CG Persia

  • Blog
  • Forum
    • Latest Threads
  • Torrents
    • Latest Uploads
  • Applications
    • Autodesk
      • 3dsMax
      • Maya
      • Softimage
      • Autocad
      • Mudbox
      • Sketchbook
      • Motionbuilder
      • Solidworks
      • Revit
    • Adobe
      • Photoshop
      • After-Effects
      • Premiere
      • illustrator
    • The Foundry
      • Modo
      • Mari
      • Nuke
      • Colorway
    • Eyeon
      • VUE
      • Fusion
      • LumenRT
    • Nextlimit
      • Maxwell Render
      • Realflow
    • Plugins
      • V-Ray
      • Arnold
      • Mental-ray
      • Allegorithmic
      • Cebas
    • Cinema 4d
    • Blender
    • Houdini
    • Lightwave
    • Sketchup
    • Keyshot
    • Lumion
    • Unity3D
    • Unreal Engine
    • XSI
    • Rhino
    • Zbrush
  • Tutorials
    • Pluralsight
      • Digital-Tutors
    • Lynda
    • Linkedin
    • cmiVFX
    • FXPHD
    • Gnomon
    • Gumroad
    • Udemy
    • CGSociety
    • 3DMotive
    • CreativeLive
    • CGCookie
    • 3DBuzz
    • InfiniteSkills
    • Skillfeed
    • Skillshare
    • Tutsplus
    • VTC
  • Textures
  • 3D Models
  • Archives
  • DMCA
  • About
    • Privacy Policy
    • IRC

Artstation – Creating a AAA Game Asset

Posted by Diptra on 2020/07/25
Posted in: 2D, CG Releases, Downloads, Learning, Tutorials, Videos. Tagged: 3ds Max, Artstation, Game Asset.

Post Cover

Artstation – Creating a AAA Game Asset


Info

Title: Artstation – Creating a AAA Game Asset

Info:

Part 1 –
Course Description
Part 1 of 7. In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time. In this first part he covers reference gathering and how he will approach creating the asset in the series, before he demonstrates the creation of the high poly model using 3DsMax.

Part 2 –
Course Description
Part 2 of 7. In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time. In the second part of this series, he demonstrates how to turn the high poly asset into a low poly, game ready asset. He makes use of a non-destructive workflow to do this quickly and efficiently, while showing some handy tips and tricks throughout the process.

Part 3 –
Course Description
Part 3 of 7. In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time. In the third part of this series, he shares how to UV unwrap the asset. He goes over multiple techniques, some handy scripts that can be used and the overall quickest and most efficient way to unwrap a 3D asset.

Part 4 –
Course Description
Part 4 of 7. In this seven-part course, Emiel Sleegers covers in real-time, the creation of an environment asset, in this case, a fire hydrant, for use in AAA games. In the fourth part of this series, Emiel covers how to bake texture maps from a high poly model onto a low poly model. He demonstrates this using Marmoset Toolbag. He covers multiple techniques to get a quick, clean bake and explains what you can do to fix any issues that might come up during the process.

Part 5 –
Course Description
Part 5 of 7. In this seven-part course, Emiel Sleegers covers in real-time, the creation of an environment asset, in this case, a fire hydrant, for use in AAA games. In the fifth part of this series, Emiel covers how to create the final texture work for the fire hydrant asset using Substance Painter. He sets up the base scene and demonstrates adding normal map details like bolts and welding seams.

Part 6 –
Course Description
Part 6 of 7. In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time. In the sixth part of this series, Emiel covers how to create the final details for the Fire Hyrdrant Asset using Substance Painter, where he sets up the base metal of the hydrant, and adds wear and tear details, such as paint chips, scratches and damage..

Part 7

Final Render
Part 7 of 7. In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time. In the final part of this series, Emiel covers some final touch ups in Substance Painter, and then exports the asset into Marmoset Toolbag where he demonstrates how to set up and execute the final render, making the asset ready for…

There are no Source Files provided for the tut.
Download

Rapidgator

https://rg.to/file/552d0338b2a529950d7752e4b94bb0d7/ArtstationCreatingaAAAGameAsset.part6.rar.html
https://rg.to/file/8be581f9e3815077de996abdf743762e/ArtstationCreatingaAAAGameAsset.part5.rar.html
https://rg.to/file/c3f3164b957949e475ba19ddef47508f/ArtstationCreatingaAAAGameAsset.part4.rar.html
https://rg.to/file/fdd2e8709ba06900049c52e292ba9caf/ArtstationCreatingaAAAGameAsset.part3.rar.html
https://rg.to/file/2d385869ea9449e2052e00edf41e90f7/ArtstationCreatingaAAAGameAsset.part2.rar.html
https://rg.to/file/dafc60e6a56621a6306f754c652ef1c6/ArtstationCreatingaAAAGameAsset.part1.rar.html

Alfafile

http://alfafile.net/file/8kArw
http://alfafile.net/file/8kArv
http://alfafile.net/file/8kArB
http://alfafile.net/file/8kArX
http://alfafile.net/file/8kAre
http://alfafile.net/file/8kArU

Bytesbox

https://bytesbox.com/links/PAnExqyuHLIgSTFcGwscgz3RD9LK4K
https://bytesbox.com/links/JKuPr14foZ0GKuUf1izZA7S6rcmXyR
https://bytesbox.com/links/wqCMS20ZxzYlfrMKTPUaC1iwEnjOGm
https://bytesbox.com/links/zOmSDM5WGwJAuuDy6PVJi5P0lEAzKH
https://bytesbox.com/links/VDf94Cnl4cWjR6zBi3lgL2Wyj7o87C
https://bytesbox.com/links/yE7op3bptubnR3GWD6hjrAdftoDEA9

Nitroflare

http://nitroflare.com/view/0520F7FD225501A/ArtstationCreatingaAAAGameAsset.part6.rar
http://nitroflare.com/view/650354F95E97CEE/ArtstationCreatingaAAAGameAsset.part5.rar
http://nitroflare.com/view/B985710DD6977BE/ArtstationCreatingaAAAGameAsset.part4.rar
http://nitroflare.com/view/A06CE98EE7BFE3E/ArtstationCreatingaAAAGameAsset.part3.rar
http://nitroflare.com/view/110842751D8E3BF/ArtstationCreatingaAAAGameAsset.part2.rar
http://nitroflare.com/view/80D79BB3B0BC09A/ArtstationCreatingaAAAGameAsset.part1.rar

CGP

Posts navigation

← Artstation – UE4 VFX Intro: Fire Image Sequence, partical and material Tutorial
Artstation – UE4 Mountain Skybox Creation Tutorial →
  • Search

  • RSS Feed

    CGPersia Official Telegram Channel

    CGPersia IRC Chat

  • Categories

    • Downloads (27,965)
      • CG Releases (25,790)
        • 2D (17,740)
          • Textures (583)
        • 3D (4,766)
          • 3D Models (1,673)
        • Softwares (9,850)
          • Linux (626)
          • Mac (1,982)
          • Plugins (3,911)
          • Windows (8,177)
      • Collection (538)
      • Learning (15,590)
        • Ebooks (277)
        • Tutorials (15,313)
          • Videos (13,254)
      • Miscellaneous (225)
      • Torrent (1,013)
  • Recent Posts

    • CGAxis – Physical 9 Complete
    • Motion Design School – Blender RockStar
    • Udemy – Unity 2D: Creative Game Development for Beginners
    • Compositing Academy – Nuke Compositing Career Starter Bundle
    • Udemy – Hard-Surface modeling in Blender
    • ArtStation – Ultimate Gun and Weapon Smart Materials for Substance 3D Painter
    • Learn Squared – Painting Historical Fiction
    • Underpaint Academy – Successful Character Design with Leslie Tran
    • Udemy – The Making of Hellboy: Part 1_Modeling
    • SideFX Houdini INDIE 20.5.593 Win x64
    • Udemy – After Effects 2025: Complete Motion Graphics & VFX Course
    • Plasticity – Car 3D Modeling Course
    • Udemy – Build A Modular Weapon Firing System In Unreal Engine 5
    • Adobe Lightroom 8.3.1 Win x64
    • Udemy – KATANA | Mastering LookDev & Lighting for the VFX industry
  • July 2020
    M T W T F S S
     12345
    6789101112
    13141516171819
    20212223242526
    2728293031  
    « Jun   Aug »
  • Tag Cloud

    3d modeling 3ds Max Adobe Adobe After Effects Adobe Photoshop Adobe Premiere Pro After Effects Animation Arnold Artstation Autodesk Blender Cinema 4D Digital-Tutors digital editing digital painting Digital Sculpting eLearning Evermotion FBX Game Development Gnomon Graphic Arts Gumroad Houdini Lightroom lynda Maya Mirrors Modeling Nuke Photoshop Plugins Pluralsight Skillshare Substance Painter Training Udemy Unity Unreal Engine Unreal Engine 4 Video editing Video Learning Vray Zbrush
  • RSS CG Channel News

    • WARNING: Be sure to scan all the downloaded files with your Antivirus and if there is an executable or installer file, make sure to have your antivirus active and open in the background while installing or running the app. Some of the materials posted here are downloaded from CGPeers, So they could potentially have something injected in them.
    • We always ask bloggers to scan all the files before publishing the posts, but sometimes it's hard to detect all these things, so if you found anything suspicious (Not false positive, Generic, Patcher, Riskware and Heuristic results, most patches could get false flags like that by some Antivirus companies.) be sure to post comments with the file name and a VirusTotal report result link or the file MD5 Hash (higher than 30% overall positive result). Thank you.

    • CAUTION:
      We do NOT sell invites here or anywhere else. Any seller claiming to have the rights to sell invites is LYING.
      Do not attempt to buy invites or accounts from any site, marketplace, social media, etc. You’ll likely get banned at some point so don't risk it!

  • Donation