
Duration 12h 49m Project Files Included MP4
![]()
Title: Udemy – Unreal Generalist: Houdini Procedural Environment
Info:
What you’ll learn
Create fully procedural meshes for cliffs, terrain, landscapes, trees, crystal clusters, and embankments
Polish Houdini-generated meshes in ZBrush for enhanced detail
Problem – solve Houdini procedural content and adapt workflows
Re- use and modify Houdini graphs for completely different results
Integrate Houdini, ZBrush, and SpeedTree effectively in your environment workflow
Hi, I’m Alex Tjagnirjadko, Unreal Engine Generalist at Moonraker VFX studio. In this tutorial, I’ll show you how to create fully procedural environments using Houdini and bring them efficiently into Unreal Engine 5. You’ll learn to build flexible, reusable, and scalable environment systems suitable for both production work and rapid prototyping.
What You’ll Learn
Create fully procedural meshes for cliffs, terrain, landscapes, trees, crystal clusters, and embankments
Polish Houdini-generated meshes in ZBrush for enhanced detail
Problem-solve Houdini procedural content and adapt workflows
Re-use and modify Houdini graphs for completely different results
Integrate Houdini, ZBrush, and SpeedTree effectively in your environment workflow
Who This Tutorial Is For
Is for: Environment artists, technical artists, and generalists
Is for: Users comfortable with Houdini, Gaea, and Unreal Engine; basic ZBrush and SpeedTree knowledge is helpful
Is not for: Beginners, as the course may be challenging to follow
Requirements
Comfortable with node-based workflows in Houdini
Familiarity with Unreal Engine interface
Basic understanding of ZBrush and SpeedTree is a plus
Software and Tools Used
Primary: Houdini 20.5.278, Unreal Engine 5.7
Secondary: ZBrush, SpeedTree, Gaea, Substance Painter
Files Included
Finished Unreal Engine project
All wrangle codes
ZBrush brushes
Houdini files are not included
What You’ll Build
A fully procedural landscape including cliffs, terrain meshes, scattered rocks, and a massive hero tree. You’ll also explore lighting and quick post-processing in Unreal Engine.
Workflow Breakdown
Generate base landscape and terrain meshes in Gaea
Refine meshes and generate slope masks and vertex data in Houdini
Build base meshes for cliffs and rocks in Houdini, then polish them in ZBrush
Generate a hero tree in Houdini, create a custom trunk in ZBrush, and refine in SpeedTree
Notes and Limitations
Does not cover Houdini Engine or HDA asset creation
Who this course is for:
Environment artists, technical artists, and generalists
Users comfortable with Houdini, Gaea, and Unreal Engine; basic ZBrush and SpeedTree knowledge
![]()
![]()
https://rg.to/folder/8471786/Udemy%20Unreal%20Generalist%20Houdini%20Procedural%20Environment%20L.html
![]()
http://alfafile.net/folder/Gwpy
![]()
https://nitroflare.com/view/EB75B595768E926/UdemyUnrealGeneralistHoudiniProceduralEnvironment.part01.rar https://nitroflare.com/view/B2321417C63A2F7/UdemyUnrealGeneralistHoudiniProceduralEnvironment.part02.rar https://nitroflare.com/view/7AD332B8ADB8E00/UdemyUnrealGeneralistHoudiniProceduralEnvironment.part03.rar https://nitroflare.com/view/3E4EDE7F6A47726/UdemyUnrealGeneralistHoudiniProceduralEnvironment.part04.rar https://nitroflare.com/view/4EC66BD5973D714/UdemyUnrealGeneralistHoudiniProceduralEnvironment.part05.rar https://nitroflare.com/view/4053F4F8102871C/UdemyUnrealGeneralistHoudiniProceduralEnvironment.part06.rar https://nitroflare.com/view/6E3B96689E4D17C/UdemyUnrealGeneralistHoudiniProceduralEnvironment.part07.rar https://nitroflare.com/view/4E66D1FCF40D9CD/UdemyUnrealGeneralistHoudiniProceduralEnvironment.part08.rar https://nitroflare.com/view/FC1C79AD9BA5938/UdemyUnrealGeneralistHoudiniProceduralEnvironment.part09.rar https://nitroflare.com/view/E911877B45F4A66/UdemyUnrealGeneralistHoudiniProceduralEnvironment.part10.rar https://nitroflare.com/view/D733BDF9A492955/UdemyUnrealGeneralistHoudiniProceduralEnvironment.part11.rar https://nitroflare.com/view/5FEBD59D0309BDF/UdemyUnrealGeneralistHoudiniProceduralEnvironment.part12.rar




