Archives

All posts by Users

Digital Tutors: Introduction to MatchMover
In this series of lessons, we’ll learn how to use MatchMover to take our 2D footage and create a 3D scene.

We’ll begin this project by going through the basic workflow of importing the footage, running the automatic tracker and exporting a file into our 3D application. Then we’ll learn how to move around MatchMover’s 2D and 3D viewports to get a preview of the 3D objects. We’ll then learn how to guide MatchMover’s automatic tracker using Contours and how to create manual tracks. Before outputting our scene, we will learn how to create a coordinate system so that everything is aligned correctly. We’ll finish by learning a few techniques to help the camera solve and render a preview video.

Lesson Outline (10 lessons)
1. Introduction and Project Overview
2. “Importing a sequence, automatic tracking and exporting”
3. Previewing the track quality in 2D and 3D space
4. Using Contours to guide the automatic trackers
5. Manually tracking to get 3D data out of MatchMover
6. Adding a Coordinate System to properly set the scale and axes
7. Manually tracking to help camera solve accuracy
8. Cleaning the 2D tracks to solve faster and increase quality
9. Manually tracking difficult points using multiple keyframes
10. Placing a 3D Object and Rendering a preview video

Tinypaste(RS & HF):
http://tinypaste.com/1eb3bb
Tinypaste Pass: cgp

To Block TinyPaste Survey:
https://addons.mozilla.org/en-US/firefox/addon/722/

The GnomonWorkshop: Photorealistic Texture Painting
In this introduction to photorealistic texture painting, Justin Holt discusses how a trained eye for detail and keen sense of observation are essential attributes to being a successful texture painter in the the feature film industry. Using BodyPaint and Photoshop, Justin will demonstrate some of his easy to follow techniques and tricks of the trade in order to paint proper color, bump, displacement, specular and opacity maps. But more importantly, Justin will go through essential principles to maintaining a non-destructive workflow while painting textures to ensure a maximum amount of control and flexibility for any revisions and changes that may be requested after the maps are completed in a production environment. Additionally, Justin will complete the lecture with a quick run through in Modo to show how to quickly and easily generate polished renders that showcase all of the finely tuned texture work.
Continue Reading

Acropora 1.0.0045

Acropora 1.0.0045
A procedural modeler, Acropora combines volumetric modifiers with multi-octave 3D noise sampling to generate detailed surfaces in far less time than conventional surface modeling software. Acropora adopts a less deterministic approach to generating complex, organic shapes by applying sequences of modifiers on large voxelized meshes. The effect is to create an endless, seamless expanse of surface that undulates and changes in a natural way. The resulting meshes contain caves, ridges, overhangs and other natural features that are not possible with height maps. Meshes can then be broken up into segments, with segments further divided into different levels of details.

Continue Reading


In this DVD Hristo Velev starts from the very beginning by explaining what Thinking Particles actually is and then begins to build upon a solid foundation of theory and technical knowledge of the program. From there Hristo goes through an extensive set of basic concepts to guide you through the massive amount of features in TP4. During that time he creates several practical effects that are very useful in production.
Continue Reading

Fryrender SWAP v1.1


Real-time material editing.
fryrender SWAP is a revolutionary product based on our proprietary physically-based render technology. Sharing a base concept similar to fryrender’s LightMixer: ‘render once and get as many images as you need’, SWAP enables you to change materials in your scene while keeping the photo-realistic quality of the original image, in real-time.

Continue Reading