CGMA – Stylized Assets Creation 2018 – Kevin B.Griffith
Title: CGMA – Stylized Assets Creation 2018 – Kevin B.Griffith
Info:
Week 1 | Introduction to Stylized Art
Relevant games | Artist/influencers | What makes an asset stylized | The box: introduction to texture painting
Week 2 | Introduction to 2.5 D
Relevance | What games use 2.5 D | How it is used | 2.5D exterior scene: gather reference, block out scene, material painting demo: rocks
Week 3 | Introduction to 2.5 D, Part 2: Terrain Blending
Examples of terrain blending | How it works | Vegetation painting demo: grass, dirt/soil | Blending in 2D for 3D
Week 4 | Introduction to 2.5 D, Part 3: Trees
Examples of 2.5D Trees | How it works | 2.5D tree painting demo
Week 5 | Stylized Interior Demo: Fantasy Tavern
Coming up with your own concept | Gather reference | Mix styles, references, ideas into 3D blockout | Implement 3D blockout into Marmoset | Concept a 2D painting over Marmoset Render
Week 6 | Stylized Interior Demo: Fantasy Tavern “Paint-to-Cam”
Paint-to-cam examples | How it works | Paint-to-cam demo | Intro to 3D Coat | Sketch in perspective | Floor painting demo in Photoshop | Clean in Krita
Week 7 | Stylized Interior Demo: Fantasy Tavern Prop Sets
How prop sets are constructed | Block in 3D models (Maya) | UV (3D Coat / Maya) | Texture re-use: how to set up UVs to paint texture set | Block in using 3D Coat | Finish in Photoshop
Week 8 | Stylized Sci-Fi Asset: Crafting the Stars
Create stylized assets for RTS camera view | Intro to RTS gameplay / camera angle / style | Asset references
Week 9 | How to Texture with ZBrush
Tile-able textures in ZBrush | Block in designs in 2D | Block model in Maya | Implement into ZBrush | Sculpting techniques: brushes, workflow; bake maps from Zbrush; retopo high- low-poly; texture clean-up in Photoshop
Week 10 | Stylized Asset Test
Three faction types / structure types | How it works | Gather reference | How to concept / implement assets quickly | Block in model | Implement into Marmoset | Concept over asset blockout in Photoshop | UV in 3D Coat | Finalize texture in Photoshop
https://rg.to/folder/5808681/CGMA%20Stylized%20Assets%20Creation%202018%20L.html
http://alfafile.net/folder/Avd2
https://bytesbox.com/links/gDJPWS06MFmrQEKiN4Hc16F4YXMUI6?v=CGMA Stylized Assets Creation 2018
http://nitroflare.com/view/5A1E741E56791D7/CGMAStylizedAssetsCreation2018KevinBGriffith.part1.rar http://nitroflare.com/view/D8AAB979C82C34E/CGMAStylizedAssetsCreation2018KevinBGriffith.part2.rar http://nitroflare.com/view/6EDAC1B864918CC/CGMAStylizedAssetsCreation2018KevinBGriffith.part3.rar http://nitroflare.com/view/92C2488862CAC75/CGMAStylizedAssetsCreation2018KevinBGriffith.part4.rar http://nitroflare.com/view/F6A5D8B3CAD5BFE/CGMAStylizedAssetsCreation2018KevinBGriffith.part5.rar http://nitroflare.com/view/A1E3128601C93DC/CGMAStylizedAssetsCreation2018KevinBGriffith.part6.rar http://nitroflare.com/view/36EE84170C1E310/CGMAStylizedAssetsCreation2018KevinBGriffith.part7.rar
THANK YOU. please upload CGMA Drawing & Rendering Techniques for Hardware Design
and CGMA Perspective courses pleaseee
Please also upload CGMA intro to rigging and Grooming for vfx