Duration 14h 35m Project Files Included MP4
Title: Udemy – Unreal Engine 5: Advanced Inventory System
Info:
What you’ll learn
Reusable and replicated inventory system: Create a replicated inventory system which can be attached to any Actor(Providing it with its own inventory)
Create an item inspection system allowing the player to inspect items, similar to those systems made in horror games
Learn about advanced programming concepts, such as interfaces and how to use interfaces in your project
You will learn a lot about Blueprints and how to make use of event dispatchers in a multiplayer context
You will learn about inventory design that works in a multiplayer context
Learn how widgets work and how we can use them in the HUD
Learn how to make use of advanced arrays
You will learn how to make use of data structs and data tables and how these can benefit you
We’ll create a pickup and drop system for items that works in a multiplayer context
How to use this inventory system on not only the player but other objects as well, such as chests in a multiplayer context
Develop a robust drag-and-drop system that enables players to move items between different inventories and slots in a multiplayer context
Create components such as health component, inventory component and also a data component, which will be used in a multiplayer context
You will learn and understand how replication works and what settings that typically needs to be adjusted.
Learn to creat base class for your items, in which we also make use of interfaces
In this Unreal Engine 5 course, entirely made with Blueprints, we’ll create an advanced inventory system that is fully replicated(Working in multiplayer). We will also create an item inspection system similar to most other horror games.
This will also be a great addition to your portfolio! The inventory system is very flexible and it will be able to be used on other items that should have an inventory, such as Chests, Drawers and so on. We’ll also add a filter system to the inventory system, allowing you to filter items and show them in the corresponding inventory grid.
We will start with basic stuff, such as setting up the project and organizing our work. After that, we will start creating our data tables and structs. Lastly, we will start creating our inventory component and data component as well as health component.
We will then start implementing our logic in the inventory component, which can be reused and added to other actors. You can easily expand on this and use this inventory system in your multiplayer games.
This is the perfect course for you if you want to learn to do an inventory system that is flexible and can be used in a multiplayer context. The item inspection system will also be a good addition in this project, as we might want to be able to inspect other items before picking them up.
The entire project is available for download in: section 1 – project setup, using Unreal 5.4.4
Who this course is for:
Intermediate developers that already have some knowledge of Blueprints and Unreal
https://rg.to/folder/7797258/Udemy%20Unreal%20Engine%205%20Advanced%20Inventory%20System%20L.html
http://alfafile.net/folder/GRMr
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