3D

N-Sided QUIDAM Studio 3.5

QUIDAM, the other way to create

The days of spending hours manipulating polygons is over. QUIDAM reinvents character modeling to make it natural, productive and to let you sign your own creations.
QUIDAM does not provide single models but dynamic bases and each one includes a multitude of body parts, props, clothes, textures… to create millions of characters!

Compare the versions of QUIDAM 3

What’s new in QUIDAM 3

1. Combine
Compose thousands of unique characters with the numerous body parts and props available. Add the props you like or import your own objects directly to place them on the skeleton.

2. Sculpt
QUIDAM?s Sculpture Studio offers a complete set of original, powerful and natural sculpting tools to let you knead and put the finishing touches to your character. With QUIDAM, it?s you who creates your characters, not the software!

3. Paint
The drawing tools let you paint in real time onto your models.
Discover a natural way to apply colors, textures, transparency, bump or normal maps as if you were painting on a canvas.

4. Pose
With QUIDAM’s direct manipulation system, you can give an attitude to your characters in a few clicks.
Use the available preset poses or create yours. You can save and store them.

5. Render
Your character is ready.
In a blink, QUIDAM produces a high quality image for printing and editing in retouching software.

6. Export
Thanks to additional plug-ins, export directly your ready-to-be-animated creation (equipped with its textures, UV, bones and skinning) into Maya, 3DS Max, LightWave, Cinema 4D, Carrara… Multi resolution, your characters can be exported at the resolution of your choice!

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it


Info

http://n-sided.com

Download

N-Sided QUIDAM Studio 3.5

http://hotfile.com/dl/101818302/eaec533/N-Side_Quidam_Studio_3.5.part1.rar.html
http://hotfile.com/dl/101839886/86020b1/N-Side_Quidam_Studio_3.5.part2.rar.html
http://hotfile.com/dl/101845165/91fedf1/N-Side_Quidam_Studio_3.5.part3.rar.html

Enjoy !!!

geo2d cover
This eBook tutorial series resolves around the use of 3D as a starting point for digital painting. In particular we will explore the value of Google SketchUp, a free program enabling users to quickly build 3d environments using a set of intuitive tools.

This technique is used by many contemporary artists and is a quick and effective way to establish correct perspective as well as offering a moveable camera in order to experiment with compositions.
Continue Reading

http://img823.imageshack.us/img823/3910/fireshotprocapture208.jpg

Xara Designer PRO (6.1.2.13287) | 520 MB

Xara Designer Pro (formerly Xtreme Pro) is our top of the range product and includes all the features and templates of Web Designer and Photo & Graphic Designer. Plus it adds extra features that Pro designers need including support for PDF/X, PANTONE and color separations, multi-core processor support for extra speed, enhanced import/export filters, a pro version of the photo panorama tool and more.

Continue Reading

http://img684.imageshack.us/img684/5617/fireshotprocapture205.jpg

3D Content Creation with SOFTIMAGE-XSI | 5.95Gb

3D Content Creation with SOFTIMAGE|XSI, part one of the MOD Your World training series from Noesis Interactive, focuses on teaching how to “Build Your Character”. Learn the nuts and bolts of the SOFTIMAGE|XSI interface, polygon modeling, texture application, generate props from scratch, and follow step-by-step instructions for creating biped characters. The DVD covers the basics of SOFTIMAGE|XSI 3D software including 3D layout, modeling, texturing, prop and character modeling and provides you with all the short cuts and tips you need to know to get to the ultimate goal – integrating your own charaters, props and maps into video games.
DVD topics covered include:
– SOFTIMAGE|XSI’s interface
– Introduction to modeling
– Basic texture application
– Modeling from reference imagery
– Step by step construction of biped characters

Continue Reading

http://img684.imageshack.us/img684/574/fireshotprocapture206.jpg
Luxology modo Training Video Human Eye | 461 MB
Genre: eLearning
Eyes are unique, complex and compelling objects. Get them just right and your head (and creatures) will come alive. But get the eyes wrong, and the effect is immediately unsettling and obvious. The key to creating a believable set of eyes lies in the surrounding facial structures as these are what convey expression and emotion. This area of the human face is complex, being the confluence of many curved surfaces flowing into each other, and re-creating it is an opportunity to learn new modo skills.

Continue Reading

http://img822.imageshack.us/img822/5461/fireshotprocapture185.jpg

The Ultimate Guide to 3D Modeling for LightWave 3D v9 by Steve Warner
ENGLISH | SVQ3 66 kbps | 1024 x 768 5fps | MP3 96 kbps | 4.36 GB
Genre: eLearning

This set of lessons examines all aspects of modeling in LightWave 3D , starting with a three-dimensional way of thinking and finishing tools, and even plug-ins. Lessons will make it possible for you to simulate any object that comes to mind. Lessons are divided into 4 parts: Modeling 101, Polygonal Modeling, SubPatch Modeling, Spline Modeling.

Continue Reading

http://img822.imageshack.us/img822/4210/fireshotprocapture183pr.jpg

Creating characters for games presents many challenges for the 3D artist. Issues such as poly count, flexibility of the rig, art direction, and the game environment itself will dictate the final look of the character. In this DVD, Mayan continues from the head model and design used in “Head Modeling for Games”, demonstrating the tools and techniques used to create low polygon characters. Topics such as working from a concept design, poly count, scripts, props and topology are discussed.

Continue Reading

Everything you?ever wanted?to know about modelling a car using subdivision surfaces!? Ross shows you the techniques he uses to build awesome unique car models, from initial ideas and sketches, right through to finished, high-resolution SubD model.? The tutorial was produced?using Modo 401, but is applicable to any software, with .obj models supplied.

:: 50 page e-book style?tutorial, in PDF format
:: 9 hours+ of embedded timelapse video fully detailing the modelling process
:: SubD car?model with textures
:: SubD?wheel & tyre?models, with textures
:: Modo studio scene ready to render in Modo 401, including all materials and lighting setup
:: All objects supplied in Modo and OBJ formats

Download:

http://rg.to/file/1cb81c08965adf0bf6d26bc3b359b121/Ten24SDSurfaceVehicleModelModo.part1.rar.html
http://rg.to/file/c0bec8b1f41fc319ae375637b36ff789/Ten24SDSurfaceVehicleModelModo.part2.rar.html
http://rg.to/file/1c0a6c8f081776c0ded49f6a459de0e1/Ten24SDSurfaceVehicleModelModo.part3.rar.html
http://rg.to/file/d8cc804449ae608243d4df4e7763f2ef/Ten24SDSurfaceVehicleModelModo.part4.rar.html
http://rg.to/file/14f36cfada11cca191806d7dee33cefe/Ten24SDSurfaceVehicleModelModo.part5.rar.html
http://rg.to/file/05af53262ecf85b8a7fa29c32ee8ee9d/Ten24SDSurfaceVehicleModelModo.part6.rar.html

http://nitroflare.com/view/37C020DD6FB73C7/Ten24SDSurfaceVehicleModelModo.part6.rar
http://nitroflare.com/view/ACBE40DA734B172/Ten24SDSurfaceVehicleModelModo.part5.rar
http://nitroflare.com/view/5037970B4929E17/Ten24SDSurfaceVehicleModelModo.part1.rar
http://nitroflare.com/view/E65B265A82484D3/Ten24SDSurfaceVehicleModelModo.part3.rar
http://nitroflare.com/view/EADC29B0E0D558E/Ten24SDSurfaceVehicleModelModo.part4.rar
http://nitroflare.com/view/45B2963823CD453/Ten24SDSurfaceVehicleModelModo.part2.rar

F1 2010 Cars 3D models

F1 2010 3D model
All 12 teams cars in LWO and OBJ format, with all the textures… Each cars steering wheel is a separate object to the car model ( so in each folder you will have a car model and a wheel model) the wheel is counted as the whole interior so they are quite detailed and hence why a separate model.

The Teams…..
Ferrari
Force India
HRT
Lotus
Mclaren
Mercedes
RedBull
Renault
Sauber
Tororosso
Virgin
Williams

There are a few issues with these models but they are only minor…
#1 only the diffuse (colour) maps are assigned, the specular and normal maps are in the folders but they are not assigned.
#2 The UV mapping of the tyres/tread isn’t correct for some reason so you may have to tweak the UV layout slightly to make it work ( really shouldn’t be a problem for anyone that knows 3d )

Download:
http://www.fileserve.com/file/arhZ8DF
http://www.filefront.com/17409099/Cars.rar