Duration 14h 3m Project Files Included MP4
Title: Udemy – Unreal Generalist: Practical Materials & Effects
Info:
What you’ll learn
Master material creation in Unreal Engine — from foundational setups to advanced, production-ready systems.
Design optimized VFX materials for Niagara and volumetric VDB-based effects.
Build complex surface behaviors like water condensation, toxic fluid flow, and holographic projections.
Explore multiple material workflows and understand when and why to use each approach.
Create a reusable, modular material library—your own set of “Lego pieces” to speed up future production work.
In this course, we’ll start by building a clean, simple base material with essential controls for Base Color, Roughness, AO, Metallic, and Normal adjustments.
From there, we level up — adding detail normals, object radius-based tiling, custom tiling parameters, and a texture variation function to push visual quality even further.
Next, we dive into 2-way material blending, exploring multiple blending techniques. That sets us up to create a DFAO shader featuring various blending types, including Z-up masking for terrain and props.
We’ll then repurpose our existing material functions to create a stacked layer material — showing you how to reuse your tools efficiently across different material types while keeping everything organized and scalable.
You’ll also build a glass condensation shader, complete with fogging, refraction, water droplets, and running water — featuring a dynamic 4-way masking system, reusable in other FX and perfect for cinematics and high-fidelity projects.
We’ll cover Parallax Occlusion Mapping, then tackle auto terrain materials using slope masks and edge noise to drive natural transitions for large environments.
From there, it’s VFX time: advanced flipbook setups, Niagara integration, Embergen basics, and VDB workflows — everything you need to craft cinematic real-time effects.
You’ll reuse flipbooks to create atmospheric burnup and wind resistance effects, develop a chameleon shader that blends characters into surfaces, and construct a dynamic multi-layered hologram.
And finally? We bring it all together in the toxic river — a complex effect combining everything we’ve learned into one stunning showcase.
This course is built for generalists who want to work smarter, not harder — and leave with a flexible toolkit ready for production.
Let’s build.
Who this course is for:
Ideal for Unreal Engine artists or technical artists interested in building complex, production-level shaders.
https://rg.to/folder/8054590/Udemy%20Unreal%20Generalist%20Practical%20Materials%20Effects%20L.html
http://alfafile.net/folder/GLpr
https://nitroflare.com/view/FFA723FE0B6B0C0/UdemyUnrealGeneralistPracticalMaterialsEffects.part01.rar https://nitroflare.com/view/50E66816AB432F7/UdemyUnrealGeneralistPracticalMaterialsEffects.part02.rar https://nitroflare.com/view/9E0233AB304747D/UdemyUnrealGeneralistPracticalMaterialsEffects.part03.rar https://nitroflare.com/view/D565DA72F369D24/UdemyUnrealGeneralistPracticalMaterialsEffects.part04.rar https://nitroflare.com/view/5BDDC55E2D454C9/UdemyUnrealGeneralistPracticalMaterialsEffects.part05.rar https://nitroflare.com/view/5380725BAC23479/UdemyUnrealGeneralistPracticalMaterialsEffects.part06.rar https://nitroflare.com/view/C7CAF228A4113E2/UdemyUnrealGeneralistPracticalMaterialsEffects.part07.rar https://nitroflare.com/view/EC26F71EAB73256/UdemyUnrealGeneralistPracticalMaterialsEffects.part08.rar https://nitroflare.com/view/C02069673229EF8/UdemyUnrealGeneralistPracticalMaterialsEffects.part09.rar