
Duration 10h 50m Project Files Included MP4
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Title: FlippedNormals – Material Creation for AAA Games
Info:
Published 2.5 years ago
Updated 25 days ago
Material Creation for AAA Games
In this course, you’ll learn how to create high-end materials for games. Senior Environment Artist, Emiel Sleegers, will be your instructor and will show you every single step of the process. You will learn the techniques used in today’s AAA game production to make stunning materials for realtime use, and create 2 materials for your portfolio using different industry-proven approaches. With close to 11 hours of professional teaching, you’ll be equipped with the knowledge you need to take your game art to the next level.
TOOLS USED
Substance Painter 2020
Substance Designer 2020
Blender 2.8
Photoshop 2020
Marmoset Toolbag 4
TAUGHT BY SENIOR ENVIRONMENT ARTIST
Emiel Sleegers is a senior environment artist who has worked on several AAA titles such as The Division 2 at Ubisoft, and Forza Horizon 3 at Playground Games.
SKILL LEVEL
This course is aimed at intermediate artists who know how to use the software listed under ‘Tools Used’.
REQUIREMENTS
You need to know how to use Substance Painter, Substance Designer, Blender, Marmoset Toolbag, and Photoshop
Some experience with material creation is recommended. This course will help hone your skills and take your work to the next level.
Absolute beginners to Substance Designer can find our Introduction to Substance Designer series here
Absolute beginners to Substance Painter can find our Introduction to Substance Painter here
CONTAINS
29 HD Videos
Material Source Files & Reference
Environment Scene Files not included
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https://rg.to/folder/8340626/FlippedNormals%20Material%20Creation%20for%20AAA%20Games%20L.html
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http://alfafile.net/folder/G4PG
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