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Artstation – Creating a AAA Game Asset

Posted by Diptra on 2020/07/25
Posted in: 2D, CG Releases, Downloads, Learning, Tutorials, Videos. Tagged: 3ds Max, Artstation, Game Asset.

Post Cover

Artstation – Creating a AAA Game Asset


Info

Title: Artstation – Creating a AAA Game Asset

Info:

Part 1 –
Course Description
Part 1 of 7. In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time. In this first part he covers reference gathering and how he will approach creating the asset in the series, before he demonstrates the creation of the high poly model using 3DsMax.

Part 2 –
Course Description
Part 2 of 7. In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time. In the second part of this series, he demonstrates how to turn the high poly asset into a low poly, game ready asset. He makes use of a non-destructive workflow to do this quickly and efficiently, while showing some handy tips and tricks throughout the process.

Part 3 –
Course Description
Part 3 of 7. In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time. In the third part of this series, he shares how to UV unwrap the asset. He goes over multiple techniques, some handy scripts that can be used and the overall quickest and most efficient way to unwrap a 3D asset.

Part 4 –
Course Description
Part 4 of 7. In this seven-part course, Emiel Sleegers covers in real-time, the creation of an environment asset, in this case, a fire hydrant, for use in AAA games. In the fourth part of this series, Emiel covers how to bake texture maps from a high poly model onto a low poly model. He demonstrates this using Marmoset Toolbag. He covers multiple techniques to get a quick, clean bake and explains what you can do to fix any issues that might come up during the process.

Part 5 –
Course Description
Part 5 of 7. In this seven-part course, Emiel Sleegers covers in real-time, the creation of an environment asset, in this case, a fire hydrant, for use in AAA games. In the fifth part of this series, Emiel covers how to create the final texture work for the fire hydrant asset using Substance Painter. He sets up the base scene and demonstrates adding normal map details like bolts and welding seams.

Part 6 –
Course Description
Part 6 of 7. In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time. In the sixth part of this series, Emiel covers how to create the final details for the Fire Hyrdrant Asset using Substance Painter, where he sets up the base metal of the hydrant, and adds wear and tear details, such as paint chips, scratches and damage..

Part 7

Final Render
Part 7 of 7. In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time. In the final part of this series, Emiel covers some final touch ups in Substance Painter, and then exports the asset into Marmoset Toolbag where he demonstrates how to set up and execute the final render, making the asset ready for…

There are no Source Files provided for the tut.
Download

Rapidgator

https://rg.to/file/552d0338b2a529950d7752e4b94bb0d7/ArtstationCreatingaAAAGameAsset.part6.rar.html
https://rg.to/file/8be581f9e3815077de996abdf743762e/ArtstationCreatingaAAAGameAsset.part5.rar.html
https://rg.to/file/c3f3164b957949e475ba19ddef47508f/ArtstationCreatingaAAAGameAsset.part4.rar.html
https://rg.to/file/fdd2e8709ba06900049c52e292ba9caf/ArtstationCreatingaAAAGameAsset.part3.rar.html
https://rg.to/file/2d385869ea9449e2052e00edf41e90f7/ArtstationCreatingaAAAGameAsset.part2.rar.html
https://rg.to/file/dafc60e6a56621a6306f754c652ef1c6/ArtstationCreatingaAAAGameAsset.part1.rar.html

Alfafile

http://alfafile.net/file/8kArw
http://alfafile.net/file/8kArv
http://alfafile.net/file/8kArB
http://alfafile.net/file/8kArX
http://alfafile.net/file/8kAre
http://alfafile.net/file/8kArU

Bytesbox

https://bytesbox.com/links/PAnExqyuHLIgSTFcGwscgz3RD9LK4K
https://bytesbox.com/links/JKuPr14foZ0GKuUf1izZA7S6rcmXyR
https://bytesbox.com/links/wqCMS20ZxzYlfrMKTPUaC1iwEnjOGm
https://bytesbox.com/links/zOmSDM5WGwJAuuDy6PVJi5P0lEAzKH
https://bytesbox.com/links/VDf94Cnl4cWjR6zBi3lgL2Wyj7o87C
https://bytesbox.com/links/yE7op3bptubnR3GWD6hjrAdftoDEA9

Nitroflare

http://nitroflare.com/view/0520F7FD225501A/ArtstationCreatingaAAAGameAsset.part6.rar
http://nitroflare.com/view/650354F95E97CEE/ArtstationCreatingaAAAGameAsset.part5.rar
http://nitroflare.com/view/B985710DD6977BE/ArtstationCreatingaAAAGameAsset.part4.rar
http://nitroflare.com/view/A06CE98EE7BFE3E/ArtstationCreatingaAAAGameAsset.part3.rar
http://nitroflare.com/view/110842751D8E3BF/ArtstationCreatingaAAAGameAsset.part2.rar
http://nitroflare.com/view/80D79BB3B0BC09A/ArtstationCreatingaAAAGameAsset.part1.rar

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