveness in Material Editor while rendering shaderballs
* [Max] Added Proxy Export option ?Transform Pivot to Origin?, available when exporting a single item
* [Max] Added output directory shortcut buttons to Proxy Export dialog
* [Max] Potential fix for degraded viewport performance on scenes with instanced target lights
* [Max] Updated bundled scene converter script to version 0.29
* [Max] Added plugin options rollout (Render Setup > System > Local Plugin Options) for settings that persist across 3ds Max sessions:
* [Max] Added plugin option to adjust Render View UI for high DPI displays
* [Max] Added plugin option to restore previous Render View window position
* [Max] Added plugin option to compensate for borderless windows when fitting Render View to a display (Windows 10)
* [Max] Volume grids scattered by Forest Pack now show correct bounding boxes in the viewport
* [Max] Added log messages to assist with finding spurious IPR refreshes
* [Max] Fixed bug with file output of utility buffers for Altus 1-pass
* Fixed bug introduced in 2.6.28 that forced global volume height fog to appear fully fogged when looking at the environment through the fog plane
* Added ?Spread? option to Portal lights
* Fixed bug introduced in 2.6.39 that could cause a crash when exporting embedded volumes in proxies
* Fixed bug where tessellation would produce wrong results on meshes using more than 2 deformation steps
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watermark still visible in 3dsMax, Maya is working fine
how do you fix in maya bro?
following crack instruction but cannot fix max problem. trying to start fresh
no watermarks, works just fine in max
What is your graphic card model bro?
watermark is still there. how to crk. help guys
hey there all you guys, I just tested the max version and it works just fine, Im guessin that maya version should be fine too, so download and enjoy!
can anyone explain for max I did tried 3-4 time still watermark
Good evening! Hey, Ryabta! Attention first
1. select license resr
2 Copy Crk to the folder C: \ Program Files \ Autodesk \ 3ds Max 2018
3. Merry!
I exactly follow instructions but max cant open when redshift dlr loading or render with watermark
Same problem, watermarks in Max 2016 and 2018… :/
Hi,
I’ve same problem in max 2019. How can I fix it ? Any idea?
Thx
??????????:simply enable AOVs and add ?Beauty?: Then switch the IPR aov to ?Beauty_other?.
Actually, it works, thanks :)
In Max, add ” RsBeauty ” in Render Element, and pass ” All ” to ” Remainder ” in Light groups/ Global AOV
In the Redshift Render Views, it’s now possible to swich an image with no watermarks with the top button..
Yes Finnaly It works :)
here what I have done;
I had many ways none of them worked till I went crazy…..
then I cleaned everrything that I have, had about redshift on my computer,
I have 2 1080ti
I allready turned one of them off via Device manager..
1- Instaled
2- Place crack files into max folder.
3- place license.reg file into max folder, then doulble click it
4- Open max then it works. No need add Beauty etc…
I will now try to 2 x 1080ti.
Soo when I turned my second GPU on, watermark came up again,
then I added RSBeauty in rendering element.
then I swiched beauty_others in Rendering viewport.
done.
Double gpu also works for me. party time guys
Plz help. Try to install on cinema 4d r20. I tried to install by all means. But the watermark remained.
Maya 2017 watermark still
how do you fix in maya 2017 bro?
max 20219 freeze on start
Not work in 2020. Error on start