Softwares


Ultimate Learning System Vol 2

Like any good craft, you need the right tools in your hand to bring your ideas to life. Since the begging of computer graphics, people search for the right elements to start their own projects. In this volume we will talk about the robust tool set inside Cinema4D and how they can help you turn your ideas to reality. Geometry, lights, deformers, bones and sound setup workflow’s are all covered topics accompanied by in-depth notes with real life tips and tricks. The Tool Sets from Cinema 4D are one of the most extensive libraries in the Computer Graphics Market. We will show you how to create whatever your heart desires. Master the tools to orchestrate gorgeous 3D artwork. To build a strong house that can stand up to strong wind, you must have a strong, deep base. The same idea applie to workflow. Here you will find precious information that can build you into a strong C4D artist.


Primitives and Splines

One of the most used tools are the Primitives. Cubes, cones, cylinders, mountains and several other options are explained with care. Learn how to use them to start virtually anything you want also discover the secret of using the amazing splines options ranging from simple circles to complex image guided splines that can help you model with precision. KEYWORDS: Cinema 4D Training, C4D, Bodypaint, Maxon

NURBs and Polygons
NURBs are one of those special weapons that can amplify your horizon and allow you to create some very organic shapes with limited operations. Learn how to sharpen your modeling skills by using NURBs as a start off point. Understand how to move everything into polygon mode and how it can help you add that extra something special to your creations.

Arrays
Duplicate geometry with style and precision. Create complex boolean operations. Learn how to create metaballs and know how they work while understanding the workflow of adding symmetry to your models. Work with custom work planes and learn how they can help you achieve unique performance when modeling or animating.

Cameras
How do I enable depth of field and how to control it? What is the best way to animate a camera in a scene and what are the differences from the camera modes that we have inside Cinema4D? All those questions and more are answered here. Also, learn tricks that can help you control your cameras in a more accurate way.

Lights
Lights are in the top 10 most important features of computer graphics for sure. To really master lighting, is something that takes time and experience. We want to show you why lights in C4D is a very accommodating system for lighting artists. We explain how they work in detail, and show you what the singular styles of lights are so you can achieve scenes like never before.

Standard Deformers
Bend, twist, explode, melt and do countless other combinations using the extensive list of deformers. Get the knowledge you need to use them in your favor, to help you model or animate in an intuitive. We will talk about the tricks to stack tools properly in an organized manner. Apply them to anything you want ranging from splines to complex geometry by following a few important steps.

Bone Deformers
Bones are the the most important element of a character. It will allow them and special objects to move organically and realistically, but there are a few tricks to get them working properly and to behave in a predictable way. In this section we cover all the needed information for skeletal type deformations.

Sound Design
Using audio files as guides for timing and style can bring a new flavor to your animations. We are going to create together a scene from scratch in which we will model, rig, and add custom controllers to apply all our new knowledge. Then you will see in first hand how the sound can be used to improve accuracy when you are animating.


[CODE]http://anonym.to/?http://www.cmivfx.com/tutorials/view/93/Ultimate+Learning+System+Vol+2[/CODE]


http://www.url-dead/file/1350296394/Ultimate Learning System Vol. 2.part1.rar
http://www.url-dead/file/1350292704/Ultimate Learning System Vol. 2.part2.rar
http://www.fileserve.com/file/rrnHPGC/Ultimate Learning System Vol. 2.part1.rar
http://www.fileserve.com/file/pXEWSJK/Ultimate Learning System Vol. 2.part2.rar

http://www.uploadstation.com/file/gegxu4m/Ultimate_Learning_System_Vol._2.part1.rar
http://www.uploadstation.com/file/UeYhrfy/Ultimate_Learning_System_Vol._2.part2.rar


http://cgpeers.com/torrents.php?id=4012&torrentid=4009

This is old but Its the only volume that was never released so here it is just for legacy reasons, some may find it uselful

thanks to the supplier as always


Big thanks to Roocoon for cracking this another first for cgpersia yet again!

its precracked for X64 and also X32 which is untested.

there maybe a virus alert given off just ignore it as its a false positive.

 

some info and tests using Arnold render engine in the link below

http://www.cgauiwtalk.com/showthread.php?14797-Arnold-Render

 

 


http://www.url-dead/file/1349648494/Arnold 1.11.1 beta.rar

http://www.fileserve.com/file/w5k2WuY/Arnold 1.11.1 beta.rar

http://www.uploadstation.com/file/4yfyg7Q/Arnold_1.11.1_beta.rar

Xfrog 5 for Maya 2012 (Win/Linux/Mac)

Xfrog 5 adds many new Procedural Objects to Maya. By combining these with Maya components/objects you can create a wide variety of organic models and animations based on the building blocks of Nature.
These powerful Xfrog tools are added to your Maya modeling shelf :

Branch Object – Create multi-level branching structures with extremely realistic growth. Animate from seed to adult tree.

Phyllotaxis Object – Arrange components using the mathematical “golden section”. e.g. a sunflower’s petals and seed patterns.

Hydra Object – Arranges components in user defined specialized circular patterns. a wide variety of uses.

Curvature Object – Creates Splines which can be used as a basis for naturally curved leafs or twigs. A very powerful addition to Maya.

Variation Object – Combine different Objects with the Branch, Phyllotaxis and Hydra Objects, for example you can use different leaves scattered throughout a tree, or any sort of variations that you need for higher realism.

Tropism Object – Robust Photo and Gravitropism Simulator which pulls the entire hierarchy towards gravity and towards light, with infinite user controls over animation and strength.

 

Thanks to X-FORCE for the older keygen



http://www.url-dead/file/1341793634/Xfrog_5_170r_For_Maya_2012.rar

http://www.fileserve.com/file/2HCzyRm/Xfrog_5_170r_For_Maya_2012.rar

http://www.uploadstation.com/file/9TY8D7y/Xfrog_5_170r_For_Maya_2012.rar



Information:
 

This plugin allows to create chamfer (simple and advanced) selected edges and extrude

new polygons after chamfer.

Requirements:

3ds Max 2008 or higher

PLEASE READ THE INSTRUCTIONS CAREFULLY!!


Installation:

1: Copy the file “EdgeChEx.dlm” from the folder “32-bit” to the subfolder
“plugins” in the root folder of the 3ds Max 32-bit.

and/or

Copy the file “EdgeChEx.dlm” from the folder “64-bit”to the subfolder
“plugins” in the root folder of the 3ds Max 64-bit.

2: Start up 3ds Max (In Admin) and locate EdgechEx in the modifier stack.

3. Locate the? Authorization panel in edgechEx and copy the request code

4. Start up the keygen (in Amin) and paste the request code into the Id box and generate
a serial.

5. Copy the generated serial back into the serial box in EdgeChEx and click ok

6. Restart Max

7. Flux’d!



also note it will not actually say its registered succesfully it will just work without these limitations.

Limit for demo version:

  • Collapse modifier stack
  • Load and save parameters
  • Segment chamfering
 

 


http://www.url-dead/file/1335087884/EdgeChEx_6.0.0_Max_2008-2012_32&64bit_FLUX.zip[/CODE]

http://www.fileserve.com/file/cgXJ4sv/EdgeChEx_6.0.0_Max_2008-2012_32&64bit_FLUX.zip


hhttp://www.uploadstation.com/file/ydtjpJa/EdgeChEx_6.0.0_Max_2008-2012_32&64bit_FLUX.zip

http://www.wupload.com/file/38371169/EdgeChEx_6.0.0_Max_2008-2012_32&64bit_FLUX.zip
Thanks to Lephar for supplying the retail 

&

To the FLuX boys for updating the keygen


Human characters in 3D scenes become ever more important in visualizations, animations and illustrations. Character animation is a specialized area of the animation process and because of its complexity, most of the animation work has catered to very advanced users and programmers, leaving virtually no access to all other users.

an(i)ma is the fastest stand-alone character animation application developed especially for architects and designers, ideal for quickly and easily creating stunning 3D animations in less time.Our motion-editing tools and content make 3D character animation easy and affordable, and enables creative and technical artists to take on demanding animation-intensive projects.


FEATURES HIGHLIGHTS

Ready-To-Run Agent Libraries
an(i)ma uses the award winning line of Metropoly 3D Humans. These digital Actors are controlled by real motion capture data and automatic procedural motions combined with
a motion blending system to achieve
super-realistic animations.

CrowdCloner
You can simulate the behavior of a large number of characters with some simple parameters.
WYSIWYG Interface
an(i)ma uses a simple and intuitive interface that allows for a fast and easy drag and drop editing. A short learning curve allows you to focus on design and visualization without being distracted by the software.

Collision Brain
an(i)ma combines a sophisticated AI brain engine to predict collisions between agents. The animated characters in the scene will behave realistically.


http://www.axyz-design.com/anima/

Contains an(i)ma 1.1.0 all the plugins and manual along with 8 actors
and of coarse the crack from Roocoon!


http://www.url-dead/file/1312610934/Axyz-design_An(i)ma_1.1.0_x32.X64.CGPERSIA.part2.rar
http://www.url-dead/file/1312614834/Axyz-design_An(i)ma_1.1.0_x32.X64.CGPERSIA.part1.rar

http://www.fileserve.com/file/qde75sk/Axyz-design_An(i)ma_1.1.0_x32.X64.CGPERSIA.part1.rar
http://www.fileserve.com/file/zNzFQDU/Axyz-design An(i)ma_1.1.0_x32.X64.CGPERSIA.part2.rar

http://www.uploadstation.com/file/dkhuwfU/Axyz-design_An(i)ma_1.1.0_x32.X64.CGPERSIA.part1.rar

http://www.uploadstation.com/file/g8YC2WH/Axyz-design An(i)ma_1.1.0_x32.X64.CGPERSIA.part2.rar

http://cgpeers.com/torrents.php?id=3902

If anyone has more actors or is interested in buying please pm me on the forum

Special Thanks:

To The PirateMaster who supplied the actors!
To Roocoon who cracked this baby for all of us!

Greatness is always achieved through teamwork.

Always Trust Cgpersia to bring you the best and highest Quality releases.
Nearly all content on crappy copycat sites comes from here.
There’s a reason why we are #1.

ArchiCAD 15 – Broaden Your DESIGN Horizons

ArchiCAD 15 enriches architectural forms available for designers to unleash their creative minds, and it also expands the scope of the BIM workflow to include renovation & refurbishment projects.


Enriched architectural forms

The evolution of forms has always walked hand-in-hand with the evolution of structures. From the simplest barrel vaults to the most sophisticated rib vaults, the architect has always aspired to combine durability, utility and beauty (Vitruvius). These very principles can be seen in the finest examples of Modern architecture as well. ArchiCAD 15 expands the design capabilities of its BIM tools, including new Shell structures, to support the broadest spectrum of architectural shapes and forms found in both classical and modern architecture.

New definition of design space

The evolution of the design process has gone through at least as many revolutionary steps as the forms and structures themselves. During the course of the past few decades, architects have gradually left the “flat-lands” of 2D sketching for the exciting “high-lands” of designing in 3D virtual spaces. The increase in freedom brought about by the third dimension, however, adds a new degree of difficulty to orientation in space as well. ArchiCAD 15 introduces 3D guidelines and editing planes to revolutionize the 3D space definition, making the perspective view the natural, 3D environment for building design.

Renovation workflow support

The advent of modern technology has significantly increased the life-cycle of a building. As a result, renovation and refurbishment projects are nearly equal to the volume of new buildings in most of the developed areas of the world. ArchiCAD 15 expands the design scope to renovation and refurbishment projects with native BIM design and documentation workflow support all the way through.

Best-in-class BIM workflow

In addition to the impressive list of new and refined design tools and workflows, ArchiCAD 15 includes improvements to its IFC interface and OPEN collaboration workflow with engineers

 





http://www.url-dead/file/1308292934/Graphisoft_Archicad_15_32bit_ENGiNE.part1.rar
http://www.url-dead/file/1308290374/Graphisoft_Archicad_15_32bit_ENGiNE.part2.rar

http://www.url-dead/file/1308296504/Graphisoft_Archicad_15_64bit_ENGiNE.part1.rar
http://www.url-dead/file/1308293534/Graphisoft_Archicad_15_64bit_ENGiNE.part2.rar



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http://www.fileserve.com/file/YNrnxkA/Graphisoft_Archicad_15_32bit_ENGiNE.part2.rar

http://www.fileserve.com/file/66SRZP4/Graphisoft_Archicad_15_64bit_ENGiNE.part1.rar
http://www.fileserve.com/file/CUWnfmz/Graphisoft_Archicad_15_64bit_ENGiNE.part2.rar



http://www.uploadstation.com/file/JXqsjwP/Graphisoft_Archicad_15_32bit_ENGiNE.part1.rar
http://www.uploadstation.com/file/egcDRTC/Graphisoft_Archicad_15_32bit_ENGiNE.part2.rar

http://www.uploadstation.com/file/DtvHxjQ/Graphisoft_Archicad_15_64bit_ENGiNE.part1.rar
http://www.uploadstation.com/file/nbe5GfX/Graphisoft_Archicad_15_64bit_ENGiNE.part2.rar


http://cgpeers.com/torrents.php?id=3881


Thanks to ENGiNE For the Crack and The skyjacker for the original post.

Glu3D v1.3.36 & Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit

Glu3D is a complete system that makes easy making liquids in Autodesk?s 3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.

Its main features are:
Particle based dynamic engine that automatically animates liquids that interact with surrounding geometry
Poly surface mesh surface sequence is generated to visualize liquid surface
Fully integrated in 3dsMax and Maya
File cache system to store pre-calculated dynamics results
Wet maps ( 3dsMax only)
Texture mapping ( 3dsMax only)
Arbitrary planar shapes as sources ( 3dsMax only)
Fill objects function to speed up scene initial condition setup
Friendly customizable UI full of shortcuts, menus and toolbar buttons
Integration with Particle Flow ( 3dsMax only)

HOME Page:–http://3daliens.com/

Download Links:-

http://www.url-dead/file/1301935484/3Daliens_Glu3D_v1.3.36___Pwrapper_v1.016_for_3DsMax_2012.rar

——————–Or———————-

http://www.wupload.com/folder/113564

——————–Or———————-

http://www.fileserve.com/file/CbrDkgH/3Daliens_Glu3D_v1.3.36___Pwrapper_v1.016_for_3DsMax_2012.rar



Completely redesigned from the ground up, Final Cut Pro adds extraordinary speed, quality, and flexibility to every part of the post-production workflow.

Revolutionary Video Editing
? Assemble clips in the Magnetic Timeline without clip collisions or sync problems.
? Use Clip Connections to attach B-roll, sound effects, and music to the timeline.
? Reduce clutter by grouping clips into a Compound Clip. Easily expand it back to single clips.
? Perfect your pacing right in the timeline with the Inline Precision Editor.
? Cycle through different shots, graphics, or effects at one place in the timeline with Auditions.

Powerful Media Organization
? Import a broad range of formats including native AVCHD, H.264 from DSLRs, and more.
? Content Auto-Analysis captures camera metadata and analyzes shots in the background.
? Choose analysis options for stabilization, rolling shutter correction, and audio enhancement.
? Create and apply custom keywords on the fly as you select ranges in clips.
? Smart Collections let you dynamically organize content and find any shot in a few clicks.

Incredible Performance
? New 64-bit architecture uses all the RAM in your system for larger projects and richer effects.
? The Cocoa foundation makes Final Cut Pro more responsive, interactive, and fun to use.
? Final Cut Pro taps the GPU on the graphics card and all the cores in your Mac for speed.
? Background processing lets you keep working without interruption.
? A ColorSync-managed color pipeline produces accurate, consistent color across applications.

Compelling, Customizable Effects
? Preview effects to see how they look with your footage before applying them.
? Change the look of titles, transitions, and effects using intuitive controls.
? Control effects with precision using a keyframe editor that appears directly in the timeline.
? Adjust the Ken Burns effect with simple onscreen arrows for start and end points.

Integrated Audio Editing
? Let Final Cut Pro repair significant audio problems such as hum, excessive noise, and more.
? Sync DSLR video with separate audio in a single step, with instant audio waveform matching.
? Enrich your soundtrack with a library of royalty-free sound effects and audio effect plug-ins.
? Create immersive audio experiences in 5.1 surround.

Intuitive Color Grading
? Improve the look of any clip with the single-click Balance Color feature.
? Apply the Match Color feature to match the looks of two clips shot under different conditions.
? Manipulate color, saturation, and exposure with the Color Board.
? Fine tune color for a specific color range or area of the screen using keying and masks.

One-Step, Optimized Output
? Export projects to Apple devices and websites such as Vimeo, YouTube, and Facebook.
? Add your content to a set of themed menus, then burn a DVD or Blu-ray disc.
? Output files for HTTP live streaming in a single step.

System Requirements: 2GB of RAM (4GB recommended), OpenCL-capable graphics card or Intel HD Graphics 3000 or later, 256MB of VRAM, display with 1280-by-768 resolution or higher, 2.4GB of disk space.



http://www.url-dead/file/1293193884/FinalCutProX_v10.0.zip.001
http://www.url-dead/file/1293194314/FinalCutProX_v10.0.zip.002
http://www.url-dead/file/1293203604/FinalCutProX_v10.0.zip.003
http://www.url-dead/file/1293193614/FinalCutProX_v10.0.zip.004


http://www.fileserve.com/file/v5TfkYM/FinalCutProX_v10.0.zip.001
http://www.fileserve.com/file/5wMBdqc/FinalCutProX_v10.0.zip.002
http://www.fileserve.com/file/tsfWz9a/FinalCutProX_v10.0.zip.003
http://www.fileserve.com/file/tJ73nQG/FinalCutProX_v10.0.zip.004


http://www.uploadstation.com/file/hYzvNmW/FinalCutProX_v10.0.zip.001
http://www.uploadstation.com/file/vq76Utc/FinalCutProX_v10.0.zip.002
http://www.uploadstation.com/file/6Uwtj4d/FinalCutProX_v10.0.zip.003
http://www.uploadstation.com/file/hPmdH3u/FinalCutProX_v10.0.zip.004



http://cgpeers.com/torrents.php?id=3810







Introduction

In this part of the video, you will be introduced to the 3 different projects that you?ll be producing and what assets were used within the training, particularly the car model and the HDRI + Backplates pack. There will be a brief description of how to install scripts, the Gamma 2.2 workflow and how to map useful commands to hot keys in order to speed up your work.

Mesh Considerations
Modo can import several file formats. Choosing the right one, considering the situation, is very important to get you the right results. The three file formats that will be discussed are OBJ, FBX and Collada. Each one operates differently depending on the situations and will be tested with our geometry. Sometimes, moving data through different packages might generate unclean geometry, requiring minor fixing would be necessary for getting good results. Since the imported model is very detailed, having some degree of complexity, proper organization is paramount for the rigging process. You?ll learn how to rig this model using the new Schematic View in order to better pose your model.

Studio 01 Setup, Clay Rendering
A studio environment is very fast to setup in Modo. You?ll learn how to achieve this quickly to correctly visualize your model with a simple light rig. you will also go through creating material presets for later reuse and how to render several types of clay shots to showcase the model geometry through the help of a simple composite in After Effects.

Studio 02 Setup, Photo-realistic Rendering

In this chapter, you?ll learn how to take advantage of the Render Tree to modify the previous environment, maintaining its essence and updating the light rig. You will go through creating new material presets for later reuse and to properly use reflectors to illuminate and enhance the look of your model. (Very similar to a live photography set) Many Render Outputs will be later compositing in After Effects.
Using HDRI and Back-plates?In this chapter you?ll learn how to integrate your model with a photo backplate, using an HDR image for lighting and nice reflections to help achieve this effect. You will need several Render Outputs to enhance in the final After Effects Compositing stage.


http://store.cmivfx.com/tutorials/view/296/Modo+Automotive+Visualization

http://www.url-dead/file/1284576054/Modo_Automotive_Visualization.part1.rar
http://www.url-dead/file/1284581804/Modo_Automotive_Visualization.part2.rar
http://www.url-dead/file/1284572264/Modo_Automotive_Visualization.part3.rar

http://www.fileserve.com/file/WRPWwvg/Modo_Automotive_Visualization.part1.rar
http://www.fileserve.com/file/jvZG8GZ/Modo_Automotive_Visualization.part2.rar
http://www.fileserve.com/file/cT9ugxp/Modo_Automotive_Visualization.part3.rar

http://www.uploadstation.com/file/FKeT8kA/Modo_Automotive_Visualization.part1.rar
http://www.uploadstation.com/file/xPHgg54/Modo_Automotive_Visualization.part2.rar
http://www.uploadstation.com/file/JCtYr4T/Modo_Automotive_Visualization.part3.rar


http://cgpeers.com/torrents.php?id=3788



Thanks to the Supplier

 


cmiVFX launches its next highly anticipated Softimage Training Video?. or should we say “More than just” Training Video.
This visual adventure goes way beyond button clicks and tool locations, by captivating the viewers creative side. This video creation was designed to showcase talent at work. Featuring Ubisoft’s very own 3D Modeler, Sebastien Giroux, the journey begins with a simple polygon, and turns into a complex mechanical warrior right before your eyes. Edited for time, so that your not waiting around for answers to your questions, we trimmed all the fat and added a killer soundtrack to inspire the mood even further. When it comes to training, AND entertainment, there is clearly only one choice. cmiVFX! Say it to yourself or scream it from a mountain top. It just feels right!


http://www.cmivfx.com/tutorials/view/272/+Softimage+Advanced+Modeling+Techniques

http://www.url-dead/file/1272671754/CMIVFX_Advanced_Modeling_Techniques_CGP.part1.rar
http://www.url-dead/file/1272667704/CMIVFX_Advanced_Modeling_Techniques_CGP.part2.rar
http://www.url-dead/file/1272667844/CMIVFX_Advanced_Modeling_Techniques_CGP.part3.rar
http://www.url-dead/file/1272656184/CMIVFX_Advanced_Modeling_Techniques_CGP.part4.rar

http://www.fileserve.com/file/RXc2vtC/CMIVFX_Advanced_Modeling_Techniques_CGP.part1.rar
http://www.fileserve.com/file/HAqbjZ4/CMIVFX_Advanced_Modeling_Techniques_CGP.part2.rar
http://www.fileserve.com/file/uWPVDrT/CMIVFX_Advanced_Modeling_Techniques_CGP.part3.rar
http://www.fileserve.com/file/6JwATpx/CMIVFX_Advanced_Modeling_Techniques_CGP.part4.rar

http://www.uploadstation.com/file/qC4atgF/CMIVFX_Advanced_Modeling_Techniques_CGP.part1.rar
http://www.uploadstation.com/file/DQUKXeW/CMIVFX_Advanced_Modeling_Techniques_CGP.part2.rar
http://www.uploadstation.com/file/9YDJwaH/CMIVFX_Advanced_Modeling_Techniques_CGP.part3.rar
http://www.uploadstation.com/file/XpyZWwX/CMIVFX_Advanced_Modeling_Techniques_CGP.part4.rar



In a sea of XSI training materials, only one brand rises above to cater to real world problems in a production environment. cmiVFX created this new ICE video to fill a void in the Softimage | XSI training vertical market. While doing so, we sought the help of ICE Master, Thiago Costa, who is currently dealing with ICE on several projects in a professional production pipeline. This very exciting release is a must have for any and all XSI users and should be the primary tool for anyone migrating from other procedural based FX software packages. When it comes to high end CG and VFX training, there is only once choice… cmiVFX


http://www.cmivfx.com/tutorials/view/197/Softimage+ICE+For+A+Production+Pipeline

http://www.url-dead/file/1272678934/CMIVFX_ICE_Production_Workflow_CGP.part1.rar
http://www.url-dead/file/1272678994/CMIVFX_ICE_Production_Workflow_CGP.part2.rar
http://www.url-dead/file/1272667874/CMIVFX_ICE_Production_Workflow_CGP.part3.rar

http://www.fileserve.com/file/6Pwnh4Z/CMIVFX_ICE_Production_Workflow_CGP.part1.rar
http://www.fileserve.com/file/M9GVsK9/CMIVFX_ICE_Production_Workflow_CGP.part2.rar
http://www.fileserve.com/file/WfYp4gn/CMIVFX_ICE_Production_Workflow_CGP.part3.rar

http://www.uploadstation.com/file/njGQdhP/CMIVFX_ICE_Production_Workflow_CGP.part1.rar
http://www.uploadstation.com/file/ESnUrr7/CMIVFX_ICE_Production_Workflow_CGP.part2.rar
http://www.uploadstation.com/file/8cE75tf/CMIVFX_ICE_Production_Workflow_CGP.part3.rar




Within this training video Thiago Costa explores the development of a toolset that deals with scalar data in ICE, by showing it in the context of a weightmap tool. He will guide you through his exploration process and implementation of how to use per-point values to capture and store data between different sources, to diffuse data across the mesh, work with time information and much more.

This training video takes focus on this specific toolset that goes from the basic to intermediate level of how to build an ICE system.


http://www.cmivfx.com/tutorials/view/197/Softimage+ICE+For+A+Production+Pipeline

http://www.url-dead/file/1272695304/CMIVFX_Scalar_Data_CGP.rar
http://www.fileserve.com/file/ZZtdV3G/CMIVFX_Scalar_Data_CGP.rar

http://www.uploadstation.com/file/nSbrncz/CMIVFX_Scalar_Data_CGP.rar

ALL IN ONE TORRENT

http://cgpeers.com/torrents.php?id=3776


Thanks to Subversor for this awesome supply