
Duration 1h 48m MP4
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Title: Udemy – Unreal Engine 5 Blueprints: The Ultimate Action RPG
Info:
What you’ll learn
Build a complete third-person Action RPG using Unreal Engine 5 Blueprints from scratch.
Create advanced combat systems including melee attacks, combos, dodging, and enemy AI.
Design RPG systems such as health, abilities, and character logic.
Structure a full game project with clean Blueprints, reusable systems, and industry-ready workflows.
Build a complete third-person Action RPG in Unreal Engine 5 using Blueprints — no coding required. This hands-on course guides you step by step through creating modern gameplay systems used in professional action games, while keeping everything clear, practical, and beginner friendly.
You’ll begin by installing Unreal Engine, creating a project, optimizing performance, and building a strong player foundation with motion-matching style locomotion and animation blueprints. From there, you’ll develop a deep combat framework including weapon spawning, equip and unequip mechanics, dodge movement, and responsive light and heavy attacks powered by data-driven logic.
As the project grows, you’ll create advanced enemy characters with reusable combat systems and intelligent AI behaviors. You’ll learn how to structure clean Blueprint workflows, actor components, and scalable systems that feel professional and polished.
Key systems you’ll build include:
• Motion-matching locomotion and animation systems
• Weapon spawn, equip/unequip, dodge, and combo attacks
• Gameplay Tags, Structs, Enums, and Data Tables
• Runic and Ultimate player abilities
• Camera shake, slow motion, target lock, and hit reactions
• Enemy AI with chasing, strafing, EQS, and combat behavior
• Healing, pickup, and optimized spawn systems
• HUD, AAA-style level setup, menus, and packaging
By the end, you’ll have a polished Unreal Engine 5 Blueprint Action RPG framework ready to expand into your own game projects.
Who this course is for:
Beginner to intermediate Unreal Engine users who want to learn how to build a complete Action RPG using Blueprints.
Game developers who want to create third-person combat games without writing C++ code.
Indie developers and students looking to understand real-world Action RPG systems and workflows.
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