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The GnomonWorkshop: Stereoscopic Camera Fundamentals
In this DVD, director Aristomenis (Meni) Tsirbas reveals the essentials for creating properly animated stereoscopic imagery. Although Maya and LightWave are used, the course is platform agnostic and can be used with any animation software, even if it doesn’t have stereoscopic tools. Meni guides you through a comprehensive overview of all the major principles of stereo filmmaking. Meni begins with a biological discussion of how the human eye perceives stereo imagery, and then covers the principles of 3D, including near and far divergence, the conversion at the screen plane, and working with camera movement. After creating a final render, he completes the lecture by showing how to display animated stereo sequences. This is a comprehensive yet simple to understand lecture that gives artists all the tools needed to generate exceptional stereoscopic imagery.
http://www.thegnomonworkshop.com/store/product/870/
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Digital Tutors – Modeling Architectural Destruction in Maya

Digital Tutors – Modeling Architectural Destruction in Maya
English | VP6F 782×646 | MP3 96 Kbps | 715 MB
Genre: eLearning

In this series of lessons we’re going to use a variety of modeling tools and techniques to create damage effects using a building.

Damaging 3d models presents some interesting challenges and creates new issues from a modeling point of view. Perhaps you now need to build an engine because a shot calls for the hood of your CG car to be damaged. Or the walls of your set have been damaged, displaying their inner structure. We’ll cover some basic techniques for adding the needed resolution to the models. We’ll talk about how different types of materials react to damage – wood vs. metal or concrete. We’ll cover methods for breaking apart pieces of geometry as well as dressing the set and using dynamics to add rubble very quickly. Once done, you’ll be able to apply what you’ve learned and start destroying your own 3d models.

Lesson Outline (12 lessons)

1. Introduction and Project Overview
2. Isolating relevant geometry
3. Removing large chunks of the building
4. Manipulating the ceiling interior
5. Manipulating the floor interior
6. Dressing the set with props and debris
7. Dressing the window areas
8. Breaking concrete and stone pieces
9. Breaking wood pieces
10. Assembling rubble with dynamics
11. Detailing block damage in Zbrush
12. Detailing wood damage in Zbrush

* Project files are included

DOWNLOAD LINKS:
http://rapidshare.com/files/397960555/DT.MADiM.part1.rar
http://rapidshare.com/files/398008602/DT.MADiM.part2.rar
http://rapidshare.com/files/398047181/DT.MADiM.part3.rar
http://rapidshare.com/files/398082301/DT.MADiM.part4.rar

ENJOY!

Scott Kelby, Editor of Photoshop User magazine, once again brings to life some of the most popular special effects, the latest techniques, and the coolest tricks from the magazine?s TENTH year. This time around, Scott is joined Dave Cross, Matt Kloskowski, and Corey Barker to give you 3.5 hours of nonstop tutorials, who add into the mix their favorite tricks and techniques.
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Illuminate Labs TURTLE 5.1.0.2 For Maya 2008, 2009, 2010 x32Bit & x64Bit


Turtle

Turtle is a sophisticated rendering and baking plugin for Autodesk Maya used for lighting and content creation in next-gen game development.

Why game developers love Turtle

With Turtle you can easily create stunning global illumination for your game levels and then bake the illumination into texture maps, vertex maps or point clouds. Other features include the baking of occlusion and normal maps from highly detailed models to low polygon models. All baked results can be visualized in Maya’s viewport using the GPU.

Rendering

New Adaptive Sampling
A new anti-aliasing scheme, Adaptive Sampling, has been implemented which supports adaptive
oversampling as well as undersampling. The sampling scheme can go from every 256th pixel up to
256 samples per pixel. So this scheme can be used to render superfast previews as well as very
high quality images.
3D Motion Blur and Depth of Field
The sampling scheme for 3D Motion Blur and 3D Depth of Field has been improved. You now get
better quality with the same number of rays.
Ray Traced Soft Shadows
A new sampling scheme for ray traced soft shadows has been added. It gives better quality with
the same number of rays and works adaptively for increased performance.
Geometry Instances
Geometry instances are now fully supported.
Improved Real-time Viewport Visualization
The hardware shader ilrHwBakeVisualizer now supports multiple UV-sets. It also supports floating
point textures. A single hardware shader can now be shared between multiple geometry
instances.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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Illuminate Labs TURTLE 5.1.0.2 For Maya 2008, 2009, 2010 x32Bit & x64Bit

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